Author Topic: Gunnery in "buffs"  (Read 723 times)

Offline earl1937

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Gunnery in "buffs"
« on: January 09, 2012, 11:31:34 AM »
One of the things which AH could do to balance out the game is to allow multiple guns, in bombers, to fire at a incoming aircraft. In the real world, if a "boogie" was approaching a bombers rear area from say, 7 O'clock high, the tail guns and the TOP turrets could fire at the aircraft as it approached. Only way you can do that now is to enlist the aid of a gunner, who you can instruct to get into the top turret and you in the tail position. That way, you can fire 6 sets of guns at the incoming target. As it is now, one person can only fire 3 sets of guns. This could be done very easy, just program the "tab" key to fire all guns which would bear on the targeted aircraft. That's why the B-17 was nicknamed "flying fortress", because all the guns in a bomber which would "bear" on an incoming aircraft, could fire at an incoming target. Of course I realize Aces High is trying to make the game "fair" for all, but why should a fighter have an advantage over a bomber?
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Offline Wiley

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Re: Gunnery in "buffs"
« Reply #1 on: January 09, 2012, 11:33:20 AM »
One of the things which AH could do to balance out the game is to allow multiple guns, in bombers, to fire at a incoming aircraft. In the real world, if a "boogie" was approaching a bombers rear area from say, 7 O'clock high, the tail guns and the TOP turrets could fire at the aircraft as it approached. Only way you can do that now is to enlist the aid of a gunner, who you can instruct to get into the top turret and you in the tail position. That way, you can fire 6 sets of guns at the incoming target. As it is now, one person can only fire 3 sets of guns. This could be done very easy, just program the "tab" key to fire all guns which would bear on the targeted aircraft. That's why the B-17 was nicknamed "flying fortress", because all the guns in a bomber which would "bear" on an incoming aircraft, could fire at an incoming target. Of course I realize Aces High is trying to make the game "fair" for all, but why should a fighter have an advantage over a bomber?

Buh?  Every gun that can see the con shoots if you 'fire all', not just the tail guns if you're in the tail gun, etc.

Another wish granted!

Wiley.
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Offline Jayhawk

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Re: Gunnery in "buffs"
« Reply #2 on: January 09, 2012, 11:37:48 AM »
And BOING!!!!  another wish granted.  WOOT!

 :lol
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Offline PAKFRONT

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Re: Gunnery in "buffs"
« Reply #3 on: January 09, 2012, 11:47:44 AM »
Tell ya what, some of these guys in bombers.. Will TEAR YOU UP, if you even get close.. PW/Oil hit/Deadstick city man!
They don't need no help!
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Offline earl1937

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Re: Gunnery in "buffs"
« Reply #4 on: January 09, 2012, 11:47:44 AM »
Buh?  Every gun that can see the con shoots if you 'fire all', not just the tail guns if you're in the tail gun, etc.

Another wish granted!

Wiley.
You sir, are correct, just when into the TA and tested using different views and you are correct! I stand corrected and will serve 30 days in the mess hall for my short comings!
Blue Skies and wind at my back and wish that for all!!!

Offline B-17

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Re: Gunnery in "buffs"
« Reply #5 on: January 09, 2012, 02:40:47 PM »
Tell ya what, some of these guys in bombers.. Will TEAR YOU UP, if you even get close.. PW/Oil hit/Deadstick city man!
They don't need no help!

hehehehe... :devil

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Offline VonMessa

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Re: Gunnery in "buffs"
« Reply #6 on: January 09, 2012, 02:52:50 PM »
One of the things which AH could do to balance out the game is to allow multiple guns, in bombers, to fire at a incoming aircraft. In the real world, if a "boogie" was approaching a bombers rear area from say, 7 O'clock high, the tail guns and the TOP turrets could fire at the aircraft as it approached. Only way you can do that now is to enlist the aid of a gunner, who you can instruct to get into the top turret and you in the tail position. That way, you can fire 6 sets of guns at the incoming target. As it is now, one person can only fire 3 sets of guns. This could be done very easy, just program the "tab" key to fire all guns which would bear on the targeted aircraft. That's why the B-17 was nicknamed "flying fortress", because all the guns in a bomber which would "bear" on an incoming aircraft, could fire at an incoming target. Of course I realize Aces High is trying to make the game "fair" for all, but why should a fighter have an advantage over a bomber?

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Offline B4Buster

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Re: Gunnery in "buffs"
« Reply #7 on: January 09, 2012, 03:16:27 PM »
Damn boogies...  :neener:

earl - don't feel bad. It literally took me atleast a year to find out what you just did.
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Offline thndregg

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Offline FBCrabby

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Re: Gunnery in "buffs"
« Reply #9 on: January 10, 2012, 01:45:36 PM »
You sir, are correct, just when into the TA and tested using different views and you are correct! I stand corrected and will serve 30 days in the mess hall for my short comings!

Can I haz pizza?
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