I am sure that this subject has come up many times in the past, but what the heck, lets talk about it again! When attacking bases in AH, I believe the game could be improved by increasing the down time of a hangar which has been destroyed. I would like to point out a couple of things which might be of benefit to us all. The present 15 minute down time limits the capture of a base to 2 types of attacks, i.e., a massive bombing attack followed up immediately with hvy fighter strikes, or a sneak and grab with 3 or 4 players. I think it would help the game to be able to put a little more strategy into the game by increasing the down time to 20 minutes! It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture. AS it stands now, to attack a large airfield with say 9 bombers, (3 players), at best you can only hit 9 of the 13 critical targets at the large field, which means the bombers have to go out for 3 minutes or so and come back and kill the remaining 4 targets which have to go down. This doesn't include the ords, barracks or radar, or town, which must go "down" before a white flag can be displayed. This narrows down the attack window by 6 minutes, with 9 minutes left before the first hangars were destroyed. To expand this "down" time to 20 minutes would expand the attack time to 14 minutes, which would give the attacking force plenty of time to deack the base, attack and deack the town for capture. Then you could look at the "battle map" (arena map) and plot out how to win the war. As it stands now, which ever country has the most players, usually wins. Not all of time, but most of the time. The defending country or any country for that matter could also look at the map and decide where there weak points were and deploy their forces accordling. I certainly don't have all the answers, but maybe you guys that have been in here a long time, could shed some suggestions on how to improve a already great, great game!!!