Author Topic: Separate landing safe spots for planes and GVs  (Read 1742 times)

Offline Tank-Ace

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Re: Separate landing safe spots for planes and GVs
« Reply #30 on: December 20, 2011, 04:04:23 PM »
If air superiority (which is what is required) has already been established, then the GV attack is pointless. Jabos would be more effective, since they can plaster the town and base, and then imediatly start achieving air superiority.

If we want to have the game so realisitc that air superiority is required to be succesfull, then we should have to put up with limited numbers of fighters per base as well.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline USAF2010

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Re: Separate landing safe spots for planes and GVs
« Reply #31 on: December 20, 2011, 05:08:43 PM »
If air superiority (which is what is required) has already been established, then the GV attack is pointless. Jabos would be more effective, since they can plaster the town and base, and then imediatly start achieving air superiority.

If we want to have the game so realisitc that air superiority is required to be succesfull, then we should have to put up with limited numbers of fighters per base as well.


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Offline Tilt

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Re: Separate landing safe spots for planes and GVs
« Reply #32 on: December 21, 2011, 07:45:24 AM »
If air superiority (which is what is required) has already been established, then the GV attack is pointless. Jabos would be more effective, since they can plaster the town and base, and then imediatly start achieving air superiority.

If we want to have the game so realisitc that air superiority is required to be succesfull, then we should have to put up with limited numbers of fighters per base as well.

Its sort of paper/stone/scissors except we are missing the scissors content from the game play set up.

To capture we need infantry.
Enemy infantry is suppressed by freindly Armoured superiority.
Enemy Armour is suppressed by freindly Air (attack) superiority.
Enemy Air (attack) is suppressed by freindly Air (fighter) superiority.

But in game play our Armoured Superiority does not have to supress enemy infantry (there is no infantry) it just has to stay superior, kill buildings and release a token commando squad.

Both the latter can be done (in game) by air borne forces.

Indeed in game it is not uncommon to just remove armour by destroying a single object (GV Hanger)

Rather than limit air craft my view would be to promote the anti Infantry role to one that can only be carried out by Armour.
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Offline Lusche

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Re: Separate landing safe spots for planes and GVs
« Reply #33 on: December 21, 2011, 07:57:24 AM »
Rather than limit air craft my view would be to promote the anti Infantry role to one that can only be carried out by Armour.

 :headscratch:

I think you are onto something...  :old:
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Offline Tilt

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Re: Separate landing safe spots for planes and GVs
« Reply #34 on: December 21, 2011, 08:03:30 AM »
:headscratch:

I think you are on something...  :old:

corrected...................
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Offline Lusche

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Re: Separate landing safe spots for planes and GVs
« Reply #35 on: December 21, 2011, 08:05:52 AM »
corrected...................

Thank you  :D
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Offline Tank-Ace

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Re: Separate landing safe spots for planes and GVs
« Reply #36 on: December 21, 2011, 02:39:35 PM »
Rather than limit air craft my view would be to promote the anti Infantry role to one that can only be carried out by Armour.

Holy crap, that actually might work! It actually might.

I mean you're right, the issue could be looked at as a lack of importance for GV's.

Perhaps require multiple sets of troops from C-47's, since (being paratroopers) they wouldn't have much of the heavy equipment that would be carried by a regular infintry platoon. About the most they would be carrying is mortars, which would be of limited use against dug-in troops.

Would take a little bit to find the proper balance, but it could work.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Tilt

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Re: Separate landing safe spots for planes and GVs
« Reply #37 on: December 21, 2011, 03:33:33 PM »
Well this has hi jacked the original thread...............

So to repeat the idea of something to remove the safety of instant de spawning Is a +1 in my book.

To up the armour v troop role one approach would be to change the capture model to one where troops have to occupy a set number of town buildings then make it so that only armour can see troop icons.

Releasing troops near a town cause them to occupy town buildings when sufficient town buildings are occupied by enemy troops then the town is ready for capture and subsequent troops run to the map room. One could even do away with the map room model and simply define capture as the point where a certain infantry dominance is achieved in town.

Blowing up a building with a trooper in it kills the trooper. (friendly or enemy)

New troops can still take up positions in destroyed buildings.

Armour can strafe buildings (destroyed or not) with troops in and  kill the trooper with or without blowing the building up. Aircraft therefore must concentrate on addressing the balance of armour.

Troops running in range of buildings occupied by enemy troops get killed

What we then see is both side launching troops at a town to occupy buildings with armour best able to decide which side has infantry dominance.

The side that has armour supremacy controls infantry best.

Aircraft are less able to control infantry because they can be killing their own as easily as killing the enemy infantry (the classic WWII dilemma) because they cant see their icons.

minus points are awarded for friendly troop kills.

Non friendly troops only have an hour occupying enemy buildings before they are killed by locals
« Last Edit: December 21, 2011, 03:37:49 PM by Tilt »
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