Author Topic: Strategy options : plane/tank specific factories.  (Read 1641 times)

Offline save

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Strategy options : plane/tank specific factories.
« on: December 04, 2011, 09:05:58 AM »
I would like to have factories specific plane types/vehicles types, they should be far in the back , and covered in a 10k cloud layer or so, killing them would effect what planes that country can take off with + alternately  lower ENY or higher perk cost to acquire them for flying. The time for reset should be like 20minutes so disruption. Maybe you need to hit more than one factory to disrupt its production .


what plane , GV do you hate most ?  :devil

Gives a motivation for attack and bomber pilots to go out and do something else than bust bases and  kill GV's



« Last Edit: December 04, 2011, 09:26:55 AM by save »
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Offline Butcher

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Re: Strategy options : plane/tank specific factories.
« Reply #1 on: December 04, 2011, 09:29:00 AM »
I would like to have factories specific plane types/vehicles types, they should be far in the back , and covered in a 10k cloud layer or so, killing them would effect what planes that country can take off with + alternately  lower ENY or higher perk cost to acquire them for flying. The time for reset should be like 20minutes so disruption. Maybe you need to hit more than one factory to disrupt its production .

Gives a motivation for attack and bomber pilots to go out and do something else than bust bases and  kill GV's



Its a decent idea, but you have to remember the maps are only so big, where are we going to put all the factories? and which factories do we allow? For example you allow a Spit16 and C202 factory, surely the spit16 factory is going to be bombed into oblivion every 20 minutes which would cause a riot.

Quite a few great ideas were posted in previous strat forms, I do think a larger strat system would be interesting, but factories for specific vehicles/planes is a really bad idea. Just my opinion of course. (bomb the 202 factory if you want to live) :D

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Offline Karnak

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Re: Strategy options : plane/tank specific factories.
« Reply #2 on: December 04, 2011, 10:32:15 AM »
The ability to destroy a side's access to things like the P-51D, Spitfire Mk XVI, La-7, Bf110G-2 and N1K2-J would essentially undo the purpose of ENY limiting.

However, if there were factories for the "fallback" aircraft, things like the F6F-5, Bf109K-4, Ki-84, Spitfire Mk IX and Mosquito Mk VI that might be something the outnumbered side could try to hamper the ENY limited side with.  It would be harder to do due to being outnumbered and having to go deeper into enemy held territory, but it could be useful in pushing the outnumbering side from secondary to tertiary units.  Bring on the Spitfire Mk Is and C.202s.  :p
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Offline caldera

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Re: Strategy options : plane/tank specific factories.
« Reply #3 on: December 04, 2011, 10:51:58 AM »
The ability to destroy a side's access to things like the P-51D, Spitfire Mk XVI, La-7, Bf110G-2 and N1K2-J would essentially undo the purpose of ENY limiting.

However, if there were factories for the "fallback" aircraft, things like the F6F-5, Bf109K-4, Ki-84, Spitfire Mk IX and Mosquito Mk VI that might be something the outnumbered side could try to hamper the ENY limited side with.  It would be harder to do due to being outnumbered and having to go deeper into enemy held territory, but it could be useful in pushing the outnumbering side from secondary to tertiary units.  Bring on the Spitfire Mk Is and C.202s.  :p

So it's OK to deny F6, Gay-4, and Ki-84 fans their ride, but not P-51s?   :rolleyes:

I'd like the factory to be supplying the most used fighter (kills + deaths) for the previous tour, since ENY has very little effect on the thousands of P-51D sorties every single day.  Once it's down, no Pee-51s for 45 minutes.  :banana:
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Offline matt

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Re: Strategy options : plane/tank specific factories.
« Reply #4 on: December 04, 2011, 11:00:19 AM »
-no clouds kill everything and they cant up at all.

Offline Lusche

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Re: Strategy options : plane/tank specific factories.
« Reply #5 on: December 04, 2011, 11:23:21 AM »
I'm all for enhancing the role of strategic targets, but in this case (as well as any other removing a ganged side's ability to fight) a strong -1.


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Offline 321BAR

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Re: Strategy options : plane/tank specific factories.
« Reply #6 on: December 04, 2011, 11:49:58 AM »
So it's OK to deny F6, Gay-4, and Ki-84 fans their ride, but not P-51s?   :rolleyes:

I'd like the factory to be supplying the most used fighter (kills + deaths) for the previous tour, since ENY has very little effect on the thousands of P-51D sorties every single day.  Once it's down, no Pee-51s for 45 minutes.  :banana:
no but i have an idea for this... read through it and say what you think i can add to it as the discussion moves along

bomb the countries factory for an eny enhancer to the opposing country... so you bomb said aircraft/GV factory, their ENY climbs said amount. so say you bomb a factory of a country that has eny of 5. if the factory is 100% destroyed, this eny multiplies by a factor of 1.5 for an outcome of 7-8. if it is 50% destroyed eny 5 is multiplied by a factor of 1.25 and so on for an outcome of 6.25. so even if the eny would be lower than an initial 5 (say 4) a 100% destroyed A/C-GV factory creates an eny for said country of 6 denying all eny 5 units until the factory is repaired. if the eny is 10 starting but with a 100% destroyed factory it will be 15. this will effectively disrupt offensives with this system for outnumbering countries easily while allowing any smaller # country a good offensive counterstrike, improves the strategic gameplay, and also does not drastically damage any style of gameplay we already have. The only time this will be extremely effecting to gameplay is if a country of eny 15 has a 100% destroyed factory enhancing eny to 22.5 and so on for higher eny numbers (which very rarely are touched and even then if the country has that much of a numbers advantage maybe the eny is a good thing...).

