And you're missing the point. Its VERY difficult to capture a base with only a few people. Usually you're spotted and you become outnumbered. However, if capturing bases isonly further encourage hording, since it would be nearly impossible to capture a base with just a few people, since 3 people can re-capture it easier than you did.
Well I disagree with your premis that the retake would be easier simply cause the town and base remain impotent with my idea. Give this a bit more thought please. You see the retake still requires the retakers to get 10 troops in the maproom in the face of folks who just got 10 troops in themselves. This is sure to be faaaar more difficult than you think IMHO.
Look, I'll try to explain how a mission may look with my idea.
say I post a mission to take a base, the target base has 2 enemy bases within 1 sector of it. Now when I fill my mission with vehicles I will have to take into account the potential counter attackers from these two other bases, so when choosing my vehicles I will prepare for this. I might choose 20 ponies with 75% and drops to do nothing more than interdict the air space between the target base and these 2 adjacent bases. I would bet some squads would be all over these opportunities to inderdict incoming counter attackers, I bet the pigs for one would be all over this. I would choose bombers to crush the base and town, a couple goons ( maybe a reserve goon) just in case a counter attack succeeds at getting troops in the maproom my mission is about to own, heavy fighters to finish off town and perform local cap, vehicles (if possible) to support by land the attack and to defend against incoming enemy vehicles. The initial take would be little different than it is now with compitent folks who have experience in base captures, but it is at this moment that all hell breaks loose and the fight heats up drawing more and more resources and interested folks to the party.
With all this going on, just how easy do you think the counter attackers will have it? It will be very difficult for them unless the original attackers just go away after they get troops in and if this happens they don't deserve the base in the 1st plase.
Now on the other side, they will see the attack and prepare, some would still up at the target base suffering vulch and pick hell, others would up fromadjacent (maybe even create a counter mission) bases for the counter strike, this is where things really would start to heat up as everyone involved would be aware of the timetable involved and would be pressing for the "common" objective.
I actually agree with you that the original attackers should enjoy a slightly easier time, that is why I suggested returning the radar alt to 200' allowing some covert/sneaky stuff to happen once again.
I would actually support maybe less % of town to be destroyed and maybe even less troop requirement for the initial attackers, I would hold the line for the counter attackers at 10 troops.
JUGgler