Author Topic: Beating the 12 hour horse  (Read 4114 times)

Offline grizz441

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Re: Beating the 12 hour horse
« Reply #45 on: January 17, 2012, 02:05:20 PM »
Hmm not a bad idea if it could be implemented.

Idk why it couldn't be.  Can you program to check which side has the least # of players at any given time? Yes.  Can you see what Country the player requesting a country change is? Yes.  Do you know how long he has been on that Country?  Yes.  Based on those conditions, the system can check to see if he is allowed to switch sides yet.

Offline bustr

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Re: Beating the 12 hour horse
« Reply #46 on: January 17, 2012, 02:39:22 PM »
Some of this is the problem with chess piece loyalty and it's influence on the general fun health of the game over time.

Human nature is to create communities and be loyal to that community. Individual players will stay with a country becasue they have freinds who stay with that country. Squads are the epitome of community loyalty in a microcosm. By the nature of giving loyalty to the squad the matter of the chess peice will more often be the prefernce of the squad leadership. Squad leaders will stay loyal to either freinds in a chess peice or feel a stronger affliation to a given chess peice.

To cut the usualy muppet misdirection off at this point. The muppets are loyal to a phlosophy of gaining as much personal enjoyment as possible at the rest of the player communities expense by shooting them down in the most humilliating ways possible. Thats why if they were the only players granted it, changing sides at will like in the DA would have no detrimental effect to game play. As semp pointed out though, they are more loyal to the current good fight they are in than the PR canard foisted onto the community that they care about balancing sides.

With 12 hour side changing, lazy human nature is exploited for the health of the community. It becomes habit for a base number to simply stay loyal to a chess peice than try to hop sides. The odds are that base number will be on during peak hours with something fun to do and forget about side changing. With infrequent side changing the personal atitiudes to those who are perceived to break the loyalty are deminished and the toxic environment of all three chess peices across ch200/Forums is kept to an acceptable level. Even in a game, suspicion as in real life eventualy becomes toxic to the cohesion of a community and begins to tear apart the basis for having fun together.

Then in the arenas and here in the forum that toxic atitiude as it has in the past will be on display feeding itself. And there will be gleefull help by those addicted to humiliating the thin skined even if their complaints are accurate and justified obsrvations to the truth of the growing toxicity screwing the community. Any of you players who have been around at least 10 years have seen this toxicity repeat itself along with purposefull help from the addicted.

Complicate choice isn't it? The health of the community or your short term desires. Which choice do you think Hitech will make? When you can answer that poll then come back to this one.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Slash27

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Re: Beating the 12 hour horse
« Reply #47 on: January 17, 2012, 03:01:57 PM »


To cut the usualy muppet misdirection off at this point. The muppets are loyal to a phlosophy of gaining as much personal enjoyment as possible at the rest of the player communities expense by shooting them down in the most humilliating ways possible.

:rofl

Offline VonMessa

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Re: Beating the 12 hour horse
« Reply #48 on: January 17, 2012, 03:14:04 PM »
:rofl

Next, on Geraldo, Secrets behind the Muppet Mythos  :aok
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Offline Ardy123

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Re: Beating the 12 hour horse
« Reply #49 on: January 17, 2012, 04:08:18 PM »
Next, on Geraldo, Secrets behind the Muppet Mythos  :aok

ahh Bustr you give us too much credit.

I'm still waiting for the release of "The Interpretation of Muppets" or " The Mego and the Mid". As for the toxic section, most squads are loyal to their squad, and that is as far as it goes. Is it toxic to regularly play pick-up games of soccer at the park, sometimes with/sometimes against your friends? Are you no longer friends because you played against them?

Maybe some just take it too seriously...



Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
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Offline AWwrgwy

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Re: Beating the 12 hour horse
« Reply #50 on: January 17, 2012, 04:17:54 PM »


POLL IT!


No limit

1 hour

3 hours

6 hours

12 hours





JUGgler



3 hours



wrongway
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"THAT"S PAINT!!"

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Offline bustr

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Re: Beating the 12 hour horse
« Reply #51 on: January 17, 2012, 05:17:12 PM »
This post attempting to force and coerce Hitech to concede the time limit via community preassure is a preaty good measurment of how seriously the OP and his supporters take this game as a source for their short term feel good fix. The attempt at adjusting the social dynamic of this game against the choice of the owner demonstrates a lack of long term consideration to the owners experience. This is not a group of people being laid back in response to the direction of this environment's out come in the face of past meldowns.

