Author Topic: Icon Ranges  (Read 3231 times)

Offline Karnak

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Re: Icon Ranges
« Reply #75 on: December 10, 2011, 06:05:53 PM »
Nr_RaVeN,

I want the higher resolution for other reasons than just Aces High.  Given that, it sounds like you'd advise me to get the 30" over the 27", correct?  I have been leaning towards the 27" out of concern that the 30" would simply be too large.
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Offline CAP1

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Re: Icon Ranges
« Reply #76 on: December 10, 2011, 06:20:21 PM »


 This is what i was going for, trust your sight and gut feeling on when to shoot instead of a number to gauge your shots.

 Also i was thinking if they did not have the plane type till say 1k-2k out, would less running occur and make people get an ID on the type of plane before engaging?

  I have flown in AvA a couple of times and like the fact that the skins of the aircraft come into play and that u can use them to your advantage. 
 

  I appreciate the comments  :salute

 bolded.......a couple matches that had the allies at a disadvantage, i made darn well sure that i had a good camo skin on, hoping to see them before they saw me.

 the german desert camos are EXCELLENT on rangers desert map, as are the japanese camos over forested areas.
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Offline Tank-Ace

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Re: Icon Ranges
« Reply #77 on: December 10, 2011, 06:24:27 PM »

Fly in one of the special events that features no enemy icons, or when they occasionally run a no-icons week in AvA.  The principle result is that you don't begin shooting at the fantasy ranges available when the distance is calculated for you.  Instead you hold your fire until you're much closer, as was true in real life. 

It's fairly easy to tell whether the enemy plane is getting closer or farther away.

- oldman

Also still fairly easy to tell what type of aircraft it is. When I take a shot at ID'ing them, I'm usually right. Only ones I have trouble with are B239/F4F, F4F/F6F.
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Offline Nr_RaVeN

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Re: Icon Ranges
« Reply #78 on: December 11, 2011, 07:57:50 AM »
Nr_RaVeN,

I want the higher resolution for other reasons than just Aces High.  Given that, it sounds like you'd advise me to get the 30" over the 27", correct?  I have been leaning towards the 27" out of concern that the 30" would simply be too large.

Hard to answer that w/o knowing what the other reasons are or-and what two monitors your comparing.

I can only give you examples from what I have observed with my use. I will say that the 'size' shows allot of detail that you may not see on a smaller monitor. lets take skins for instance when i  do one on a 42" I see details that don't show up on a higher resolution 20'.
 The shear size makes up allot of ground. Sitting 3-4 feet away from a 42 is comfortable. in cock pit ,the wind screen is close to actual size.Working on art work Im able to delve into the minutia, is a pleasure to work on

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Offline dkff49

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Re: Icon Ranges
« Reply #79 on: December 11, 2011, 09:58:40 AM »
p38's and i think p51's give off that glimmer........

They might give off a glimmer but I have never seen it on my computer. I often zoom in on dots as I am chasing them down while they run away and never have I seen or noticed anything different between types of aircraft.

I don't have a video card and I run straight off the motherboard with the vsync turned off... I can see your tanks just fine from 8k and below... I think everyone is all upset because they actually have to open their eyes now and actually do something...

Again on my monitor the only way I can even remotely tell the difference between gv's and trees or any other object on the ground is if they are moving. Again I frequently zoom in on the ground trying to find gv's but with no changes in what is seen.

So again I ask, what setting is it that I am missing? Or is it that need to choose between details and not by turning off v-sync?

btw: I couldn't remember earlier what res my monitor was but it is the 1920x1080 mentioned before and as I stated earlier, I am running the 1024 textures with v-sync on and the in game res set to 1920x1080.
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Offline caldera

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Re: Icon Ranges
« Reply #80 on: December 11, 2011, 10:17:07 AM »
Quote
Again on my monitor the only way I can even remotely tell the difference between gv's and trees or any other object on the ground is if they are moving.

