Phatzo, you misunderstand. He's saying "no fair, GV's are there just to be bombed, since they took the strats away". I'm saying they're not, which is 100% correct.
And as to its being 'stupid', I just have to say that you bomb twits have it easy, and I mean REAL easy, compared to real life in WWII. If you get icons, the ability to use bombers out of their intended role, multiple bombers to control so you can screw up twice and still keep flying, no restrictions on what you do, then quit whining about the icon range being slightly reduced (and it is SLIGHTLY reduced).
But I do agree with AWwrgwy, that we shouldn't remove icons COMPLETLY since we can't see nearly as well in the game as we can in real life. But I still think that the ~1200yds is still pretty generous, I would say 1000yds is a good balance.
pd37, your bombs are more effective when they miss than they were in real life. HTC seems (based on in-game observations) to have given the bombs a set damage value, that decreases as the blast expands outward, untill it disipates to zero. Bombs either do damage to all targets (again, this is based off in-game observations) regardless of if they're armored or not, or penetrate any thickness of armor. They also seem to have given GV's a set damage threshold, which, upon being reached, kills them.
This means that a miss can still kill a tank because it happened to be within the radius of the blast where the damage done by the bomb is equal to or greater than the tank's damage threshold, even if a miss at that range in reall life wouldn't have destroyed a tank.