Author Topic: Fi 156 Storch  (Read 6771 times)

Offline kvuo75

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Re: Fi 156 Storch
« Reply #120 on: December 08, 2011, 08:22:41 AM »
let em putt around dropping smoke bombs.. looks like it will get torn up quite easily by pintle guns if people do what I think they'll do with it.
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Offline hyzer

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Re: Fi 156 Storch
« Reply #121 on: December 08, 2011, 08:26:21 AM »
Will a tank be able to roll over and crush a smoke round to stop it from smoking, or perhaps blast it with the main gun?    :)
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Offline Karnak

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Re: toejam with wings
« Reply #122 on: December 08, 2011, 09:02:03 AM »
Realistic IE historically correct caution will be needed.
Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them?  Funny how I've never read of that.
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Offline Guppy35

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Re: toejam with wings
« Reply #123 on: December 08, 2011, 09:04:40 AM »
Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them?  Funny how I've never read of that.

That didn't work so well for George Preddy and Don Emerson :(
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Offline surfinn

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Re: Fi 156 Storch
« Reply #124 on: December 08, 2011, 09:15:27 AM »
:aok

About time! Now we need to be able to pick up downed pilots and it will be a fun diversion from time to time.

and maybe even drop of ac fuel to ac that have landed of base :)

Offline Butcher

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Re: Fi 156 Storch
« Reply #125 on: December 08, 2011, 09:19:09 AM »
I'm curious how the Fi 156 will be scored?
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Offline coombz

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Re: Fi 156 Storch
« Reply #126 on: December 08, 2011, 09:26:48 AM »
although I'm normally a bit :(  when we get GV updates because I have no interest in them at all, I think this is a farily nice one because now I can make myself useful when my squaddies are all being boring and GVing :old:  :D

it's also nice that it is aiming to add an extra dimension to the gameplay, although I guess we should wait and see how it actually plays out in the MA before we get too excited
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Offline 321BAR

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Re: Fi 156 Storch
« Reply #127 on: December 08, 2011, 09:29:10 AM »
I'm curious how the Fi 156 will be scored?
if it has no attack how can it be scored? this may be a volunteer only duty
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Offline Wmaker

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Re: toejam with wings
« Reply #128 on: December 08, 2011, 09:29:28 AM »
That didn't work so well for George Preddy and Don Emerson :(

As I understand it, Preddy was chasing a 190 not running away from it. But yeh, sad stuff.
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Offline tmetal

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Re: Fi 156 Storch
« Reply #129 on: December 08, 2011, 09:36:01 AM »
So does the smoke used by the tanks (and most likely the storch) have the same effect on frame rate that the smoke from burning buildings/hangars have?  If so, it should be interesting to see what happens when a bunch or Fi156s decide to all drop smoke in the same area.  :uhoh
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Offline PR3D4TOR

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Re: Fi 156 Storch
« Reply #130 on: December 08, 2011, 09:39:09 AM »
if it has no attack how can it be scored? this may be a volunteer only duty

People care about score?
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Offline save

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Re: toejam with wings
« Reply #131 on: December 08, 2011, 09:53:46 AM »
Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them?  Funny how I've never read of that.


Also planes and vehicles could normally not even talk with each other unlike this game, they used different bandwidth.
Something a Storch or an Austin could and did.
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Offline Dragon

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Re: Fi 156 Storch
« Reply #132 on: December 08, 2011, 09:56:38 AM »
if it has no attack how can it be scored? this may be a volunteer only duty

Score it as a fighter.  Easy.
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Offline matt

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Re: Fi 156 Storch
« Reply #133 on: December 08, 2011, 10:18:17 AM »
+1

Offline Butcher

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Re: Fi 156 Storch
« Reply #134 on: December 08, 2011, 10:22:39 AM »
Score it as a fighter.  Easy.

With my squad having quite a few expert tankers, the Fi 156 is really not going to come in handy. Not sure if we will need one because the battle
will already be pushed back to the spawn, clamped down and camped before a Fi 156 can get off the ground.
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