Author Topic: Puffy  (Read 2948 times)

Offline Melvin

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Re: Puffy
« Reply #75 on: December 28, 2011, 06:18:43 PM »
+1 to number one and two.
See Rule #4

Offline Peyton

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Re: Puffy
« Reply #76 on: December 28, 2011, 07:50:10 PM »

As it stands now I do not mind CVs and Hvy cruisers providing close support or air cover close to a base....BUT, I have provided a better and easier solution for the close support issue.   This solution only covers the detaching of ships as it does not cover ack, main guns, fire rate etc.that's a different issue.

SOLUTION:
No need to detach.  Just have CV and Heavy Cruisers sail by themselves as 1 task force.  Light Cruisers and destroyers sail by themselves as 1 task force.  A port would have/start with 2 fleets. 1 with CV, HVY Cruisers and 1 without. Same rules would apply. If non CV task group gets sunk, it reups at port.  CV task force gets sunk, it reups at port. Each task force can move independently of each other or as a group by drawing similar paths on the map.

If you want to combine the 2 for more firepower you just move them together.  This way there will be less programming needed by AH.  All they need to do is cut the existing CV fleet down and add another fleet.



Offline Tank-Ace

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Re: Puffy
« Reply #77 on: December 28, 2011, 08:36:58 PM »
A seperate fleet of just Destroyers (we have no light cruiser to accompany it) would be kinda useless.

1) you're stripping the CV of much needed defense. One run from a 190F8 and about 1/2 your AA defense is gone, including manned guns.

2) The destroyer's 5" guns aren't real usefull against ground targets, and if it bumps into a CV/Cruiser group its boned, no ifs ands or buts.

3) no place to launch planes from, 5"ers of limited use, LVTA4 and PT rockets are difficult to use and are highly vulnerable and of limted range, respectivly. (ie, limited firepower vs a town or field)

4) does nothing to solve the auto puffy problem
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline AWwrgwy

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Re: Puffy
« Reply #78 on: December 28, 2011, 10:36:17 PM »
I fail to see how puffy ack is not acting realistically. As I've posted before, it was historically @ 85% effective.

If 5" guns are not manned, you can fly around a cv for quite some time without getting killed. Just last week I was in a small furball inside the destroyer ring, mostly 3.5K and below, until someone got in a 5" gun and, one shot I didn't even hear, kabooom.

I've Jabo'd cv's and been shot down by puffy. Manned 5" gun.
I've furballed over and around cv's and been shot down by puffy. Manned 5" gun.

I have not been shot down by auto puffy 85% of the time I have encountered it, in anything.

The occasional "golden bullet", sure, but not-every-single-time.



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Offline Tank-Ace

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Re: Puffy
« Reply #79 on: December 28, 2011, 10:46:06 PM »
1) volume of fire does not decrease along with the number 5" guns destroyed. All ships must be sunk before the puffy will cease 'firing' at you.

2)  the FlaK bursts spawn around you, so there is no delay between firing and bursting. If there were, the shells would be aimed at where you WOULD be when the shell reaches your altitude, which means evasive manuvers would take you out the shells' trajectory. It would also mean that FlaK is MUCH more effective down low, since there is less flight time in which you can change your possition. This, however, is not the case with our current FlaK.

3) because the bursts spawn around you, all guns ALWAYS have you in their field of fire

4) FlaK can hit you through mountians.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Saxman

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Re: Puffy
« Reply #80 on: December 28, 2011, 10:55:50 PM »
The only time I've flown in the puffy ack around a CV and not died or had something vital broken within seconds of it starting up has been in FSO, where ack lethality is reduced. Yes, the AAA of task groups was HIGHLY effective IRL. But as has been pointed out in many other threads, there needs to be a balance between realism and playability. It's why we don't have to manage our fuel mixtures or manually shift supercharger gears in aircraft that historically required it. 85% effective AAA in the Mains, where you don't have massive strikes soaking up enemy fire becomes absolutely brutal and very much NOT FUN.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline pervert

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Re: Puffy
« Reply #81 on: December 29, 2011, 05:36:31 AM »
I fail to see how puffy ack is not acting realistically. As I've posted before, it was historically @ 85% effective.

Which guns on the CV are pointed at you shooting? None

Would puffy ack gunners risk shooting at you with a swarm of their own planes 600yds off your tail? No

Would puffy ack gunners risk shooting at you if you were in a close fight with one of their guys? No

Does sinking a ship affect the volume of puffy ack fire? No

I've Jabo'd cv's and been shot down by puffy. Manned 5" gun.
I've furballed over and around cv's and been shot down by puffy. Manned 5" gun.

You can at least spot a 5 inch targeting you from the water splashs and take some action, and its manned by a player.

I have not been shot down by auto puffy 85% of the time I have encountered it, in anything.

Ahh I see what you done there, 85% huh thats just the same percentage as you stated in real life... ;)


Offline JUGgler

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Re: Puffy
« Reply #82 on: December 29, 2011, 02:52:09 PM »
As the OP I just want to clarify, it is the "COMPUTER GENERATED PUFF" I find silly. The fact that I can break 3K by 1" and recieve extremely accurate AAA instantly from the computer is irritating at best. I think that coastal fields should have the same "COMPUTER GENERATED PUFF" in response so at least the threat over 3K is equal to all!

 For melvin, I could care less if the CV pulls up into the VH and all the manned guns are blasting away at everything in sight, I just don't think they need assistance from the "COMPUTER GENERATED PUFF"   :aok



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