Author Topic: Track IR and gunnery  (Read 1222 times)

Offline Kovel

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Track IR and gunnery
« on: January 09, 2012, 10:47:21 AM »
Well, nobody said Track IR was going to be easy....lol

I'm a new Track IR user. And I'll try to ask all the questions and issues here.....I think I'm gonna really need your help....

Let's say I've done a deep search in the BBS and been trying all the suggestions.

Well, First issue is that my body must twist like the exorcist girl when I'm shooting. I've noticed because when I begin to shoot I end up looking at my feet in the canopy......

So, I need really to map to my HOTAS the LOOK FORWARD VIEW and push it while I'm firing in a steady view.

But In order to keep things simple, I am thinking about mapping to the same button the following functions:

1. AH LOOK FORWARD VIEW
2. TRACK IR CENTER VIEW

So, when I press one key along the aiming process, I am fixing and centering at the same time my view.

Question: Do you find any disadvantage or problem  if I map both functions to the same button?

Thanks in advance for your help.

Salute
" I personally led the attack to A1" - Pipz

Offline Wiley

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Re: Track IR and gunnery
« Reply #1 on: January 09, 2012, 10:55:56 AM »
I'm not sure how that would work.  If you contort in some odd way, centering your head in TIR when you pull the trigger is going to throw all your looking around off pretty badly from that point forward.  I don't believe that would work particularly well.

Have you tried adding a dead zone in the middle of your x/y/z axes so you have a spot where your head won't move in game, and just recentering anytime you shift?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Kovel

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Re: Track IR and gunnery
« Reply #2 on: January 09, 2012, 11:03:43 AM »
I'm not sure how that would work.  If you contort in some odd way, centering your head in TIR when you pull the trigger is going to throw all your looking around off pretty badly from that point forward.  I don't believe that would work particularly well.

Have you tried adding a dead zone in the middle of your x/y/z axes so you have a spot where your head won't move in game, and just recentering anytime you shift?

Wiley.

Yes Wiley.

I worked on dead zones.

Main problem, added to the contortion, is that I've realized that I lean without noticing my head for aiming. Do you know what I mean? It's like some car drivers do when taking a curve, they lean their head in the direction of the curve.

So I'd have to put dead zones to the yaw axis as well..too many deadzones........That's the reason because I think a fixed view along the aiming/firing process....
" I personally led the attack to A1" - Pipz

Offline PFactorDave

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Re: Track IR and gunnery
« Reply #3 on: January 09, 2012, 11:12:05 AM »
I wish you luck with it.  I've had TrackIR for a couple years or so...  I just can't get used to it in Aces High...  Every couple months, I try again, but so far haven't been able to go more then a week or two before I give it up in total frustration.

Funny thing is, I use TrackIR when I play Rise of Flight and have no trouble with it at all.  I have no explanation for it.

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Offline Kovel

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Re: Track IR and gunnery
« Reply #4 on: January 09, 2012, 11:18:10 AM »
I wish you luck with it.  I've had TrackIR for a couple years or so...  I just can't get used to it in Aces High...  Every couple months, I try again, but so far haven't been able to go more then a week or two before I give it up in total frustration.

Funny thing is, I use TrackIR when I play Rise of Flight and have no trouble with it at all.  I have no explanation for it.

Ty Factor  :salute
" I personally led the attack to A1" - Pipz

Offline The Fugitive

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Re: Track IR and gunnery
« Reply #5 on: January 09, 2012, 11:23:17 AM »
The center trackir button realigns your head position. So each to you hit it you are telling the head tracker this " this" is my new center head position, or starting place.

It sounds more like you don't have the sliders set right and you need wayyyyyy too much head movement to get the movement you want on the screen.

Have you tried some of the other trackir files out there? I found Dyran's the easiest to start with. I have since tightened it up more so I move my head/body even less to get the same moves on the screen.

I had 6 different setups I've collected from the boards. If you would like, when I get home from work I can zip them and post a link here. You should really try other setup to see what is possible.
« Last Edit: January 09, 2012, 11:26:36 AM by The Fugitive »

Offline Kovel

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Re: Track IR and gunnery
« Reply #6 on: January 09, 2012, 11:34:04 AM »
Fugitive, I'll be very glad if you send them to me.  :)  :) :) Thanks in advance.  :salute

I don't get what you're trying to tell me Sir.

Do you mean that I need to set the profile more agressively so that I'll need less body movement to control the views?

