Author Topic: Country/Squadron Loyalty  (Read 1801 times)

Offline Pand

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Country/Squadron Loyalty
« on: December 11, 2011, 02:24:20 PM »
As you all know there are many players in the game that swap countries 'often' for varies reasons.  

I think there should be a squadron rule that could help enforce that all members of a squad are on the same country--- example:

Squadron CO is Pilot1
  - To be able to join that squad you must be the same country as Pilot1
  - You can not change from Pilot1's country as long as you are a member of Pilot1's squad

Regards,

Pandemonium
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Offline The Fugitive

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Re: Country/Squadron Loyalty
« Reply #1 on: December 11, 2011, 02:36:53 PM »
A lot of people think that a squad that restricts a player from switching sides is a squad that is pretty low. If I want that kind of resriction I can join the service again.

No thanks, -1

Offline AWwrgwy

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Re: Country/Squadron Loyalty
« Reply #2 on: December 11, 2011, 02:45:57 PM »
OMG!!1!

SPI3Z!!1!!

 :bolt:



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Offline 1sum41

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Re: Country/Squadron Loyalty
« Reply #3 on: December 11, 2011, 03:03:28 PM »
-1 If my CO is not on I like to switch sides to fly with my friends.

Offline Debrody

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Re: Country/Squadron Loyalty
« Reply #4 on: December 11, 2011, 03:28:09 PM »
You pay for this game. Not 3 bux a month...
Noone has the rights to tell you what country are you flying for.
12 hours rule shukes.
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Offline Volron

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Re: Country/Squadron Loyalty
« Reply #5 on: December 11, 2011, 03:28:17 PM »
I wish that the 12 hour limit switch be reduced to what it was before...
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Offline Karnak

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Re: Country/Squadron Loyalty
« Reply #6 on: December 11, 2011, 03:37:33 PM »
Some squads like to split up into two different sides to fight against each other.
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Offline Tank-Ace

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Re: Country/Squadron Loyalty
« Reply #7 on: December 11, 2011, 06:09:06 PM »
Some squads like to split up into two different sides to fight against each other.

I distrust that. Especially when I always saw 2 members on my side, sitting in the tower or in a gun, and all their squadmates trying to swarm our base.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline SmokinLoon

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Re: Country/Squadron Loyalty
« Reply #8 on: December 11, 2011, 06:21:41 PM »
I think people need to remember that AH is a game.  When playing a game there are rules and cheating is against the rules.  While AH has no specific rules per say, swapping one side to another and then using the information brought with them for a direct is very low.  It is cheap, sad, and it shows the character of the people doing such deeds.

I ultimately don't care who plays for which country.  However, it makes a lot of people wonder just why people are bouncing back and forth and then all of a sudden peculiar things start happening.  What really raises eyebrows are those squads that have split rosters, some playing knight, some playing bitsh, and some playing rook.  On a map like Trinity having members on all three sides speaking via TeamSpeak vox can make for obvious issues.     

Pick a country, stick with it, and enjoy the experience.  Leave the childish habits behind and remember your age.     
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Rino

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Re: Country/Squadron Loyalty
« Reply #9 on: December 11, 2011, 06:29:02 PM »
I distrust that. Especially when I always saw 2 members on my side, sitting in the tower or in a gun, and all their squadmates trying to swarm our base.

      I know it's hard to believe, but some of us don't give a fig about grabbing your base.
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Offline EVZ

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Re: Country/Squadron Loyalty
« Reply #10 on: December 11, 2011, 06:55:21 PM »
I think there should be a squadron rule that could help enforce that all members of a squad are on the same country

I'm a member of a "Side Specific" squad and that's what I want ... But I don't think it's necessary to limit other peoples options. There's plenty of room for squads with members that want to see all sides of things ... I see several players who habitually play with the side that is outnumbered and needs help ... That seems like a good thing.

A 12 hr Enlistment discourages MOST spying and it seems like those who try it are shunned by most respectable players on ALL sides.

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Offline MachFly

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Re: Country/Squadron Loyalty
« Reply #11 on: December 11, 2011, 10:58:06 PM »
I've noticed most squads don't like you switching countries. The whole point of joining a squad is flying with your squad. So I kinda like this idea, but too many people would hate.
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Offline wil3ur

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Re: Country/Squadron Loyalty
« Reply #12 on: December 12, 2011, 12:10:13 AM »
The Unforgiven is a country specific squad when it comes to the MA.  Other arenas are fair game...  I don't see the need to restrict a players ability to enjoy the game based on joining a squad.  That would be super lame in my opinion.

We did take a vote and are flying Knight this month...  sorry bishies!  :devil
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Offline Soulyss

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Re: Country/Squadron Loyalty
« Reply #13 on: December 12, 2011, 12:27:42 AM »
It wouldn't work in practice, besides the fact that I don't think it would be very good for the game.  It just couldn't be smoothly implemented.  Case in point, tonight I log on and I see I have one squaddie on (Knights), but I see another person that I enjoy chatting with on Bish where I'm currently located so I think "hey, Bish are low numbers, I generally like to be on the low numbered side I'll grab a couple quick sorties here before bed".   Under this idea I'd have to leave my squad then get a new invite to spend 30-45 minutes flying on another country. 

Now to the idea of what it's supposed to prevent, let's tweak this scenario a bit.  I want to help my country/squad take a certain field, I'm only going to be on for 30-45 minutes so I leave my squad, switch to bishops and feed them information then log for the night telling them to just send me a squad invite that will be waiting for me when I log in again tomorrow.

Where there's a will there's a way, what these ideas tend to do is restrict the play of otherwise honest players.  Sure the system can be exploited but the same is true of any system put in place.  If people feel the need to skirt the boundaries of good and fair play they're going to find a way to do it.

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Offline Chilli

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Re: Country/Squadron Loyalty
« Reply #14 on: December 12, 2011, 02:22:24 AM »
As stated NO!  -1

I doubt that squads are the ones that you would have problems doing clandestine ops
(GREAT BIG SQUADNAME next to their gameID), most squads severely discourage any such stigma be attached to their squad.

I had a very private conversation with my CO (whom did the absolute right thing) when he asked me to take a break from using the squad uniform while I explored other countries.  He was very explicit that he was in no way suggesting that he wished to remove me from the squad, just that protocol was being breached by my visits to other countries while other squad members were on (something like that). 

I salute CO's of all chess piece squadrons, for having to make decisions in favor of integrity, even when these are matters of perceptions, rather than actual violations.