
To get back on topic though... I don't think we need to go as far as restrict loadouts or planes like in AvA or SEA. MW could remain MW. What I'm proposing would allow a greater rotation of maps (everyone complains that there's not enough, or the ones in circulation suck and there's a TON of good maps out there). It would also make more sense with a 12 hour side switch rule (if there's 3 teams, why not do 6 hours? Same concept) as far as whatever that does for the game. And finally, if it was implemented in the way I posted, where squads registered a side for a month, and floaters would be autoassigned to the side with low numbers, it would do one of two things:
Either drive the game more towards squad based dynamics (side balancing would have to be decided 1st come 1st serve, maybe have an online web based recruitment tool for assistance... wow bloat and headache), or people would just become more squadless, and the game would go into a more FFA constantly changing game dynamic due to the infinite variables in combinations of players and really suck for map rollover and base taking.
...or it would develop a happy medium as the game already has with current numbers, and the unaffiliated players would balance sides, eny would be decided on bases more than players and screw a lot less people a lot less of the time, and there's be a greater diversity of terrain and oppositional experience to enhance the game overall.
I feel this would be a huge bonus to the overall playability and longevity of the game, and wouldn't require a major overhaul of code to get it working.
Or we could just
