Author Topic: mines  (Read 2157 times)

Offline davidwales

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mines
« on: January 16, 2012, 06:42:04 PM »
i bet no one has ever thought of mines before pt boats could drop mines of around ports at 1 perk per mine and m3 s could do same around bases if a tiger goes over it by accident the mine layer gets the perks for the tigers kill also same for cv  :cool:

Offline EskimoJoe

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Re: mines
« Reply #1 on: January 16, 2012, 06:46:25 PM »
Please contain all your ideas within one post.

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Offline davidwales

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Re: mines
« Reply #2 on: January 16, 2012, 06:48:49 PM »
they are random ideas im thinking how to make the game better they are all different and unique  :x

Offline grumpy37

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Re: mines
« Reply #3 on: January 16, 2012, 07:00:18 PM »
he wants to be the next plutonium member and try to entertain us along the way....
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Offline davidwales

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Re: mines
« Reply #4 on: January 16, 2012, 07:03:05 PM »
that will be along time from now  :old:but its a good idea i thought !!!

Offline dunnrite

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Re: mines
« Reply #5 on: January 16, 2012, 07:04:56 PM »
i have a wish please utilize the use of punctuation it helps to know when a sentence or thought is finished





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Offline B-17

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Re: mines
« Reply #6 on: January 16, 2012, 07:11:37 PM »
i have a wish please utilize the use of punctuation it helps to know when a sentence or thought is finished





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:rofl

Personally, I wouldn't mind mines... I would prefer landmines though... Where would sea-mines be used?

Offline MAINER

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Re: mines
« Reply #7 on: January 16, 2012, 07:38:49 PM »
i bet no one has ever thought of mines before pt boats could drop mines of around ports at 1 perk per mine and m3 s could do same around bases if a tiger goes over it by accident the mine layer gets the perks for the tigers kill also same for cv  :cool:

Many people have thought of this before. At the rate you are posting you will the next plutonium member by 8:00 tomorrow.
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Offline Butcher

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Re: mines
« Reply #8 on: January 16, 2012, 07:54:42 PM »
that will be along time from now  :old:but its a good idea i thought !!!

Good idea in theory, but hardly employed in Aces High.
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Offline MK-84

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Re: mines
« Reply #9 on: January 16, 2012, 08:44:28 PM »
Mines are a stupid idea.  Who wants to drive their GV around only to hit what would essentially be an invisible object that kills them.

Offline Rino

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Re: mines
« Reply #10 on: January 16, 2012, 09:30:31 PM »
     Man am I glad that someone has come to the Wishlist to show us what we are missing!  :x  After all, it's not like any of
these ideas has been posted before.  Well....maybe they have, but it's way too hard to check before posting another thread.  :neener:
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Offline thndregg

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Re: mines
« Reply #11 on: January 16, 2012, 09:34:54 PM »
Where would sea-mines be used?

Do you really require an answer for that?  :huh :D
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Offline MK-84

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Re: mines
« Reply #12 on: January 16, 2012, 09:37:24 PM »
:rofl

Personally, I wouldn't mind mines... I would prefer landmines though... Where would sea-mines be used?

I cant believe you just asked that :rofl :rofl

Offline Delirium

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Re: mines
« Reply #13 on: January 16, 2012, 09:39:16 PM »
If you can sea the mines, they can't be that dangerous.   :devil
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Offline titanic3

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Re: mines
« Reply #14 on: January 16, 2012, 09:48:19 PM »
Give something else for the jeep to do. Have the mines be clearly visible but still capable of knocking out a tank. Turn mines into traps/funnels and you can make it a lot hard for an attacking force.

Be nice to have, but it's waaaaay down there on the to do list.


  the game is concentrated on combat, not on shaking the screen.

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