The moment HiTech and Pyro decide they want a mature maritime system they will probably change all of these issues to make beiing a dedicated sailor practicle. If you think about how slowly they genisis this game at it's core it looks like the time is simply not here yet for that much new code and graphics work. We are proving we have out grown the Aces High MkI style maritime game with all of the powerful tools that are available to us since the release of Aces High MkII.
Changing the puffy ack lethality and range bubble, extending the minumum distance to shore, and adding a hunter killer light cruiser with escorts to kill CV groups and harrass feilds might be interesting. Spying would be out of hand but, hey admrials can't drive around in circles blowing bubbles all night long.
How's about some jeep carrier groups or those tiny things the brits loaded with spits and hurris.
I think it's about the available time in Texas rather than no one's listening.