What happens to me is the opposite: I move myself too much without realizing so I need big dead zones and relaxed profiles to fix my corporal movements when I am aiming/shooting
" I personally led the attack to A1" - Pipz

Offline PFactorDave

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Re: Track IR and gunnery
« Reply #7 on: January 09, 2012, 11:49:06 AM »
Kovel,

It just occurred to me that I might know why you are having the problem you are having.  Make sure that the TrackIR camera is positioned so that it can see the reflectors on your head at all times.  If one of the reflectors is going out of the cameras field of view, it can cause the view to jump around like you describe.

I had a similar problem.  I'm 6'4", and found that the camera was losing sight of the reflectors.  I lowered my chair a few inches and the problem went away. 

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Offline Wiley

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Re: Track IR and gunnery
« Reply #8 on: January 09, 2012, 01:10:31 PM »
One other thing that just jumped into my head- is the software set correctluy to use the trackclip pro or the hat reflectors, whichever you have?  I know I started out with the wrong one selectrf, but from some angles got flaky responses.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Kovel

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Re: Track IR and gunnery
« Reply #9 on: January 09, 2012, 02:06:03 PM »
Factor, ty for the tip. Let's see

Wiley. Ty as well. It's ok.

 :salute
" I personally led the attack to A1" - Pipz

Offline PFactorDave

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Re: Track IR and gunnery
« Reply #10 on: January 09, 2012, 02:07:42 PM »
Factor, ty for the tip. Let's see

Wiley. Ty as well. It's ok.

 :salute

I also raised my monitor a couple of inches...  So, chair went down a couple and the monitor went up a couple.

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Offline clerick

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Re: Track IR and gunnery
« Reply #11 on: January 09, 2012, 02:13:32 PM »
make absolutely sure that you are entered in the Tir camera. I also have a profile that you can try out, though I think Fugitive already has it. If not, let me know.

Offline steely07

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Re: Track IR and gunnery
« Reply #12 on: January 09, 2012, 03:57:14 PM »
You'll find after a while that you won't move your head as much when shooting, stick with it, it's worth the effort!

Steely
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Offline The Fugitive

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Re: Track IR and gunnery
« Reply #13 on: January 09, 2012, 05:06:35 PM »
OK, a few tips.

1, when setting up the camera be sure to set it at the same high as your reflectors/leds set. I have the "pro" head set and even set mine to the left side of my monitor because the pro clip sits on the left side of my headset. There is a suggested range, 18 inches is too close, and 3 feet is too far. ou must have it in between there so that the camera can see the reflectors/clip. Also, I have a window behind me and on a sunny day the camera has a hard time staying connected to the clip.

2 Unzip these http://speedy.sh/uYgf5/TrackIR-profiles.zip and drop them into the "Profiles" folder in the TrakIR folder. Start the TrakIR software double check that you have the right setup checked, either the reflector, or the proclip.

3, Under the profiles tab you can click the drop down box and select any of the profiles you have in your profile folder. I changed the names of the profiles so the drop down box shows the profile by the players name, and NOT what the players named them.

4, The "center" key. What it does is if your sitting strait up and tall in your seat and hit it the center key it tells the software where your head is in relation to the camera. So after 2 hours of flying your a bit tired and decide to slouch down in your chair and fly like that. If you slouch down your view will show a "slouched" view. Hit the Center key and it will give you your view like you were sitting tall even tho your slouched down in your seat. So hitting the center button each time you shoot is just going to reset where the camera thinks your head is.

5, There is a pause button. What you could do is bind the "pause" button with a zoomed forward view. This way when you hit that button it pauses the TracIR, and give you a zoomed or set forward view with your site like a regular saved view in the game. This might work better for what your tring to do.

6, STOP MOVING AROUND SO MUCH !  :D As you get more comfortable with the TrakIR you will find that short quick movements of your head can easily translate to big movements on the screen. For me to look to the rear now is is about a 5 degree twist of my head with an inch lean back. Over 10 years of flying sims and my thumb was very fast using the "snap" views. With TrakIR I can do almost the same speed just by moving my head a bit.

7, Don't be afraid to mess with the setting. First be sure to click the "copy current profile" button. This way if you really mess it up you have a copy of the profile BEFORE you made any changes.

make absolutely sure that you are entered in the Tir camera. I also have a profile that you can try out, though I think Fugitive already has it. If not, let me know.

Clerick, I never got yours. One of us must have spelled out the address wrong. I'll PM you the address again.

Offline Kovel

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Re: Track IR and gunnery
« Reply #14 on: January 09, 2012, 05:19:29 PM »
Quote
I also raised my monitor a couple of inches...  So, chair went down a couple and the monitor went up a couple.

It works....its easier......... :aok  :salute
" I personally led the attack to A1" - Pipz