Author Topic: Wirble Reload  (Read 747 times)

Offline USAF2010

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Wirble Reload
« on: December 09, 2011, 10:34:55 PM »
Now I don't believe I've seen this in the forums so far, but can we please have the Wirbles only fire whats available in the magazines attached to the 20mm's?

Basically what I'm getting at is that last time I checked, those guns had to be reloaded and couldn't fire 123235134614611 rounds without reloading.  :old:

Perhaps when the mags run dry, a reload time be set in place just like the other GV's. Kinda gets old when theres just a single wirble spraying for a few min non-stop


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Offline Vudu15

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Re: Wirble Reload
« Reply #1 on: December 10, 2011, 12:43:24 AM »
I think thats a good idea as bad as gvers gripe bout bombers its almost as bad to try an shoot em with a 1000 rounds headin at ya all the time.....
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Offline Vadjan-Sama

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Re: Wirble Reload
« Reply #2 on: December 10, 2011, 01:21:20 AM »
+1

Is normal to have a reload time, we have it for every gv on the game so, why not? they slow down the turret so is normal to fix the no-reload fire until-you-run-out-of-bullets thing.

Or at least make you change the set of cannons, so we can fire just like 100 in the primary then it stops and you need to fire the secondary and go on, cuz I think thats the point of having 2 sets so they can use one until the another is reloaded.
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Offline titanic3

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Re: Wirble Reload
« Reply #3 on: December 10, 2011, 08:12:38 AM »
Remember the M16?  :noid

  the game is concentrated on combat, not on shaking the screen.

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Offline RTHolmes

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Re: Wirble Reload
« Reply #4 on: December 10, 2011, 08:15:51 AM »
+1

(I'd perk it too)
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Offline MAINER

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Re: Wirble Reload
« Reply #5 on: December 10, 2011, 08:17:14 AM »
Are those our bombers?-famous last words



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Offline waystin2

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Re: Wirble Reload
« Reply #6 on: December 10, 2011, 08:35:19 AM »
Although historic a few things must be considered if incorporating magazine reloads:

-The Wirbelwind is not the only vehicle in the game that this would affect (Ostwind, several of the PT Boat Guns, M-16?, ect). 

-Field guns and some ship board guns would be changed as well.

-Looking for Lusche on this, but I believe that there several planes that would also be affected (bomber defensive guns, others?).

-Lastly, nerfing the most effective detterent to airfield attack at this point in the game is simply a change that cannot be afforded.


The Wirbelgawd would be willing to share "How Not To Die To a Wirbelwind" classes to all who are interested.

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Offline 321BAR

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Re: Wirble Reload
« Reply #7 on: December 10, 2011, 08:49:00 AM »
i say clips should be made for the whirble, M16, and osti. with a reload button in place if u wish to change ammo out. it was real in real life. therefore it should be here too seeing as how reload cycles are in place for all the cannon GVs and even the B25
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Offline caldera

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Re: Wirble Reload
« Reply #8 on: December 10, 2011, 10:07:03 AM »

The Wirbelgawd would be willing to share "How Not To Die To a Wirbelwind" classes to all who are interested.



That is a most generous (and extraordinarily humble) offer.  And to think they seem so very difficult to operate for the layperson.
Can't seem to get the hang of aiming the never-ending ropes of 20mm laser bombs.  I have to take that class!  :x
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Offline waystin2

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Re: Wirble Reload
« Reply #9 on: December 10, 2011, 10:15:51 AM »

That is a most generous (and extraordinarily humble) offer.  And to think they seem so very difficult to operate for the layperson.
Can't seem to get the hang of aiming the never-ending ropes of 20mm laser bombs.  I have to take that class!  :x

Anytime Snuggie, but only for you Sir.   :aok  I will say that never ending ropes for the less disciplined WW drivers are necessary.  The ones that don't fire until you are close and use short controlled bursts are the ones you must watch out for. :devil
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Offline Lusche

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Re: Wirble Reload
« Reply #10 on: December 10, 2011, 10:22:38 AM »
-Looking for Lusche on this, but I believe that there several planes that would also be affected (bomber defensive guns, others?).

-Lastly, nerfing the most effective detterent to airfield attack at this point in the game is simply a change that cannot be afforded.

