Author Topic: Spawncamping  (Read 609 times)

Offline JUGgler

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Spawncamping
« on: December 19, 2011, 01:30:11 PM »
 So sometimes a fight will bring me over some GV "battles :huh" When I look down invariably these "battles :huh" are spawncamps where crap loads of doods are set up waiting for some schlup to up so all 20+ campers can all race to send that salvo that will earn them the potential WTGs they seem to thrive on. I was thinking about this and since I find it exactly like vulching I find "it" silly as h3ll.

Would it be so difficult to make a ring around a spawn, basically a "no earn zone". In other words a circle much like a radar circle but limited to 1,000 yds across where any GV could still be destroyed but the destroyer would not get credit. I think this would eradicate spawn camping and allow some movement to take place around a spawn where actual GV skills other than aim would come to the forfront?  :aok

Just a thought


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Offline waystin2

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Re: Spawncamping
« Reply #1 on: December 19, 2011, 01:36:19 PM »
I don't care for spawn camping, but creating no kill zones is absurd.  I can see a bunch of ways to misuse this idea.  What we need is something that gives incentive to go offensive in GV's instead of the constant defensive posture that we all see.  Incidentally, if you upped a GV every now and then you might have some more credibility on the subject.  Try again... :aok
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Offline SmokinLoon

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Re: Spawncamping
« Reply #2 on: December 19, 2011, 02:18:41 PM »
Spawn camping happens easiest where two spawn points meet.  The best ways to combat that is to separate the spawn points further, make the spawn point "zones" bigger to force the campers further away, and best of all give multiple spawn points.

 
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Offline JUGgler

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Re: Spawncamping
« Reply #3 on: December 19, 2011, 02:33:31 PM »
I don't care for spawn camping, but creating no kill zones is absurd.  I can see a bunch of ways to misuse this idea.  What we need is something that gives incentive to go offensive in GV's instead of the constant defensive posture that we all see. Incidentally, if you upped a GV every now and then you might have some more credibility on the subject.  Try again... :aok


It is a "no earn zone" not a "no kill zone"  :aok

I have GVd plenty, I just haven't given any time to the new system.

So, how would it be misused? If anyone shooting "in to" or "out of" the circle doesn't get credit for it, how would it be misused? Remember they could still be destroyed just no credit!

Wouldn't it spread  the fight out? I think it would :aok


JUGgler
« Last Edit: December 19, 2011, 02:42:18 PM by JUGgler »
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Offline Butcher

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Re: Spawncamping
« Reply #4 on: December 19, 2011, 02:44:01 PM »
-1 Its been discussed before, using zones simply wouldn't change anything, people would sit inside the circle and cap off hundreds of tanks for no gain, same as widening the ENY value - people will still fly a P51D all day without carrying if they gained perks.

Only good Idea i've seen so far is make use to the 8 spawn locations a base has, to enable multiple spawns into a base, campers can't cover multi spawns, if they do they do so with far less numbers, enabling a hole that can be broken into.

This is the only idea I thought that would actually work, multiple spawns require defenders to stay closer to the field/towns rather then camp spawns, because if they die then they cannot protect the field, where closer to town enables defenders to concentrate on the defense rather then camping.
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Offline lyric1

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Re: Spawncamping
« Reply #5 on: December 19, 2011, 02:51:19 PM »
Just increase the spawn area by a few more hundred yards in every direction. Nothing better to spawn behind a camper. :aok

Offline JUGgler

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Re: Spawncamping
« Reply #6 on: December 19, 2011, 02:59:58 PM »
Just increase the spawn area by a few more hundred yards in every direction. Nothing better to spawn behind a camper. :aok


I think this is good also, even though it also has never happened, yet the spawn camping complaints continue on and on! To me spawn camping is the same as vulching, neither one enhances gameplay in the least and the game would be better without both!  IMHO




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Offline JUGgler

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Re: Spawncamping
« Reply #7 on: December 19, 2011, 03:02:51 PM »
-1 Its been discussed before, using zones simply wouldn't change anything, people would sit inside the circle and cap off hundreds of tanks for no gain, same as widening the ENY value - people will still fly a P51D all day without carrying if they gained perks.

Only good Idea i've seen so far is make use to the 8 spawn locations a base has, to enable multiple spawns into a base, campers can't cover multi spawns, if they do they do so with far less numbers, enabling a hole that can be broken into.

This is the only idea I thought that would actually work, multiple spawns require defenders to stay closer to the field/towns rather then camp spawns, because if they die then they cannot protect the field, where closer to town enables defenders to concentrate on the defense rather then camping.



I don't think so, nobody destroys hundreds of buildings for no reason. It is the score and "recently" the WTGs that encourage the genoicide on buildings. Ask yourself Butcher "without score or WTGs would I spawn camp as much as I do" try to answer yourself honestly ;)[/color]

 :salute :cheers:








JUGgler
« Last Edit: December 19, 2011, 03:31:00 PM by JUGgler »
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Offline Butcher

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Re: Spawncamping
« Reply #8 on: December 19, 2011, 03:18:32 PM »

I don't think so, nobody destroys hundreds of buildings for no reason. It is the score and "recently" the WTGs that encourage the genoicide on buildings. Ask yourself Butcher "without score or WTGs would I spawn camp as much as I do" try to answer yourself honestly ;)

 :salute :cheers:

JUGgler

Depends if you care so much about score, the sooner you realize it goes back to zero every month - sooner you stop carrying, you can only evaluate your skill vs others, score is based on who can manipulate the system better - not a true benefactor of "score".