I am in the same boat as my esteemed squaddie haxxor on this issue.  I have a 27" monitor at 1920x1280 res, 1024 hi res graphics and detail settings maxed.  I can't see squat on the ground unless it's moving or well away from any ground clutter.  When using a low end rig, the GVs stood out like big black dots from way past icon range.  Reducing the icon range won't stop bombs falling if people can just lower their graphics settings.
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Offline Karnak

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Re: Icon Ranges
« Reply #81 on: December 11, 2011, 11:58:58 AM »
dkff49,

vsync will have no effect on the graphics options.  It just keeps the picture from "tearing" due to parts of different frames being displayed at the same time.
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Offline hotard

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Re: Icon Ranges
« Reply #82 on: December 11, 2011, 02:33:03 PM »
The addition of the Storch, and reduction in vehicle Icon ranges will be an interesting change...

Reducing vehicle icon range will have a large impact on base taking... How many times does the M3 in hide get spotted and killed just because you see the icon at 1.5? Plenty. And with an air battle going on overhead, it's not the place you will likely find a storch flittering about.

Just last night I just happened to spot a large gv mission outbound from 217 to 216. Without the 1.5 gv icon range, I never would have seen them, as I was just trying to get the h*ll out of dodge after porking ords.

Having the storch available at vbases/ports will also put a crimp on vbase sneaks.. giving a defender instant access to a means to scout the area around the base for bad guys.

Reducing the icon range to (I assume) well inside the ww's lethal range is going to be a nasty suprice for many a fp on the tail of a kill at low level..

My only suggestion is that unlike now, the icon range should be limited to friendly as well as enemy vehicles. Fair is fair after all.
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Offline Tigger29

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Re: Icon Ranges
« Reply #83 on: December 11, 2011, 05:49:02 PM »
I think there is also a bug on some onboard intel graphics setups that increases the size of the actual dot for the plane/GV from a distance.  Instead of a single pixel they tend to appear as a larger block giving people with onboard intel graphics an advantage.

Offline dkff49

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Re: Icon Ranges
« Reply #84 on: December 11, 2011, 10:21:15 PM »
dkff49,

vsync will have no effect on the graphics options.  It just keeps the picture from "tearing" due to parts of different frames being displayed at the same time.

ok

I wasn't really going to turn it off. I had no idea what it was for but the way everyone seemed to be going on about it several posts ago, it seemed that they were saying that is why lesser capable video could see more than those more capable.

Thanks for the info though.
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Offline zack1234

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Re: Icon Ranges
« Reply #85 on: December 12, 2011, 01:56:40 AM »
Who had decided to reduce icon range? :old:
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Offline Lusche

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Re: Icon Ranges
« Reply #86 on: December 12, 2011, 05:03:39 AM »
Who had decided to reduce icon range? :old:

The icon range decider  :old:
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Offline save

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Re: Icon Ranges
« Reply #87 on: December 12, 2011, 06:10:09 AM »
I hope a shooting tank will be revealed from air, tracers or not.
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Offline 321BAR

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Re: Icon Ranges
« Reply #88 on: December 12, 2011, 08:58:26 AM »
Except for the fact that all the planes at the distances mentioned look like black dots. I have never seen shimmering from any of those dots.

maybe I need a bigger monitor than my 23" to see what you are referring to.
you see a light colored dot it = aluminum. anything 10K or less is visible as a moving A/C and not a dot. 6K-10K you can tell faint differences between A/C that may help you. over 10K u need to wait
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Offline dkff49

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Re: Icon Ranges
« Reply #89 on: December 12, 2011, 04:34:21 PM »
you see a light colored dot it = aluminum. anything 10K or less is visible as a moving A/C and not a dot. 6K-10K you can tell faint differences between A/C that may help you. over 10K u need to wait

I have never seen a light colored dot. only ever seen black ones.

Sometimes I can see the general shape of an aircraft. It is usually to the degree that I can tell it's not a flying gv but nothing more than that until very close and under the current system I have icon by that time.

I am not trying to be smart here, I simply don't see what some of you seem to think is present on everyone's screen. Must be a setting or system failure on my part I guess.
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