Author Topic: WWI needs to be a "Game" room!!!  (Read 867 times)

Offline JustWill

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WWI needs to be a "Game" room!!!
« on: January 11, 2012, 02:56:34 PM »
I am new to AH, and if this repeats a former request, apologies.
I love flying in the WW1 Arena, but it is just a dueling arena with laser accurate "archie" over the bases.  Vulching not tolerated?  Fine by me.  The aircraft are all fun and interesting, as well as accurate enough.  What the WW1 arena lacks is any "game play."  So, being new, and knowing I will probably be ignored, I will put forth the following idea.
1: Add one bomber, Gotha or otherwise.  These bombers were horribly inaccurate, requiring the pilot basically use a downforward view from the F3 position and guess, learning along the way when and where to drop bombs.
2: Add a German two-seater.  This merely to increase the count of planes from 5 to 6.  Add the light bomb load capability.
3: Reduce the handling of the F2b, which carried two men, and was therefore 200lbs or so heavier than the rest of the fighters fielded, and add the light bomb capability.  There is a flying full-scale replica of the F2b at present and the pilot has noted that all must have "beaufighter legs" reffering to the massive amount of rudder effort needed to manuever the plane through even basic maneuvers.  While called a fighter, it was a two seat scout, rather than a one seat scout, and all planes of WW1 were called Scouts.  No one ever thought of them as effective weapons of war, except those gifted with insight towards the future of airpower.
4: Add a drivable truck, like the one in the hanger, which can carry troops and line supplies.
5: (and the reason for the above)  Like the towns in WW2 maps, place one town for each side on the map, between their respective airfields.  Bombable, with AA, and a Motorpool area, but not Capturable.  Like the Factories in WW2 arena's, create six "mobile fronts"  Rook vs Bish, Rook vs Knights, Knights vs Bishops, Knights vs Rooks, Bishops vs Knights, Bishops vs Rooks.  The trenchline graphics which are stagnant and unmanned in the present map become 6 seperate manned trenchs with AI AA positions and infantry units in them.  These shoot at low flying enemy planes with MG and AA cannon (though not as accurate as base archie, please).  They are targets of bombing and strafing raids, and when sufficiently damaged, they shift to the rear position (like Factories) closer to their own airfields and town.  They can be "resupplied" by players with trucks of troops from the Town behind the airfields, or by AI convoys of trucks.
These additions create a WW1 game.  Now, the three sides have to attack the fronts, reduce the troops, knock out archie, and force the enemies front to "retreat"  This pushes the enemy front closer to you and makes flying missions more treacherous.  The side pushed back must concentrate efforts to push the enemy back to the middle of the three sided battleground before they can begin to push at either enemy again.  Supplies must be driven to the damaged front, and troops, to reinforce the battle front, fighters must support bombers and scouts, as this occurs.  The overall additions, which appear simply remodling of existing game mechanics to me, would give a tactical and strategic purpose to the WW1 game it presently lacks, and would add to the attraction of flying here.  At the end of any set time, or should any side hold both other fronts pushed back for a set number of days, the War ends and restarts afresh.
   The map itself need never change.  The hard reality of "The Great War" was one of valiant stagnation or small gains hailed as major victories while the major powers involved impaled themselves politically and socially upon the pikes of their pride.  France lost so many men in the war, that they had few adult males to face the new threat in 1940, in spite of the French women husband-hunting in so many nations that they built the reputation of the Loose French Woman by themselves, and the punative Versaille Treaty which ended WW1, was described by the US Ambassador as "Virtually Guarenteeing there shall be another War soon."  Prophetic words, indeed.
I see these changes as adding the "flavor" of WW1 to the Game Room set aside for us Rag-Wing pilots.  I see these changes as giving those of us who fly Rag-wings equal gaming experience with those who fly other rooms.  I am JustWill of the ClaimJumpers, in the LateWar Arena, but would spend fully half my flying time in a WW1 room depicted above - a room with some "objectives" to my flying the dangerous skies.
Thankyou for your time.
JustWill.

Offline B4Buster

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Re: WWI needs to be a "Game" room!!!
« Reply #1 on: January 11, 2012, 03:13:03 PM »
heya Justwill,

most of what you have suggested has been mentioned before.

Welcome to the game!  :salute
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Offline JustWill

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Re: WWI needs to be a "Game" room!!!
« Reply #2 on: January 11, 2012, 03:18:12 PM »
I will add the following for consideration:
The Dutch Hanriot HD-1 was flown both by the Dutch and the Russians during WW1 and was noted for its "Magnificent Manueverability" being par with the Camel but lacking the firepower of the latter.
The Ansaldo Ballila was the Italian plane flown against the German and Austrian forces.  This plane featured engines from the Ferrari Brothers, a new firm in Italy.  A good friend of the Ferrari's flew the Ansaldo during the war and his plane was personalized with a Yellow shield with a black stallion rampant.  When he was killed, the Ferrari's took his planes symbol as the Icon of what would become one of the most famous Car Companies in the world.
Either of these planes could be added to "round out" the international flavor of the "Great War."
Thankyou
JustWill.

