Author Topic: Town Modifications  (Read 817 times)

Offline katanaso

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Town Modifications
« on: December 09, 2011, 10:22:36 AM »
How about two additional town layouts, medium and large, to accomany their respective airfields?  Give some variety to capturing a base.
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Offline MAINER

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Re: Town Modifications
« Reply #1 on: December 09, 2011, 11:13:18 AM »
+1
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Offline JUGgler

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Re: Town Modifications
« Reply #2 on: December 09, 2011, 11:16:04 AM »
+1  and how about some manned guns in town?





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Offline SmokinLoon

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Re: Town Modifications
« Reply #3 on: December 09, 2011, 12:05:51 PM »
+1  and how about some manned guns in town?





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Offline ImADot

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Re: Town Modifications
« Reply #4 on: December 09, 2011, 12:08:09 PM »
Or perhaps adjust the percentages based on field size.

Small field: 60%
Medium field: 70%
Large field: 80%
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Offline Volron

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Re: Town Modifications
« Reply #5 on: December 09, 2011, 12:10:26 PM »
I like the idea of different town layouts, however, adjusting the percentages based off of the size of the base would be a whole LOT easier.  The new towns would require the reworking of maps.
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Offline Devonai

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Re: Town Modifications
« Reply #6 on: December 09, 2011, 04:22:31 PM »
Given an infinite number of Dales working on an infinite number of typewriters, I'm all for it.  However, I agree that simply adjusting the percentages is something that can be accomplished far sooner.
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Offline FBCrabby

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Re: Town Modifications
« Reply #7 on: December 09, 2011, 05:15:17 PM »
I'd like to see a new town layout period...

what if we were to put a few factory buildings in a part of it? Those actually do take some guff to destroy and it may also limit toolshedders from floating around smacking towns...

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Offline SmokinLoon

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Re: Town Modifications
« Reply #8 on: December 09, 2011, 10:39:33 PM »
Or perhaps adjust the percentages based on field size.

Small field: 60%
Medium field: 70%
Large field: 80%

I'd go for a %75, %85, and %95.   :aok

%75 is too low in the first place.   ;)
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Offline Tank-Ace

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Re: Town Modifications
« Reply #9 on: December 09, 2011, 10:54:56 PM »
95% is too high though. It basicly means you will NEVER capture a base without a horde.
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Offline wooks

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Re: Town Modifications
« Reply #10 on: December 10, 2011, 03:33:22 AM »
+10 :aok

Offline ImADot

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Re: Town Modifications
« Reply #11 on: December 10, 2011, 08:24:23 AM »
I'd go for a %75, %85, and %95.   :aok

%75 is too low in the first place.   ;)

95% is too high though. It basicly means you will NEVER capture a base without a horde.


Perhaps the answer is to have the current arena setting for percentage needed for a white flag affect large bases. Medium and small bases would apply a scale factor to that number, based on a formula from HTC; something like medium bases are 15% less than large bases and small bases are 25% less than large bases.
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Offline RTHolmes

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Re: Town Modifications
« Reply #12 on: December 10, 2011, 08:38:48 AM »
-1

large fields are already much harder to take than small fields because they take so much more effort to shut down (If thats your preferred method) or to cap because of the larger number of acks.
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Offline SmokinLoon

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Re: Town Modifications
« Reply #13 on: December 10, 2011, 09:28:22 AM »
95% is too high though. It basicly means you will NEVER capture a base without a horde.

Nah, not really.  It wouldn't be any more difficult to bring down the town, per say.  Two flight of bombers carpet bombing as they did in WWII would still bring it down in 1 pass.  The Hordes do one thing over a unit more inclined to use "tactics": they level the base and prohibit any form of defense from forming.  Having the hangers leveled is what hordes do, the town wouldnt need any more work than it currently does, really.  Two more 1000 bombs, and an extra strafe run by a Mossi or Bf110 on strategic points near the edge of town and BAM there ups the ominous and easy-mode white flag. 
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Offline caldera

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Re: Town Modifications
« Reply #14 on: December 10, 2011, 10:45:24 AM »
-1

large fields are already much harder to take than small fields because they take so much more effort to shut down (If thats your preferred method) or to cap because of the larger number of acks.

That is one of the problems, IMO.  Everyone is capping and vulching and dropping hangars to take bases.  Nothing wrong with taking bases but it would be more fun (even for the attackers) if there was a fight involved.

The town mods I'd like to see:

Remove all ack from towns.
Town must be flat to capture.
Move towns halfway between base and dar circle.
Have GV spawns on both sides of town: 1 friendly, 1 enemy.
Multiply manned acks at field and make every gun auto/mannable.

Keep the fight over the town, an almost neutral location.  The attackers coming in will still have alt but at least the defenders can get off the runway.  The towns will be a free for all.  No ack hugging, no vulching.  Maybe some fighting.
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