There's been an ongoing discussion for years over the looks of AH compared to other flight sims. IMO HTC has done a good work during all of these 10+ years I've been flying. Certainly the terrains and planes look much better today than in 2001

There's one thing though that has been bugging and disturbing my immersion during all these years, and that is the illogical placing of terrain tiles. There still are farms on vertical steeps and mountain tops etc. From what I've seen AH has equally good terrain tiles compared to other sims. The main difference is, how landscapes are built. For example, a new flight sim shows alpine airfields surrounded by snow capped mountain tops looking like a Swiss postcard, but the fields, woods and village houses are par to AH.
What I'm asking for is, would it be difficult to have a basic code which automatically would place fields and meadows on flat or almost level surfaces, woods on hillsides angled 30 - 60 deg and rock on steeps. Maybe even snowy rock on highest tops. Just as there's always water on the 0 level.
After such basic automation, if necessary, a strategic placing of copses for hiding purposes near spawn points could be desirable. I'm not asking for landscaping a whole terrain by hand, that would be too tedious for our insignificant $14.95's.