Yes, a change would (or rather should) affect a lot of guns. Not only WW and many bomber turrets, but also the 20mm guns on the 110C (manually reloaded by the rear gunner!) and most notably tank guns (no more switching ammo type in a split second)

But personally, I would like to see such a global change, and I wouldn't call it "nerfing" then. After all, the turret rotation rate was also ~halved for the WW (exclusively) when it was shown to be unrealistically high. Some complained about this 'nerfing' back then. But to me it's a matter of realistically modelling GVs, planes, weapons.
But I don't see that coming...



And the WW was able to sustain continuous fire -at half ROF. The gunner just shot with two barrels at once, while the other two were being reloaded. (You can simulate that already if you want - use primary and secondary fire). The Ostwind would not been affected by such a change.
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Offline waystin2

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Re: Wirble Reload
« Reply #11 on: December 10, 2011, 10:30:31 AM »
Yes, a change would (or rather should) affect a lot of guns. Not only WW and many bomber turrets, but also the 20mm guns on the 110C (manually reloaded by the rear gunner!) and most notably tank guns (no more switching ammo type in a split second)

But personally, I would like to see such a global change, and I wouldn't call it "nerfing" then. After all, the turret rotation rate was also ~halved for the WW (exclusively) when it was shown to be unrealistically high. Some complained about this 'nerfing' back then. But to me it's a matter of realistically modelling GVs, planes, weapons.
But I don't see that coming...



And the WW was able to sustain continuous fire -at half ROF. The gunner just shot with two barrels at once, while the other two were being reloaded. (You can simulate that already if you want - use primary and secondary fire). The Ostwind would not been affected by such a change.

I concur with your assessment of a global change as opposed to a vehicle specific one Lusche.  HTC can make the decision of playability versus realism.  My thought is that we will not see this occur anytime soon as well.  Thanks for the input Sir.
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Offline SmokinLoon

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Re: Wirble Reload
« Reply #12 on: December 10, 2011, 10:33:35 AM »
The only thing that HTC could really do to code this would be to have a string of X number of rounds fired per pull of the trigger and then a pause for the "reload".  For instance, iirc the magazines (dont call them "clips", it only shows your lack of understanding in proper terminology  ;) ) that fed the Wirblewind has a 10 round capacity, so if HTC wanted to model the reload delay in some manner they could do a 40 round burst followed by a 1 or 2 second delay.  Without looking it up, I think the Ostwind had an 8 round magazine but since the rate of fire was so much slower than the Wirblewind the loader(s) shouldnt have much of an issue keeping it fed.

With the M16, the length of the belts in the drums are 150 rounds, iirc, so if HTC wanted to model the reload there it would be more difficult because the burst would have to be 600 rounds long before modeling the pause for the reload would be a bit more of a stretch.  It might be best to leave the M16 alone.    

EDIT: With the reduction of the general aircraft to gv icon range, now may be the best time to implement the reload time for the Wirblewind seeing as how the AA will not be detected so soon. 
« Last Edit: December 10, 2011, 10:36:15 AM by SmokinLoon »
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Offline USAF2010

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Re: Wirble Reload
« Reply #13 on: December 10, 2011, 11:14:43 AM »
Yes, a change would (or rather should) affect a lot of guns. Not only WW and many bomber turrets, but also the 20mm guns on the 110C (manually reloaded by the rear gunner!) and most notably tank guns (no more switching ammo type in a split second)

But personally, I would like to see such a global change, and I wouldn't call it "nerfing" then. After all, the turret rotation rate was also ~halved for the WW (exclusively) when it was shown to be unrealistically high. Some complained about this 'nerfing' back then. But to me it's a matter of realistically modelling GVs, planes, weapons.
But I don't see that coming...



And the WW was able to sustain continuous fire -at half ROF. The gunner just shot with two barrels at once, while the other two were being reloaded. (You can simulate that already if you want - use primary and secondary fire). The Ostwind would not been affected by such a change.


Yes I absolutely agree. If changing one, change all. Give the game more of a challenge for gunners all around! Understandably though, I realize some ppl just are horrible at gunning, but all i have to say to that is practice practice practice. I think this definetely could be changed, and should people not like it, sounds like a fairly quick fix
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Offline Karnak

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Re: Wirble Reload
« Reply #14 on: December 10, 2011, 12:44:49 PM »
The tail guns on the D3A1, B5N2 and all the guns on the G4M1 should have to replace drums.  The 20mm gun in the tail of the G4M1 used, I think, 60 round drums.

H8K2, if ever added, would have the same kind of 20mm cannon as the G4M1 has in the tail.
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