From experience, this group enjoyed the past toxic community meltdowns for the higher feel good fixes that resulted. Even if the results for the overall community were toxic to it's future. Conan comes to mind in this respect:

"To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"

It's easier for you guys to find another game if this one blows up than it is for Hitech to stabalise the community from poor choice driven meltdowns.

The innocent "Moi!!" factor is getting a bit old from you guys after all these years. Kinda like old lady's of the night in bad makeup on the side of the road swearing they are still 16.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ardy123

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Re: Beating the 12 hour horse
« Reply #52 on: January 17, 2012, 05:31:35 PM »
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
etc...
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Offline SlapShot

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Re: Beating the 12 hour horse
« Reply #53 on: January 17, 2012, 05:41:46 PM »
AS soon as folks start jumping ship for win the war perkies.

Why do people insist on perpetuating this myth .. you CAN NOT collect "Win the Warz" perks switching to the winning side just before the win. You have to be part of the winning country for a 12 hour time period to collect the perks.

So for all those people who freak out thinking that the switch time should not be changed thinking that those that switch will get perks ... relax ... they will get nada, but will most likely enjoy a HUGE ENY spanking.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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Re: Beating the 12 hour horse
« Reply #54 on: January 17, 2012, 05:43:34 PM »
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
6)SlapShot
etc...
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline guncrasher

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Re: Beating the 12 hour horse
« Reply #55 on: January 17, 2012, 08:36:52 PM »
ahh Bustr you give us too much credit.

I'm still waiting for the release of "The Interpretation of Muppets" or " The Mego and the Mid". As for the toxic section, most squads are loyal to their squad, and that is as far as it goes. Is it toxic to regularly play pick-up games of soccer at the park, sometimes with/sometimes against your friends? Are you no longer friends because you played against them?

Maybe some just take it too seriously...





what do you mean "we" the muppets didnt you quit and formed your own squad? the drunken church ladies?  never mind that reminds me of what somebody did to one of our wings.


semp
you dont want me to ho, dont point your plane at me.

Offline Ardy123

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Re: Beating the 12 hour horse
« Reply #56 on: January 18, 2012, 03:29:45 AM »
what do you mean "we" the muppets didnt you quit and formed your own squad? the drunken church ladies?  never mind that reminds me of what somebody did to one of our wings.

When I quit the pigs no wings were disbanded. The third wing disbanded when the CO of that wing left, which was not me. And no, everyone in the DCL is in the muppets.

 
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Offline VonMessa

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Re: Beating the 12 hour horse
« Reply #57 on: January 18, 2012, 07:00:05 AM »
Again, Bustr,
Many posted in here who were not in the muppets but who also wanted the side switch time to be reduced...

1)Snailman
2)Shuffler
3)Redbull
4)CorkyJr
5)Snuggie
etc...

So...

I'm just an etc, now?

 :cry
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We are all here because we are not all there.

Offline Changeup

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Re: Beating the 12 hour horse
« Reply #58 on: January 18, 2012, 10:00:30 AM »
This post attempting to force and coerce Hitech to concede the time limit via community preassure is a preaty good measurment of how seriously the OP and his supporters take this game as a source for their short term feel good fix. The attempt at adjusting the social dynamic of this game against the choice of the owner demonstrates a lack of long term consideration to the owners experience. This is not a group of people being laid back in response to the direction of this environment's out come in the face of past meldowns.


The owner has always done a very fair job of listening to input from the community that has made sense...at least in my experience here.   Remember Bustr, the owner has changed the time frames on numerous occasions and from what comments I've seen, he doesn't appear to be someone that is forced or coerced to do a thing.  If i were him and i read that, I wouldnt feel lke that was a compliment.  Knowing that fact, as I'm quite certain you do, makes your commentary sound biased in self interest because I'm almost certain that you don't know the owner well enough to cite his personal and/or business choices or how he may have arrived at those decisions.

As its been noted already, several veterans would like the change made for the simple reason that it enables the possibility of numerically-stable gameplay.  Your disagreement with that leaves me to believe your motivation isn't about the lack of affect it would have on generating even play, but enabling the continuation of un-impeded hoarding/base rolling.

If that is not the case, please state what your motivation actually is and I will gladly stand corrected...



"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Megalodon

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Re: Beating the 12 hour horse
« Reply #59 on: January 18, 2012, 10:10:31 AM »
I think it should be 1 month before you can switch, first of every month then ya stay there.


^^^^^^^^^ THIS
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520