Author Topic: Infantry  (Read 937 times)

Offline fullmetalbullet

  • Silver Member
  • ****
  • Posts: 834
Infantry
« on: January 04, 2012, 04:20:34 PM »
I've been reading topics on infantry, and one idea that i liked was one player controling a squad. Now i was playing a game called "Brothers in Arms" and i got the idea of one player controling a platoon. and insted of bombing towns to oblivion to capture them, but make attackers literally fight for that town.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline SpencAce

  • Copper Member
  • **
  • Posts: 128
Re: Infantry
« Reply #1 on: January 04, 2012, 05:03:10 PM »
ya, i like that idea, but the thing is...  :noid.. the hole point of AH in the view of its creators is to keep it vehical based and not stray into humans and all that stuff
**SSgt**

Offline fullmetalbullet

  • Silver Member
  • ****
  • Posts: 834
Re: Infantry
« Reply #2 on: January 04, 2012, 05:07:51 PM »
ya, i like that idea, but the thing is...  :noid.. the hole point of AH in the view of its creators is to keep it vehical based and not stray into humans and all that stuff
HiTech said he would love to make infantry combat apart of AH.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline SpencAce

  • Copper Member
  • **
  • Posts: 128
Re: Infantry
« Reply #3 on: January 04, 2012, 05:10:57 PM »
damn, really,.. wow. ok then never mind qhat i said,, things r startin to look better for the ground boys then.. can't wait to see wear this goes :cheers:
**SSgt**

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Infantry
« Reply #4 on: January 04, 2012, 05:40:52 PM »
they wouldn't serve any purpose right now. We'd need a complete overhaul of the base capture system, the role aircraft and vehicles serve, our troop haulers (SdKfz 251/22, M3, Jeep, C-47, LVT), probably the strats, and perhaps even the 'map win' system. Our enviornment would need to be updated as well, with the inside of buildings modeled, and a pelethora of new objects added.

And thats on top of all the modeling they would have to do for each individual infintry weapon, and the troops themselves.


All in all, its a MASSIVE project, and one we probably won't see any time soon, if at all. It really would have worked better if HTC had started with infintry as the core of the game.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Infantry
« Reply #5 on: January 04, 2012, 07:10:43 PM »
Take notice at how the troops/paras act currently in AH.  When used, they do 1 of 2 things: they either run towards a specified target, or they are destroyed when deployed due to various factors (auto ack up in town, buildings up in town, enemy gun/ordnance, etc).  In other words, infantry is currently not player controlled once deployed. 

If HTC wanted to implement further usage of infantry in to the AH game, the easiest route would be to code a specific type of infantry to perform a specific kind of job.  HTC could have 3 types of infantry for 3 different types of duties.  Suggestions could be:

HQ section for a map room captures.
Commando section for auto-ack destruction (immune to auto ack fire)
Engineer section for ordnance bunker, fuel tank, barrack, or radar destruction (and shore battery?)

Etc etc etc.  The ideas could go on and on.  The K.I.S.S principle applies here.  Small steps.  Dont expect a BF3 or CoD type FPS, instead think "macro", think of using the infantry just like we currently to: release them and let them run to the map room for a base capture but instead the specialized troops arrive at the target and upon the contact with the target it gets destroyed. 

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline PAKFRONT

  • Copper Member
  • **
  • Posts: 132
Re: Infantry
« Reply #6 on: January 05, 2012, 02:54:16 AM »
Infantry, of some type :aok
Realistic Artillery :aok
Bridge crossings :aok
Bailey bridges :aok
Separate invasion Fleets :aok
Better Shore Batteries :aok
Player Spawnable Destroyers :aok
PT boats carry troops :aok
Landing Craft Tank (LCT) :aok
Shore defenses at seaside towns :aok
« Last Edit: January 05, 2012, 03:00:43 AM by PAKFRONT »
Youtube game channel, Megaflammenpost
Password of the day = DEMARKATION!