Offline Butcher

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Re: WWI needs to be a "Game" room!!!
« Reply #3 on: January 11, 2012, 03:18:54 PM »
heya Justwill,

most of what you have suggested has been mentioned before.

Welcome to the game!  :salute

I agree, welcome and I hope you enjoy your time playing Aces High! :D
JG 52

Offline B-17

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Re: WWI needs to be a "Game" room!!!
« Reply #4 on: January 11, 2012, 03:35:18 PM »
Welcome to the addiction, would you like fries with that? :D

By the way... since when was there ackack over WWI fields?

Offline JustWill

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Re: WWI needs to be a "Game" room!!!
« Reply #5 on: January 11, 2012, 03:37:57 PM »
heya Justwill,

most of what you have suggested has been mentioned before.

Welcome to the game!  :salute


My disclaimer of "new and mentioned before" has come in handy then.  I thank all for the welcome, and I am enjoying AH very much, in spite of my lack of skill at E-fighting the heavier planes.  I am a turn and burn pilot, and seem stuck in that mode of flying.  Boom and Zoom leave me, at best, out of ammo, low on fuel,  and having only irritated my opponents.  :joystick:
I have managed to gain a reputation as a bomber gunner not to be ignored, so will take that as my only claim to fame thus far.

Offline B-17

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Re: WWI needs to be a "Game" room!!!
« Reply #6 on: January 11, 2012, 03:38:39 PM »

My disclaimer of "new and mentioned before" has come in handy then.  I thank all for the welcome, and I am enjoying AH very much, in spite of my lack of skill at E-fighting the heavier planes.  I am a turn and burn pilot, and seem stuck in that mode of flying.  Boom and Zoom leave me, at best, out of ammo, low on fuel,  and having only irritated my opponents.  :joystick:
I have managed to gain a reputation as a bomber gunner not to be ignored, so will take that as my only claim to fame thus far.

Join the club, will :lol

Offline JustWill

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Re: WWI needs to be a "Game" room!!!
« Reply #7 on: January 11, 2012, 03:41:30 PM »
Welcome to the addiction, would you like fries with that? :D

By the way... since when was there ackack over WWI fields?

The "AckAck" over WW1 trenches, called "archie" back then, was predominantly single machine guns on taller tripods allowing a gunner to shoot high over his head, and light cannons which fired the "puffy" we now experience in the WW1 arena.  These cannon and new "fused rounds" were all they had, and as ineffective as bombing then.  I am not suggesting "man-able" ground guns in any case.

Offline Shuffler

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Re: WWI needs to be a "Game" room!!!
« Reply #8 on: January 11, 2012, 03:46:38 PM »
Nothing on WWI till WWII (the bread n butter of AH) is filled in.
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Offline B-17

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Re: WWI needs to be a "Game" room!!!
« Reply #9 on: January 11, 2012, 03:56:04 PM »
The "AckAck" over WW1 trenches, called "archie" back then, was predominantly single machine guns on taller tripods allowing a gunner to shoot high over his head, and light cannons which fired the "puffy" we now experience in the WW1 arena.  These cannon and new "fused rounds" were all they had, and as ineffective as bombing then.  I am not suggesting "man-able" ground guns in any case.
I know what it was called, I just didn't know AH had it...

Offline JustWill

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Re: WWI needs to be a "Game" room!!!
« Reply #10 on: January 11, 2012, 04:33:44 PM »
I know what it was called, I just didn't know AH had it...

Oh!  Yea, fly the WW1 room and take your plane over any enemy base.  If you fly near you will get puffy, and if you fire on any enemy base, you get blown out of the sky instantly, period, dead on accurate stuff that prevents enemy vulching exists in the WW1 arena.

Offline JustWill

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Re: WWI needs to be a "Game" room!!!
« Reply #11 on: January 11, 2012, 04:52:36 PM »
Addendum:  The fronts would move together of course putting the enemy closer to any given foe's town and aerodromes.
The server space required can be found by trashing the MidWar WW2 room, simply split WW2 into early and late, since niether the EW or MW draw any attention or much more than the WW1 does.
The bread and butter of AH is WW2, granted, but the popularity of WW1 is growing, not waning, while WW2 has many competitors out there.   WW1 has only one competitor, the Rise of Flight.  Closet fans of WW1 are out there, with the old Red Baron game and all its various modifications.  These people could become paying members in AH if we live up to the claim of providing the "Intensity of WW1 and WW2 air combat."  Thus far, there is no Intensity to the WW1 side, my idea's, proposed by others before me, could bring some intensity promised.  I joined AH for the WW1 room, in addition to the WW2 room.  Nothing of Korean era has ever taken off, inspite of its scattered vehement fans.
My propostion is to make as simple a change as possible, as few changes as possible, yet bring out the intensity promised in the home page of AH, in the WW1 room.  To give us Ragwingers something to do, or give a purpose to what we do, with as little effort and server space as possible.
JustWill

Offline USAF2010

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Re: WWI needs to be a "Game" room!!!
« Reply #12 on: January 11, 2012, 09:07:44 PM »
Personally would prefer to see a Korea Arena  :joystick:
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