Since we are pulling ideas out of far left field here:
I would like to see in game the ability to "knock" on the door of one of the small houses scattered around the landscape, once you have successfully bailed out of a doomed plane. Knocking on the door would set into motion a piece of coding that would give the downed pilot a 50/50 (actual percentages can be adjustable) of either successfully evading capture and being returned to the nearest friendly tower with a "ditch" end flight; or being turned in to the enemy by the farmer and they would find themselves back in the nearest friendly tower with the standard "captured" end flight. To be clear, I am not asking for any lengthy "evasion" process (the only requirement would be the downed pilot would have to find one of the houses, then left click on the front door), just a small carrot on the end of a stick for those who choose to bailout instead of riding their broken plane into a crater. I know there are going to be people who will say "why waste time running around looking for a farm house, when I can just end flight take the capture and up a new plane to get back into the action." to that I say "it is just an idea that probably won't ever see implementation" and "this game offers many ways to find action or fun, this could be a new way to do that"
BTW, If anybody here wants a good book about downed allied pilots evading capture during WWII, I highly recommend: Aircraft Down! Evading Capture in WWII Europe. by Philip D. Caine (yes reading this book is what got my mind working on the idea posted here)