Author Topic: Fi 156 Storch  (Read 6760 times)

Offline oakranger

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Re: Fi 156 Storch
« Reply #135 on: December 08, 2011, 10:34:22 AM »
Dose this mean that we MAY get one of these:

Fw 189 Uhu
167 Maryland
Auster
Ar - 196
Piper L-4
or any of the Maritime recons
Oaktree

56th Fighter group

Offline Jayhawk

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Re: Fi 156 Storch
« Reply #136 on: December 08, 2011, 10:40:38 AM »
I wonder how the smoke will compare to tank smoke.  I could see a tank launching a bunch of smoke rounds as a diversion to Storch smoke markings.  I suppose it's a legitimate diversionary tactic, just curious.
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Offline Krusty

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Re: Fi 156 Storch
« Reply #137 on: December 08, 2011, 10:44:25 AM »
Way to cave to the point and clickers on view range.

Well said. Sadly, it appears true.

Offline FLS

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Re: toejam with wings
« Reply #138 on: December 08, 2011, 11:03:44 AM »
Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them?  Funny how I've never read of that.

Yes it's documented, German fighters dragged aircraft to flak batteries.

This is a new category of aircraft for Aces High. It will be interesting to see how it fares.


Offline Karnak

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Re: toejam with wings
« Reply #139 on: December 08, 2011, 11:17:33 AM »
Yes it's documented, German fighters dragged aircraft to flak batteries.
No, I am not talking about flak batteries.  I am talking about mobile AA platforms wandering around the wilderness.

Dragging to fixed flak batteries is covered in AH by dragging to, or hugging, the AA at airfields and towns.

I see no way that a pilot in WWII would unerringly know out to 6,000 yards where a Whirbelwind was.


FWIW, the fix is easy.  Limit the friendly icon range to the same distance as the enemy icon range.  That would retain the Storch's usefulness while fixing the gamey, fight avoiding, "drag to the Whirbelwind so said cockroach can clear my six" tactic.
« Last Edit: December 08, 2011, 11:19:36 AM by Karnak »
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Offline Krusty

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Re: Fi 156 Storch
« Reply #140 on: December 08, 2011, 11:26:00 AM »
The only "fair" solution would be to limit wirbles from seeing planes until the same range is reached. There is NO reason they should be arbitrarily hidden.

This is purely a result of the vocal minority constantly crying that they can't cut it in GVs and need power-ups. Well, some of those power-ups unbalance gameplay with regards to aircraft, so they should go both ways.

Make fighters (and bombers, think about it) not show up to GVs until the same range. Make both factions see each other at the same time.

Offline SmokinLoon

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Re: Fi 156 Storch
« Reply #141 on: December 08, 2011, 11:39:07 AM »
With my squad having quite a few expert tankers, the Fi 156 is really not going to come in handy. Not sure if we will need one because the battle
will already be pushed back to the spawn, clamped down and camped before a Fi 156 can get off the ground.


jeeesh, Butcher.  You realize your trumpet is heard further away if someone else plays it, right?  You are rather quick and free with the "expert" label, don't ya think?   :rofl

I think you might be missing the point regarding the Stork, but that is ok.  You dont really need a spotter when the spawn is camped with 10 tanks.   :aok
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Offline Butcher

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Re: Fi 156 Storch
« Reply #142 on: December 08, 2011, 12:05:20 PM »
jeeesh, Butcher.  You realize your trumpet is heard further away if someone else plays it, right?  You are rather quick and free with the "expert" label, don't ya think?   :rofl

I think you might be missing the point regarding the Stork, but that is ok.  You dont really need a spotter when the spawn is camped with 10 tanks.   :aok

It was meant as sarcasm - but let me fill you in since it seems to eluded you a bit, attacks generally compose of a quarter or half then the defenders. So every 4 defending tanks only one maybe 2 are attacking.

Generally speaking you "won't" need spotters once the main attack is broken down and everyone "gives up" due to the defenders holding the line.

Don't want a spawn camped by 10? maybe press the attack a little more and not give up after one death, thus the ratio of defenders to attacks might actually stay even instead of dropping off to nearly a quarter once the first few die.

Hopefully now if the Gv's arn't spotted by planes taking off that are 6k away, then maybe people will actually stick around for a ground battle and not have the spawn camped in 10 minutes once everyone gets pushed back.
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Offline waystin2

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Re: Fi 156 Storch
« Reply #143 on: December 08, 2011, 01:05:02 PM »

Don't want a spawn camped by 10? maybe press the attack a little more and not give up after one death, thus the ratio of defenders to attacks might actually stay even instead of dropping off to nearly a quarter once the first few die.


This is an interesting statement(and I ain't pointing the finger at you Butch).  Most fellas do nothing but the camping defensive side of things.  Less danger involved that way.  I do not consider the job done when a camp is sealed.  I consider it done when the campers after stopping the enemy GV's inbound begin spawning towards the offending enemy field and assualt it.  In Transition from defense to offense the Stork will be viable on both sides of this engagement.  Round and round it goes....Ideally.
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Offline FLS

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Re: toejam with wings
« Reply #144 on: December 08, 2011, 01:15:59 PM »
No, I am not talking about flak batteries.  I am talking about mobile AA platforms wandering around the wilderness.

Dragging to fixed flak batteries is covered in AH by dragging to, or hugging, the AA at airfields and towns.

I see no way that a pilot in WWII would unerringly know out to 6,000 yards where a Whirbelwind was.


FWIW, the fix is easy.  Limit the friendly icon range to the same distance as the enemy icon range.  That would retain the Storch's usefulness while fixing the gamey, fight avoiding, "drag to the Whirbelwind so said cockroach can clear my six" tactic.

They also used mobile flak for batteries so they could move them around easily.

Offline Krusty

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Re: toejam with wings
« Reply #145 on: December 08, 2011, 01:19:52 PM »
They also used mobile flak for batteries so they could move them around easily.

You're getting off topic and off the relevant comparison.

It doesn't compare to players in AH dragging an enemy to a friendly wirb that THEY can see 6.0 out but the enemy now can't see until after he is dead and in the tower.


Now do you see the issue?

Offline USAF2010

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Re: Fi 156 Storch
« Reply #146 on: December 08, 2011, 01:26:48 PM »
I wonder if it will be able to jump to the spawns like the gv's........  :headscratch:
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Offline waystin2

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Re: Fi 156 Storch
« Reply #147 on: December 08, 2011, 01:27:15 PM »
The Wirbelgawd has no issues... :D
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Offline FLS

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Re: Fi 156 Storch
« Reply #148 on: December 08, 2011, 01:30:52 PM »
You're getting off topic and off the relevant comparison.

It doesn't compare to players in AH dragging an enemy to a friendly wirb that THEY can see 6.0 out but the enemy now can't see until after he is dead and in the tower.


Now do you see the issue?

I see a whine not an issue.  All a pilot needed was a landmark and a heading and he could drag a bandit to flak. We already know that the main arena isn't exactly like WW2.

It's a bit silly to criticize your opponent for non-historical defense while engaging in non-historical offense.
« Last Edit: December 08, 2011, 01:39:26 PM by FLS »

Offline Krusty

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Re: Fi 156 Storch
« Reply #149 on: December 08, 2011, 01:41:43 PM »
You're not getting it. It's a vast double standard. If the enemy can't see the wirb within lethal killing range, neither should the friendly be able to set up a drag like that. If GV whinerdweebs got their icons shortened like this, they should suffer the consequences. The icons should be nerfed uniformly.