Author Topic: Why the Icon Range Change for GV's?  (Read 10876 times)

Offline Karnak

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Re: Why the Icon Range Change for GV's?
« Reply #30 on: January 18, 2012, 01:11:05 PM »
My only concern with it is that the guy I am fighting will be able to see his friendly Wirbelwind 6000 yards away and lead me to it as a way to shake me from his tail when I can only see the Wirbelwind 600 yards away, well within its envelope.

My request would be to reduce the icon range on friendly GVs to the same as the new shorter ranges on hostile GVs.
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Offline Rondar

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Re: Why the Icon Range Change for GV's?
« Reply #31 on: January 18, 2012, 01:33:46 PM »
My only concern with it is that the guy I am fighting will be able to see his friendly Wirbelwind 6000 yards away and lead me to it as a way to shake me from his tail when I can only see the Wirbelwind 600 yards away, well within its envelope.

My request would be to reduce the icon range on friendly GVs to the same as the new shorter ranges on hostile GVs.

 :rofl :rofl :rofl :O :O  Lmao its kinda nice to see some pilot whines now.
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Offline Tank-Ace

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Re: Why the Icon Range Change for GV's?
« Reply #32 on: January 18, 2012, 03:41:59 PM »
I don't get why the pilots whine all that much either. If someone is running and seems hell-bent on dragging you in a certian direction..... you can bet theres probably a wirb waiting. Not hard.

If you can't see the GV icons without entering wirb range..... ask friendly tanks to mark with smoke. Again, not hard.



But what I like best is that it requires the ord-carriers to rely on someone else (even if just a bit) for a change. Bombers were always saying "well bring air cover, bring flackers". Now we can say "well bring a storch, bring fighters to protect the storch".
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline pd37

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Re: Why the Icon Range Change for GV's?
« Reply #33 on: January 18, 2012, 06:44:39 PM »
good points made for sure. I would only add the "whats good for the goose is good for the gander" shorten the range in which the GV's get a green or red Icon for incoming aircraft. It was just as hard to ident Aircraft at 300knts as it was for aircraft to ident gv's. just throwing it out there.

I just plan on bombing everything... I like the co-ordinated fun between Aircraft and gv's. I hope someone likes to fly the storch to mark targets. I probably won't.

As for Bomb damage, well the tank may have been intact but the crew was mush after a 100lbs landed close.. Just sayin

<S> and happy huntin' guys(and gals)

Offline phatzo

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Re: Why the Icon Range Change for GV's?
« Reply #34 on: January 18, 2012, 07:12:25 PM »



But what I like best is that it requires the ord-carriers to rely on someone else (even if just a bit) for a change. Bombers were always saying "well bring air cover, bring flackers". Now we can say "well bring a storch, bring fighters to protect the storch".
So you're telling the aircraft guys to work togeather, just like the aircraft guys have been telling the GVers to do for years.  :rofl Problem is, most aircraft guys work well togeather anyway. Most of us don't need an Icon to see GVs, they stand out like a sore thumb on the terain. I dont bomb GV's unless they are in or approaching a friendly base, no biggie for me, just don't think that this change is going to stop you getting bombed. Every time HTC does something to appease the GV crowd, it just brings out the bomb****s in force. Best to stay quiet and drive your little tank.
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Offline Karnak

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Re: Why the Icon Range Change for GV's?
« Reply #35 on: January 18, 2012, 10:03:15 PM »
:rofl :rofl :rofl :O :O  Lmao its kinda nice to see some pilot whines now.
I don't get why the pilots whine all that much either. If someone is running and seems hell-bent on dragging you in a certian direction..... you can bet theres probably a wirb waiting. Not hard.

If you can't see the GV icons without entering wirb range..... ask friendly tanks to mark with smoke. Again, not hard.



But what I like best is that it requires the ord-carriers to rely on someone else (even if just a bit) for a change. Bombers were always saying "well bring air cover, bring flackers". Now we can say "well bring a storch, bring fighters to protect the storch".
It is attitudes like yours that make me want to go on a GV bombing spree.  I don't mess with tanks, I have even flown top cover for them, but they insist that it is perfectly fine for them to ruin an air-to-air fight by either shooting me down when I am not engaging them or by providing a safe haven for my opponent.

What is wrong with the idea that Hans would not be able to see a friendly Wirbelwind 6000 yards away any easier than Thomas could see the hostile Wirbelwind 6000 yards away?

