Author Topic: Solution To The Raids....  (Read 3207 times)

Offline JUGgler

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Re: Solution To The Raids....
« Reply #15 on: December 14, 2011, 03:55:14 PM »
I agree with Lusche,  God help me!



Just delay the actual changing of hands of bases by 20-30 minutes  :D



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Offline Lusche

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Re: Solution To The Raids....
« Reply #16 on: December 14, 2011, 03:55:28 PM »
Rather than developing new tactics or skills to replace the smaller hordes or the NOE missions, they were simply replaced by more numbers in the missions instead.


The main advantage: Overlapping dar circles that reached far into enemy territory do very much favor the offensive side, particularly with 65 ft dot coverage.
When the sector has full red darbar, I don't need no frigging dot to see there's a horde ib, nor do I have any trouble to fins them near the base they are smashing. They however do have a mighty big advantage: They are all able to see this lone player trying his luck in a fast plane looking for a goon or at least some bombers going for the hangars.  With short dar circles, a single player might have a chance, swooping in and out, dropping low to kill the noe goon then wiggle away from the main raid to get some alt again outside icon range.
With overlapping extended dar, that was almost impossible. The horde could easily track the lone rider.


But it speaks a lot that this went almost unnoticed by the majority with their usual statements by reflex... ;)
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Offline Kingpin

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Re: Solution To The Raids....
« Reply #17 on: December 14, 2011, 03:57:23 PM »
What an excellent idea.  

Not only is capping the number of AC available from a base more realistic, but it spreads out the horde some without preventing anyone from playing.

Different size bases and CVs could also have a different zone limits depending on size.  Large bases then become greater assets, as they should be.

Larger missions would eventually rally up or be coordinated to arrive on target at the same time, but I still think this is a far cry from the kind of unlimited hording that goes on now.

+1000 for "Zone Limits"
« Last Edit: December 14, 2011, 04:19:33 PM by Kingpin »
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Offline Lusche

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Re: Solution To The Raids....
« Reply #18 on: December 14, 2011, 04:04:10 PM »
Oh the irony...
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Offline JUGgler

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Re: Solution To The Raids....
« Reply #19 on: December 14, 2011, 04:52:03 PM »
Oh the irony...

I think that's irOHny   :devil



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Offline killert5

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Re: Solution To The Raids....
« Reply #20 on: December 14, 2011, 05:30:48 PM »
I want to thank everyone that looked at my idea in an "Objective" manor. Bringing something new to the table was all this thread was meant to do. I hope it stirs the minds of others to bring some of their ideas to the forums as well. I could comment on the negative post that had truly nothing to do with what this thread was meant to be, but I guess its as they say, "It is what it is..." <S> to all my fellow Pilots! I will see you in the air!

-Killer-T  :rock

Offline Babalonian

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Re: Solution To The Raids....
« Reply #21 on: December 14, 2011, 06:06:20 PM »
(Image removed from quote.)

43 vs 2 NOE its all about the challange  :rofl  :P

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Offline JUGgler

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Re: Solution To The Raids....
« Reply #22 on: December 14, 2011, 06:13:30 PM »
Bad idea, bases would never be taken and everything would stagnate, what you'd have is furballs everywhere, where vets would flourish and less experienced would be sent to a tower they now could not up from! This would promote more timidness than already exists cause those lucky enough to get in good fights would fly soft for fear of not being able to reup, or they sit in the tower till someone else is shot down, it would be horrible


-1



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Offline Ack-Ack

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Re: Solution To The Raids....
« Reply #23 on: December 14, 2011, 06:47:25 PM »
Bad idea, bases would never be taken and everything would stagnate, what you'd have is furballs everywhere, where vets would flourish and less experienced would be sent to a tower they now could not up from! This would promote more timidness than already exists cause those lucky enough to get in good fights would fly soft for fear of not being able to reup, or they sit in the tower till someone else is shot down, it would be horrible


-1



JUGgler

Didn't have that effect in AW and if a base reached it's zone limit you were free to take off from another base that was nearby. 

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Offline MAINER

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Re: Solution To The Raids....
« Reply #24 on: December 14, 2011, 08:40:42 PM »
-1
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Offline The Jekyll

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Re: Solution To The Raids....
« Reply #25 on: December 14, 2011, 09:16:09 PM »


People complain because maps are up too long and then complain because they are not up long enough. Human nature. Never happy.  lol

Oh I don't know, I was pretty happy the day I got a proxy kill on Shuffler! :D
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Offline AWwrgwy

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Re: Solution To The Raids....
« Reply #26 on: December 14, 2011, 10:59:43 PM »
I don't understand why people are always asking to be limited in what they can fly and where they can fly it from.

Oh, wait. You mean you what to limit what others can do for it would neeeever effect you.




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Offline LCADolby

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Re: Solution To The Raids....
« Reply #27 on: December 15, 2011, 03:31:48 AM »
Hmm... rather than a numbers limit or waiting in a queue, why not an increase in ENY? Localised ENY has been mused over in the past.
Rather than a limit of 20, why not unlimited players can up but with every upper the ENY increases for that base?
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Offline Vinkman

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Re: Solution To The Raids....
« Reply #28 on: December 15, 2011, 08:38:15 AM »
It's quite a mystery to me. Everyone seems to complain about hordes, but in the MA no one avoids them.

Last night I upped away from the horde and flew to an abandoned enemy base 1 sector away. No one came up or over the engage. I then anounced on 200 several times that I was all alone, and if someone or two folks want to have a fight away from the horde, come to A81. No one came.

So what people want is lost of targets and fast action so they are drawn to action (horde) like Michael Moore to the all you can eat Pizza buffet.

We should start a new moto....

"It can't be a horde without you."

As far as this base taking problem, (vGuys and Jayro Missions,  you know who you are), so what? I've found they show up with 30 people, and it still takes them 30 minutes to take a base. Let them have it. Once the base is taken they move on to the next base and you can come back with one airacobra and an M3 and take the base back in 5 minutes. The Base takers aren;t interested in holding, just taking. Go in behind them and just take it back.

Point being...Just ignore the horde and will go away.
It doesn't require a code fix that prevents lots of planes from getting together in one place. It just takes those us not flying there.  :salute
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Offline icepac

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Re: Solution To The Raids....
« Reply #29 on: December 15, 2011, 08:47:05 AM »
There is no "solution" that can be implemented when the rest of your teammates just can't seem to connect growing enemy dar bars in 3 adjacent sectors with an imminent attack.

They arrive only after the enemy cap is established and end up feeding enemy vulch score.