It seems like the writers of FPS campaigns have no idea what they're doing. There is no plot, just one endless firefight. I don't mean to poo-poo explosions and melee, but the lack of real character development is astounding. Though I don't want an RPG (not my thing) a good set of characters whose personalities and development influence the outcome of the story would maintain a sense of continuity and order to the chaos that dominates the market.
For instance, a great option would be to have a careless EOD who constantly lands the squad in hot water by just covering roadside bombs with sand and saying that they were removed. Perhaps an over zealous pilot who cluster bombs an entire block to remove a single barricade. How about a dirtbag officer whose no-holds-barred attitude toward the enemy leads to the death of an informant who could have provide vital information. Perhaps a friend back home who sends post cards to the squad that make them homesick, leading into a mutiny plot twist.
Just sitting here I came up with several exciting ideas, but no, all we get is an endless fireball. It's frustrating because such scenes are entirely scripted, requiring no game design, just beautiful cinematics.
Has anyone else here thought this way?
-Penguin