If I wanted to test my GV skills i'd as Belial to tank against me, aircraft wise I can name about 10, anything after that is a waste of time i.e score.
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Offline JUGgler

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Re: Spawncamping
« Reply #9 on: December 19, 2011, 03:32:07 PM »

I don't think so, nobody destroys hundreds of buildings for no reason. It is the score and "recently" the WTGs that encourage the genoicide on buildings. Ask yourself Butcher "without score or WTGs would I spawn camp as much as I do" try to answer yourself honestly ;)[/color]

 :salute :cheers:








JUGgler


Butcher, you skipped this one  :aok



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Offline Butcher

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Re: Spawncamping
« Reply #10 on: December 19, 2011, 03:40:23 PM »

Butcher, you skipped this one  :aok

JUGgler

Without score who would play the game? 10 or 20? answer is nope nobody would.
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Offline JUGgler

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Re: Spawncamping
« Reply #11 on: December 19, 2011, 03:54:26 PM »
-1 Its been discussed before, using zones simply wouldn't change anything, people would sit inside the circle and cap off hundreds of tanks for no gain, same as widening the ENY value - people will still fly a P51D all day without carrying if they gained perks.

Only good Idea i've seen so far is make use to the 8 spawn locations a base has, to enable multiple spawns into a base, campers can't cover multi spawns, if they do they do so with far less numbers, enabling a hole that can be broken into.

This is the only idea I thought that would actually work, multiple spawns require defenders to stay closer to the field/towns rather then camp spawns, because if they die then they cannot protect the field, where closer to town enables defenders to concentrate on the defense rather then camping.


So if as you said, without score nobody would spawn camp then why would anyone kill hundreds of tanks for no gain?

With my idea the "human tendency" to "have it easy and one sided" is still there, the limit on spawn camping would be "self managed" as most folks do not like to waist their time and effort! Folks would stay out of the circle and their adversaries would move "out of the circle" to engage them!  A win/win  :aok




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Offline The Fugitive

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Re: Spawncamping
« Reply #12 on: December 19, 2011, 07:59:05 PM »
I always thought a 1 mile circle as the spawn zone would be good. You can't kill anyone inside the zone, nor can you shoot out of the zone. This would give you a save spawn area, and time to get up to speed. If you choose the right dirrection you could exit the spawn circle a mile away from the enemy tank, and then the hunt begins. What more fun could that be?

Offline guncrasher

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Re: Spawncamping
« Reply #13 on: December 19, 2011, 08:04:39 PM »
So if as you said, without score nobody would spawn camp then why would anyone kill hundreds of tanks for no gain?

With my idea the "human tendency" to "have it easy and one sided" is still there, the limit on spawn camping would be "self managed" as most folks do not like to waist their time and effort! Folks would stay out of the circle and their adversaries would move "out of the circle" to engage them!  A win/win  :aok




JUGgler

I kill dozens of airplanes in my ponyd for no gain whatsoever.  I even pay 15 bucks for the pleasure of not getting anything in return other than spend some time with some really cool friends.

but seriously what exactly is the problem you are trying to solve? ever thought that people actually have fun while upping against a bunch of spawn campers and getting perhaps 1 or 2 kills for every 10 deaths?  I have flown many times blowing the crap out of some guys at 135 in trinity helping friends trying to break the camp.  me personally consider it a waste of time but at the same time i recognize that lots of people like it.  and I am not just talking about the guys camping but also the guys trying to break the camp, to them it is a challenge and they seem to enjoy it.

so why spoil their fun simply because you think that they dont play aces high the "proper way"?


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Offline JUGgler

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Re: Spawncamping
« Reply #14 on: December 19, 2011, 09:35:56 PM »
I kill dozens of airplanes in my ponyd for no gain whatsoever.  I even pay 15 bucks for the pleasure of not getting anything in return other than spend some time with some really cool friends.

but seriously what exactly is the problem you are trying to solve? ever thought that people actually have fun while upping against a bunch of spawn campers and getting perhaps 1 or 2 kills for every 10 deaths?  I have flown many times blowing the crap out of some guys at 135 in trinity helping friends trying to break the camp.  me personally consider it a waste of time but at the same time i recognize that lots of people like it.  and I am not just talking about the guys camping but also the guys trying to break the camp, to them it is a challenge and they seem to enjoy it.

so why spoil their fun simply because you think that they dont play aces high the "proper way"?


semp


 :rofl :rofl

Hmm kind of like what I do against your type. err the horde over and over again? If I remember correctly you called this activity "spamming a field by upping over and over again" I think you referred to it as "unrealistic".


Again what does spawn camping and vulching do for the game? How does it make it better? Seems like very 1 sided riskless activity to me, may as well be plaing asteroids!  :aok


BTW Butcher concurs with the importance of the score and system messaging part of AH being critical to player base, Id bet most others agree with him, as I do  :aok






JUGgler
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