discuss
« Last Edit: December 04, 2011, 11:52:17 AM by 321BAR »
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Offline Karnak

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Re: Strategy options : plane/tank specific factories.
« Reply #7 on: December 04, 2011, 12:45:11 PM »
So it's OK to deny F6, Gay-4, and Ki-84 fans their ride, but not P-51s? 
Fans had nothing to do with my post at all.  I have no idea how you got that idea.

I don't think there should be factories at all, but the only viable route to go on that would be to not have the factories be for the top end aircraft.  That was my point.  Who is a fan of what crate is 100% irrelevant.
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Offline 715

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Re: Strategy options : plane/tank specific factories.
« Reply #8 on: December 04, 2011, 12:49:43 PM »
The original Air Warrior once added a destroyable Spitfire factory that would prevent Spits from being flown for 15 minutes.  It was spectacularly unpopular and quickly removed.

Offline Seanaldinho

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Re: Strategy options : plane/tank specific factories.
« Reply #9 on: December 04, 2011, 12:58:19 PM »
Why not just destroy the factory and then have a RANDOM plane disabled for 15 minutes but the factory resets every 20.

That way you might have the Pony disabled or you might have the I-16 disabled. Maybe the B-17 is disabled maybe the Betty is disabled.

Offline Karnak

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Re: Strategy options : plane/tank specific factories.
« Reply #10 on: December 04, 2011, 12:59:50 PM »
no but i have an idea for this... read through it and say what you think i can add to it as the discussion moves along

bomb the countries factory for an eny enhancer to the opposing country... so you bomb said aircraft/GV factory, their ENY climbs said amount. so say you bomb a factory of a country that has eny of 5. if the factory is 100% destroyed, this eny multiplies by a factor of 1.5 for an outcome of 7-8. if it is 50% destroyed eny 5 is multiplied by a factor of 1.25 and so on for an outcome of 6.25. so even if the eny would be lower than an initial 5 (say 4) a 100% destroyed A/C-GV factory creates an eny for said country of 6 denying all eny 5 units until the factory is repaired. if the eny is 10 starting but with a 100% destroyed factory it will be 15. this will effectively disrupt offensives with this system for outnumbering countries easily while allowing any smaller # country a good offensive counterstrike, improves the strategic gameplay, and also does not drastically damage any style of gameplay we already have. The only time this will be extremely effecting to gameplay is if a country of eny 15 has a 100% destroyed factory enhancing eny to 22.5 and so on for higher eny numbers (which very rarely are touched and even then if the country has that much of a numbers advantage maybe the eny is a good thing...).

discuss
Runs exactly opposite of ENY limiting and would essentially be a tool for the side with high numbers to ENY limit the side with low numbers.

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Offline DMVIAGRA

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Re: Strategy options : plane/tank specific factories.
« Reply #11 on: December 04, 2011, 01:47:17 PM »
Well, what if we made them into clusters, like the factories inside of the cities? Like by fighter class, country or make?

Curtiss Wright Factory:
P40

FockeWolf Factory:
190

Messerchmidt:
109, 262, 163


However, you will have ten planes by the make in reserve once the factory was destroyed. Like somebody destroys the factory there is a limit of 10 P-51s and if one gets shot down there will be nine and so on, but if it lands the score will stay the same.

I know this a way to get people to hord the planes, but I'm just putting in my 5 cents.

Offline 321BAR

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Re: Strategy options : plane/tank specific factories.
« Reply #12 on: December 04, 2011, 02:36:14 PM »
Runs exactly opposite of ENY limiting and would essentially be a tool for the side with high numbers to ENY limit the side with low numbers.

Bad Idea™
cant do that through this multiplier. a multiplier of 0 stays at 0 karnak. therefore the country of 0 eny cannot be affected until said country becomes one with eny. by then you would either have enough numbers to need to be affected or you will be the country with the majority altogether
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Offline AWwrgwy

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Re: Strategy options : plane/tank specific factories.
« Reply #13 on: December 04, 2011, 03:07:26 PM »
Any wish to remove the ability to do something should be prefaced with,"I don't want to be able to do this" or "I want this to happen to me" versus " I want to do this to other people".



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Offline 321BAR

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Re: Strategy options : plane/tank specific factories.
« Reply #14 on: December 04, 2011, 03:39:00 PM »
Any wish to remove the ability to do something should be prefaced with,"I don't want to be able to do this" or "I want this to happen to me" versus " I want to do this to other people".



wrongway
read my statements above. this idea really has merit. it just needs to be put into the game correctly and delicately
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