Author Topic: New CV Arrangements  (Read 3329 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: New CV Arrangements
« Reply #15 on: December 29, 2011, 03:45:36 PM »
    Bustr,

    I agree with the gameplay issues that you raise.  

    • By adding more fleets to a single port, we can accomplish some things to answer your (also my) concerns about game play.
      • Currently fleets need to get crazy close to launch lvts reasonably within effective range
      • Currently sinking one CV respawns the entire fleet
      • Currently fleets are hidden from action to count as a field
      • Proposal for multiple fleets restricts carriers and escorts range from shoreline and allows troop and equipment carriers and escorts within range to launch troops effectively
      • Proposal for multiple fleets can call for a number of conditions to be met before any one fleet respawns; all troop carriers, all destroyers, etc.  
      • Proposal for multiple fleets offers more attack options from sea; pickett defense, combined attacks including long range shelling and coastal landings, etc
      • Proposal for multiple fleets provide more reasons to keep fleets in action instead of in reserve as another unused field

      Arguements over where to take the fleets will still occur, and that is something that countries will have to decide with the use of the rank system that exists.  Past that we can only film or report abuse of the fleet command, but with additional toys to play with the Admirals should have enough to share.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New CV Arrangements
« Reply #16 on: December 29, 2011, 06:34:45 PM »
The moment HiTech and Pyro decide they want a mature maritime system they will probably change all of these issues to make beiing a dedicated sailor practicle. If you think about how slowly they genisis this game at it's core it looks like the time is simply not here yet for that much new code and graphics work. We are proving we have out grown the Aces High MkI style maritime game with all of the powerful tools that are available to us since the release of Aces High MkII.

Changing the puffy ack lethality and range bubble, extending the minumum distance to shore, and adding a hunter killer light cruiser with escorts to kill CV groups and harrass feilds might be interesting. Spying would be out of hand but, hey admrials can't drive around in circles blowing bubbles all night long.

How's about some jeep carrier groups or those tiny things the brits loaded with spits and hurris.

I think it's about the available time in Texas rather than no one's listening.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Re: New CV Arrangements
« Reply #17 on: December 30, 2011, 11:35:51 AM »
Just seems to reason the carriers and their cargo were far too precious to roll up anywhere near a position that could be given away by radio. 
Yes and no ... Escort Carriers were used to support landings, they were often deployed in "Risky" positions ... The landings in N. Africa are a good example ... Air Support / Superiority was vital to successful amphibious assaults and Capital Ships had to be protected.

My experience thus far is that CVs are present in about the right proportion to players interest in them ... They are sometimes ignored when under attack and seem to be frequently dispatched to attack positions without regard for who will utilize them when they arrive. We don't really NEED more of THAT ...
 :huh
I am my Ideal ! - You may now return to your petty bickering.

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: New CV Arrangements
« Reply #18 on: December 30, 2011, 12:09:39 PM »
+1 Definitely.  I'd love to see vehicle landing craft as well as more cruisers, battleships, larger carrier task groups etc..
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: New CV Arrangements
« Reply #19 on: December 30, 2011, 02:32:22 PM »
One of the changes I'd like to see in CV land is giving the CVs a much larger radar ring (double to 24 miles?).  By the time you see buffs coming on CV radar it is too late to up an intercept.  IRL they had smaller ships deployed as radar pickets to give them expanded range (and over the horizon coverage). 

Offline Peyton

  • Copper Member
  • **
  • Posts: 228
Re: New CV Arrangements
« Reply #20 on: January 04, 2012, 08:54:30 PM »
I want to see no more hiding of CVs.  Lame tactic :(
I think there should be a timer on a captured ports CV that if a port is captured there is 1-2 hours before the CV expires/sinks/dies unless you capture the port back.  This will keep idiots from hiding a CV because they will only have 1-2 hours before the CV is "gone" unless the port is recaptured.  This rule is only for invading countries.  The original owner of the CV does not have a timer when they recapture their own port.

Hiding a CV in a corner is the lamest so called "strategy" ever.   It's a game, let's have fun, use the CVs, ......