You wanted aircraft out of the GV game?  You got it.  Now don't be hypocrites and support helping keep GVs out of the aircraft game.
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Offline Rondar

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Re: Why the Icon Range Change for GV's?
« Reply #36 on: January 18, 2012, 11:13:27 PM »
It is attitudes like yours that make me want to go on a GV bombing spree.  I don't mess with tanks, I have even flown top cover for them, but they insist that it is perfectly fine for them to ruin an air-to-air fight by either shooting me down when I am not engaging them or by providing a safe haven for my opponent.

What is wrong with the idea that Hans would not be able to see a friendly Wirbelwind 6000 yards away any easier than Thomas could see the hostile Wirbelwind 6000 yards away?

You wanted aircraft out of the GV game?  You got it.  Now don't be hypocrites and support helping keep GVs out of the aircraft game.

I dont know if they did or not, but an aircraft in the air and on the same side as his gv counterpart, may have had radio contact as a possibility.  BTW my post was not directed at you personally, it was just there.  To my knowledge we have not met in the game anywhere.  <S> and no hard feelings on my part at all.
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Offline Tank-Ace

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Re: Why the Icon Range Change for GV's?
« Reply #37 on: January 19, 2012, 12:20:02 AM »
I agree about the friendly icon thing Karnak, at least that it should be reduced even if not as much as enemy icons.

I was just observing that all the bomb-twits are constantly saying we need to work together, when they could do things autonomously. Now the shoe is simply being measured for the other foot, its not even being put on yet, and whines are starting to come out. I just think its funny.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Raphael

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Re: Why the Icon Range Change for GV's?
« Reply #38 on: January 19, 2012, 05:19:09 AM »
Great change indeed  :aok

what could make it even cooler was to add kill shot for bombs  :rofl
« Last Edit: January 19, 2012, 05:26:13 AM by Raphael »
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Offline Raphael

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Re: Why the Icon Range Change for GV's?
« Reply #39 on: January 19, 2012, 05:20:23 AM »
The new range still won't protect you from the IL2 Dweebs.

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Offline LCADolby

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Re: Why the Icon Range Change for GV's?
« Reply #40 on: January 19, 2012, 08:46:22 AM »
Best to stay quiet and drive your little tank.
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:aok :rofl  :lol :aok :rofl

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Offline Oldman731

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Re: Why the Icon Range Change for GV's?
« Reply #41 on: January 19, 2012, 09:26:00 AM »
but an aircraft in the air and on the same side as his gv counterpart, may have had radio contact as a possibility. 


Almost certainly not in WWII.  Some US FACs toward the end, but (so far as I can tell) never anything like what people are suggesting here.

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Offline Raphael

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Offline SmokinLoon

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Re: Why the Icon Range Change for GV's?
« Reply #43 on: January 19, 2012, 10:20:10 AM »
What is wrong with the idea that Hans would not be able to see a friendly Wirbelwind 6000 yards away any easier than Thomas could see the hostile Wirbelwind 6000 yards away?
You wanted aircraft out of the GV game?  You got it.  Now don't be hypocrites and support helping keep GVs out of the aircraft game.

Because icons help make up for some of the missing realism that cant really be modeled.  If you're flying over an area of operations for whatever reason (air cover, escort, direct ground support, etc), you are going to know where your friendlies before you see them simply because of radio communications.  The ground forces are going to be marking their positions, etc, or the aircraft pilot is going to know close to where the units are before ever being able to see them.

Chalk it up to one of those things that are outside the realm if game play that really cant be dealt with.

Also, the "aircraft out of the ground game" is hardly going to be the result.  It is going to be more difficult to spot them, sure.  You'll just have to scan the ground with your own eyes and spot the gv before the icon, AND you will have to use markers on the ground for reference points for once you extend out, turn, and head back in for the dive.  It isnt the end of the world.  Dropping ordnance on gv's has always been far too easy simply because it was far too easy to spot them. Also, I understand the concern about wirbles and ostys having a slightly more advantage now, but in the big picture the success rates are not going to change much. 
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Offline Raphael

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Re: Why the Icon Range Change for GV's?
« Reply #44 on: January 19, 2012, 10:30:28 AM »
 Smoking, why not model the position knolegde on friendly air/ground via player interaction? what about having one section of the clipboard where you have a more specific sectorial map? where your friendlies can mark their ground positions and you know via comunication and interaction. also make a local text instead of just the text for same base, makr it range so people with no microfone can interact aswell. I would like to see that, a more dynamic gameplay with full interaction as a model for information exchange.
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