All countries are the same when its about "all working together". Bish have the Jokers-Vs-Alcoholist confederation, the knits have Jayro's-überhorde, also the rooks have their "work together, the more is better" squads. Im not telling names, but they exactly know who im talking about. The truth remains the same.
Its fairly common, an attack situation will be more popular than a defense one: even a counterattack will face an already up formation of boogeys (not as easy) while an organized attack mostly gonna face with a couple low, slow cons trying to climb up (easy picks, if anyone, you must know). Its in the nature of this game, you cant change it.
Lets say, 15 planes/minute. What would you do if you were a mission planner?
For example, up with DTs, circle NOE over your base til enough friendlies are alowed to up, then team up and strike. It doesnt matter if a mission starts at 10:12 or 10:15 if they are headed towards a quiet area. The whole mission wont killed in one minute, so the reinforcements will be able to up in the same way as they do nowadays. So money for nothing.
How would it effect a defense?
If you see a horde coming, you tell: ALERT XY!! You have like 2 mins from when the first dot pops on the radar... Also, the low, slow uppers are very likely to get chewed up by a 10 pony mission, their uppage would be ruined badly. If youre organizing a counter fightersweep, one thing you want to avoid is the waiting time, right? One minute can stop a horde by killing its goon just in time, you know.
This is why this idea gets a -1 from me.
Yea, and i luv you too.