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Infantry
« Reply #7 on: January 05, 2012, 03:10:37 AM »
HiTech said he would love to make infantry combat apart of AH.

He said he would like to, some day.

Some day I'd like my own private airforce.

Doesn't mean it will happen.
Put a +1 on your geekness atribute  :aok

Offline Selino631

  • Silver Member
  • ****
  • Posts: 1493
Re: Infantry
« Reply #8 on: January 05, 2012, 11:42:56 AM »
LAAGGGGGGGGGG
OEF 11-12

Offline MrMeanie

  • Nickel Member
  • ***
  • Posts: 709
Re: Infantry
« Reply #9 on: January 05, 2012, 11:47:36 AM »
No, Does not need it.
71 "Eagle" Squadron RAF

Offline TheRhino

  • Zinc Member
  • *
  • Posts: 83
Re: Infantry
« Reply #10 on: January 05, 2012, 07:05:33 PM »
Take notice at how the troops/paras act currently in AH.  When used, they do 1 of 2 things: they either run towards a specified target, or they are destroyed when deployed due to various factors (auto ack up in town, buildings up in town, enemy gun/ordnance, etc).  In other words, infantry is currently not player controlled once deployed. 

If HTC wanted to implement further usage of infantry in to the AH game, the easiest route would be to code a specific type of infantry to perform a specific kind of job.  HTC could have 3 types of infantry for 3 different types of duties.  Suggestions could be:

HQ section for a map room captures.
Commando section for auto-ack destruction (immune to auto ack fire)
Engineer section for ordnance bunker, fuel tank, barrack, or radar destruction (and shore battery?)

Etc etc etc.  The ideas could go on and on.  The K.I.S.S principle applies here.  Small steps.  Dont expect a BF3 or CoD type FPS, instead think "macro", think of using the infantry just like we currently to: release them and let them run to the map room for a base capture but instead the specialized troops arrive at the target and upon the contact with the target it gets destroyed. 



I quite like this idea.   :salute


"May the Air Force be with you"


TheHawk, C.O. 457th 'Grey Nurse' SQN RAAF (Currently Inactive due to slow internet :( )

Offline Void

  • Copper Member
  • **
  • Posts: 293
Re: Infantry
« Reply #11 on: January 05, 2012, 07:52:22 PM »
This could come into more use of the Coaxial Machine Gun.
In Game name: Namco

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Infantry
« Reply #12 on: January 05, 2012, 10:30:03 PM »
This could come into more use of the Coaxial Machine Gun.

Exactly.  If infantry was immune to auto ack, and hitting infantry with AP rounds from a tank is near impossible, the MG's on a tank would be utilized that much more.  Speaking of tanks, I just thought of another  infantry unit that could be deployed: anti-tank infantry.  If a certain number of AT infantry make contact with a tank then BOOM.  Hehe.   :aok

Having a number of M3's running for the town to release commandos for some auto-ack destruction would change the scope of the battlefield a bit, yes?  Seeing troops running around town while the auto ack is still up, buildings still up, etc, would had a completely new realm to AH.

 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Re: Infantry
« Reply #13 on: January 05, 2012, 11:56:03 PM »
I just thought of another  infantry unit that could be deployed: anti-tank infantry.  If a certain number of AT infantry make contact with a tank then BOOM. - Having a number of M3's running for the town to release commandos for some auto-ack destruction would change the scope of the battlefield a bit, yes?  Seeing troops running around town while the auto ack is still up, buildings still up, etc, would had a completely new realm to AH.

I like these 2 ideas and I do think it would add another dimension to attacking a town and dealing with those pesky GVs. If the attackers get the Ack killing engineer troops, how about adding some defensive .50 machine gun nests too? For balance.
:D
I am my Ideal ! - You may now return to your petty bickering.

Offline Hoffman

  • Copper Member
  • **
  • Posts: 228
Re: Infantry
« Reply #14 on: January 06, 2012, 12:10:45 AM »
Hmm... some stationary mannable quad .50's to support the 8.8's would be interestings.