The Air Warrior approach to collisions was allowing aircraft to fly directly through one another, but could not shoot each other from the front of the aircraft. For the damage model, there were "hit bubbles" scattered around the aircraft and from a head on their was simply no good gun solution on a hit bubble (or very marginal). Most engagements involved aircraft flying directly through one another before engaging in acm. Comparing AH and Aw3 models, the AH collision model is so superior to the Air Warrior non collision model, it is an insult to Hitech to even compare the two. Having said that, I can see how the AW non collision model caters to newer players more than the AH model. If you really have a serious issue with collisions, you are likely a bad pilot and need to spend some stick time in the dueling arena or training arena with an experienced pilot to iron out some of your bad habits. It will make the game more enjoyable for ya.