Author Topic: Grunt  (Read 1321 times)

Offline EVZ

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Grunt
« on: December 26, 2011, 12:26:43 PM »
??? I've seen some interest in massing troops for attacks and a recent request for allowing a pilot (ju88) to arm himself with a machine gun after a ditch or bail ... Got me thinking ... The Mechanism is in place for useing an individual pilot armed with a .45 ... Why NOT adapt it to a GRUNT (trooper) and assign him drone troopers (4 man? 6 man? Squad) armed with M-1s ... When killed, jump to the next grunt, just like we do with bomber formations. Spawn them from a barracks or into the town and allow them to defend the map room. Sound like FUN? It might be a BIG help in defending bases when heavily out numbered as attackers would then be forced to eliminate barracks and/or spawned squads of defenders. MAYBE ? they could have grenades to use against GVs ??? and a PRONE position (make em harder to hit) would be a good option too.
:x
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Offline guncrasher

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Re: Grunt
« Reply #1 on: December 26, 2011, 12:41:36 PM »
eventually it will be added as hitech has hinted he sees something like this.  but what exactly are you going to kill with m1's and .45's in the current game?  troops running on the floor are easily killed by airplanes.  it is very rare now to see somebody in the maproom in a chute killing troops.  it used to be very common a couple of years back before everybody got wise.


semp
you dont want me to ho, dont point your plane at me.

Offline mthrockmor

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Re: Grunt
« Reply #2 on: December 26, 2011, 12:46:35 PM »
If you armed a squad of troops with M-1s and gave it control like a down pilot they would cause havoc on field ack. Drop off 10 troops and wait 5 minutes. They could systematically kill every field gun in town. You would need to model the field guns with troops to kill but very doable.

This type of change would add a very strong CAS aspect to the game, far more then what we have now.

Boo
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Offline guncrasher

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Re: Grunt
« Reply #3 on: December 26, 2011, 01:46:16 PM »
If you armed a squad of troops with M-1s and gave it control like a down pilot they would cause havoc on field ack. Drop off 10 troops and wait 5 minutes. They could systematically kill every field gun in town. You would need to model the field guns with troops to kill but very doable.

This type of change would add a very strong CAS aspect to the game, far more then what we have now.

Boo

auto ack would kill them really fast.


semp
you dont want me to ho, dont point your plane at me.

Offline MAINER

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Re: Grunt
« Reply #4 on: December 26, 2011, 02:38:11 PM »
+1
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Offline EVZ

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Re: Grunt
« Reply #5 on: December 26, 2011, 03:19:41 PM »
auto ack would kill them really fast.
The idea is to use them for DEFENSE, spawn them from a Barracks on a V Base, or into a Town Center at an Airbase. With Grenades (maybe give one of em a bazooka?) they could be (semi) effective against GVs ... and they would be a last line of defense against assault troops. I think a smaller squad (4-6 troops) would be better than using a 10 man assault group and they could be spread out enough that a bomb wouldn't kill them all. This would add another dimension to capturing a base. It could add a stop gap measure while defending GVs rush to the town. I'd hope it would make defense against a horde more effective and help balance the battle when defenders are severly out numbered.
:cool:
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Offline mthrockmor

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Re: Grunt
« Reply #6 on: December 26, 2011, 04:37:15 PM »
In real life, ack wouldn't have a chance. A well trained grunt with essentially a 30.06 round would snipe them to death. All the ack crew would know is they were taking fire from a very general direction. At 300 yards a grunt shooting an M-1 from a concealed position would offer ack a target about 14" x 8". Ack would not spot them and you have no chance of hitting what you can't see.

To highlight this, I once spent the evening as an observer with a National Guard artillery battery training against dismounts. The arty boys spent the afternoon prepping the field, M-60s mounted, everyone assigned fields of fire. They were completed prepared for the laser fight against the 19th SF group that attrited them. By 3 AM the battery was combat ineffective. Wasn't even close to a fair fight. They were sitting targets. I've seen very similar fights with armor trying to deal with dismounts with AT weapons at Fort Irwin, CA. Seeing dismounts is tough to a T. Only in the movies is it easy.

For that matter, I've hid 67 ton M1A1s and engaged units over and over again with them having no idea where they are getting hit from. The big take away, who ever gets to hide has an enormous advantage. An ack crew, sitting on a displaced gun, or prepared site is a big sitting duck for most things.

In this game though, the same modeling that allows ack to hit targets past incon range with first burst will likely kill all grunts. This is the arcade experience.

Boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline SmokinLoon

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Re: Grunt
« Reply #7 on: December 26, 2011, 04:41:08 PM »
You guys need to think in terms of generic, as in comparison to what we currently have.  Meaning, all we can do it drop off our current troops and from there we have no control.  Once dropped they take a direct route of travel to the map room.

If HTC wants to add in troops for other uses, and I'd really like to see this implemented, they could program specific types of troops to destroy specific things.  Instead of taking 10 troops to the MR for capture, why not take 10 commandos for destruction of auto ack?  Or drop 10 pioneers for ammo bunker destruction.  Infantry to destroy barracks?  Marines for shore batteries.  Etc etc etc.  

Leave out the FPS, I dont believe that is a feasible step... yet.   ;)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Templar

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Re: Grunt
« Reply #8 on: December 29, 2011, 10:43:38 PM »
+1 for adding game depth by expanding the troop options.  :salute
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Offline FBCrabby

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Re: Grunt
« Reply #9 on: December 30, 2011, 12:26:18 AM »
or... allow you to bail out of a tank? Fairly sure you can take your hull gun with you...
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Offline guncrasher

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Re: Grunt
« Reply #10 on: December 30, 2011, 12:45:49 AM »
or... allow you to bail out of a tank? Fairly sure you can take your hull gun with you...

you thinking of the one on top, easier to remove.


semp
you dont want me to ho, dont point your plane at me.

Offline SDGhalo

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Re: Grunt
« Reply #11 on: December 30, 2011, 12:46:56 AM »
or... allow you to bail out of a tank? Fairly sure you can take your hull gun with you...

its a hassel in real life to take out the hull gun or Coaxial. id just grab the pintle mounted gun if its in the 30 cal range or 7.62mm forget the 50 its just too heavy for a single man to carry it

Offline B-17

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Re: Grunt
« Reply #12 on: December 30, 2011, 12:51:13 AM »
Y U NO TAKE 75mm?!?!

Offline SDGhalo

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Re: Grunt
« Reply #13 on: December 30, 2011, 12:53:31 AM »
Y U NO TAKE 75mm?!?!
lol fine you try lugging around that on your back.
then when you get into a firefight load it, fire it, and run with it.

Offline B-17

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Re: Grunt
« Reply #14 on: December 30, 2011, 01:04:28 AM »