Author Topic: F6F Hellcat  (Read 18235 times)

Offline Saxman

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Re: F6F Hellcat
« Reply #165 on: January 31, 2012, 07:51:31 PM »
Maybe HTC should model a delay when activating certain controls, with it taking longer to occur under G-loading?
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Offline xJUGGOx

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Re: F6F Hellcat
« Reply #166 on: January 31, 2012, 07:58:37 PM »
Mtnmn

If you look at the second video they talk about not deploying more then 25 degrees when engaging in combat. But it also states to use the power to run away and not turn fight.  :salute
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Offline mtnman

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Re: F6F Hellcat
« Reply #167 on: January 31, 2012, 11:29:05 PM »
Maybe HTC should model a delay when activating certain controls, with it taking longer to occur under G-loading?

I don't know the answer myself, but I think something along those lines would probably be along the right track. 
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Offline mtnman

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Re: F6F Hellcat
« Reply #168 on: February 01, 2012, 06:36:20 AM »
Mtnmn

If you look at the second video they talk about not deploying more then 25 degrees when engaging in combat. But it also states to use the power to run away and not turn fight.  :salute

I didn't watch the video that far in but basically assumed that would be the case.  WHY would they say that is the question though, and what makes their situation different from ours?

Obviously, the plane is designed to allow more flap usage than that, and that's because the designers found that more flap usage than that could be beneficial in certain circumstances (primarily landing, in WWII circumstances).

However, the plane won't just fall out of the sky if you use more than 25 degrees, and in WWII it was a worse idea to get slow and turn with an enemy than it is in AH.

Let's say HTC models a hammer and nail absolutely perfectly, and models a construction worker to just hold that nail at an angle determined by the user, and to swing the hammer to hit the nail.  If HTC puts that into a game of sorts, could we expect real-world performance to be shown in building a structure?

No.  Our worker won't get tired, his hands won't sweat (effecting his grip on the hammer), he'll never hold the nail wrong (or try to use a defective one), tire, weaken, or use poor technique with the hammer.

With our pc-interface devices and hot keys, etc, we might actually get that "old-fashioned" hammer and nail to perform closer to a real-world pneumatic tool than it would ever be possible a person with a hammer to do in RL.  That's because there's nothing wrong with a hammer and nail, the weakness is with the human.  If the human element is removed (by modeling or lack of in AH; by a new tool in RL) performance and apparent "skill" will be different, as will the final outcome.

Back to the flaps, turn performance isn't greatly enhanced in AH if more than 25 degrees are used.  That mirrors RL, at least in theory.  However, in AH we're much more free to experiment, and we've found some distinct advantages to briefly, carefully, use up to 50 degrees.  IMO, that's due in great part to the ease with which we can do that, and the lack of severe penalty for mistakes.  The human element has not been modeled in AH, so we don't see the human-related limits that we see in RL F4U (or any other plane) usage.
« Last Edit: February 01, 2012, 06:40:11 AM by mtnman »
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Offline Rich52

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Re: F6F Hellcat
« Reply #169 on: February 01, 2012, 08:10:37 AM »
I think its a premier CV aircraft. Its scores suffer due to its use as a bomb truck most of the time. I know it drives me nuts to see CVs come close to bases with ords and shore batterys up so I do a lot of high risk stuff with the Hellcat. But in a furball it can hold its own. No matter what your rear view is like its a bad idea to fly a straight line for long in a furball. I do best flying it like a P-38 instead of like a Spit. or other turn fighter.
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Offline bozon

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Re: F6F Hellcat
« Reply #170 on: February 01, 2012, 08:17:38 AM »
In the game we are unafraid to fly at 60mph full flaps and full power not because of the flight model, but because of the non-flight model. HTC is doing a great job of simulating the flight conditions, but when the plane exceeds the normal envelope and turns into an odd-shaped object being hurled through the air, then the models are not that good (but they are very difficult to simulate). I am talking about what happens when you deep stall the plane, fly tail forward, side forward, or spinning like a dreidel. In the game, producing such conditions is difficult and recovery is easy and instantaneous, while in real life they were a much bigger threat.

If anyone remembers the old mosquito flat spins, this is probably more like real life, or at least closer to descriptions of departure from normal flight conditions. Stalling the old mosquito with nose high and full power on, meant at least 3000 feet for recovery if you were good and quick on response, or a carousel trip all the way to the ground if you were less good. Slow speed turning and in particular high speed snap stalls were really dangerous. With the F4U on the other hand, flying full power full flaps and pulling the stick all the way back is safer then rolling in a pile of cotton. In almost all AH planes, flying straight up, full power on, till you start a tail slide while maintaining full power is completely safe and recovery is instant.
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Offline Rob52240

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Re: F6F Hellcat
« Reply #171 on: February 02, 2012, 09:39:44 PM »
Not my first choice, but it's a tough plane.

Nile Kinnick flew it after winning the heisman trophy and as an Iowan, that means something to me. 
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Offline xJUGGOx

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Re: F6F Hellcat
« Reply #172 on: February 03, 2012, 04:02:23 PM »
Not my first choice, but it's a tough plane.

Nile Kinnick flew it after winning the heisman trophy and as an Iowan, that means something to me. 

I would of went with it was the first fighter plane to carry a 4,000lb bomb payload. 

j/k  :joystick:
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Offline Mathman

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Re: F6F Hellcat
« Reply #173 on: February 05, 2012, 12:54:07 PM »
Nobody flies the Hellcat because it is a POS deathtrap that should never have been made, both in real-life and in Aces High.


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Offline xJUGGOx

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Re: F6F Hellcat
« Reply #174 on: February 05, 2012, 01:35:07 PM »
Nobody flies the Hellcat because it is a POS deathtrap that should never have been made, both in real-life and in Aces High.


This drive-by post brought to you by the ghosts of AH past

If I am not mistaken I thought the hellcat had one of the highest if not the highest kill ratios for allied aircraft for WW II.
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Offline caldera

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Re: F6F Hellcat
« Reply #175 on: February 05, 2012, 01:37:32 PM »
Sounds like Mathman needs some quality time with his flash cards.
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Offline xJUGGOx

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Re: F6F Hellcat
« Reply #176 on: February 05, 2012, 01:45:11 PM »
HERE is a link, this is via my cellphone.

http://en.m.wikipedia.org/wiki/Grumman_F6F_Hellcat
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Offline The Fugitive

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Re: F6F Hellcat
« Reply #177 on: February 05, 2012, 02:17:11 PM »
If I am not mistaken I thought the hellcat had one of the highest if not the highest kill ratios for allied aircraft for WW II.

Mathman is or was (as he most likely has lost most of his skills  :P ) one the best ever in the F6. My guess is his post was a bit sarcastic.

Offline Oldman731

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Re: F6F Hellcat
« Reply #178 on: February 05, 2012, 05:07:02 PM »
Mathman is or was (as he most likely has lost most of his skills  :P ) one the best ever in the F6. My guess is his post was a bit sarcastic.


Was just thinking that some people need a clue rake.

Yo Mathman!

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Offline MAINER

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Re: F6F Hellcat
« Reply #179 on: February 05, 2012, 06:22:08 PM »
If I am not mistaken I thought the hellcat had one of the highest if not the highest kill ratios for allied aircraft for WW II.

Yes It had a 19:1 kill/death ratio which makes it the highest.
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