Author Topic: Pros and Cons on the 12 Hour Horse  (Read 7681 times)

Offline PFactorDave

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Re: Pros and Cons on the 12 Hour Horse
« Reply #105 on: January 20, 2012, 04:19:25 PM »
Semp,
Can you post a video of people suddenly changing sides to get 'perk points' from a potential war win?

I'm pretty darn sure this happens.  I remember a few occaisions in my early Rolling Thunder days, when we were a base rolling squad, when the war would be nearly won and the Bishop numbers would spike up enormously.  Almost always had to take the last base or two with 190A8s because ENY would kick in so hard right at the end.  Heck, I thought you would get the perks if you did that for quite awhile.  I never switched because RT used to only fly Bishop.  I believe that there are still quite a few newer guys who don't know about the 12 hour rule.

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Offline Wiley

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Re: Pros and Cons on the 12 Hour Horse
« Reply #106 on: January 20, 2012, 04:25:33 PM »
I'm pretty darn sure this happens.  I remember a few occaisions in my early Rolling Thunder days, when we were a base rolling squad, when the war would be nearly won and the Bishop numbers would spike up enormously.  Almost always had to take the last base or two with 190A8s because ENY would kick in so hard right at the end.  Heck, I thought you would get the perks if you did that for quite awhile.  I never switched because RT used to only fly Bishop.  I believe that there are still quite a few newer guys who don't know about the 12 hour rule.

I think it would be a good idea if when the system announces the war win, if you switched sides too late to get perks, it sent a message along the lines of:

SYSTEM: Country has won the war.  Map will change in 5 minutes.
You did not get win the war perks because you only switched sides x hours ago, and need to have been on the winning side for y hours.

Wiley.
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Offline Guppy35

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Re: Pros and Cons on the 12 Hour Horse
« Reply #107 on: January 20, 2012, 04:29:35 PM »
Are people really that worried about perk points?   What a sad comment on their silly little lives if so :)
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Offline Ardy123

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Re: Pros and Cons on the 12 Hour Horse
« Reply #108 on: January 20, 2012, 04:33:02 PM »
I think it would be a good idea if when the system announces the war win, if you switched sides too late to get perks, it sent a message along the lines of:

SYSTEM: Country has won the war.  Map will change in 5 minutes.
You did not get win the war perks because you only switched sides x hours ago, and need to have been on the winning side for y hours.

Wiley.

what if the perk cost of witching to the winning side increased as the winning side got closer to wining, up to the point where the cost was the same as the gain from the war win.
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Offline Wiley

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Re: Pros and Cons on the 12 Hour Horse
« Reply #109 on: January 20, 2012, 04:50:28 PM »
Are people really that worried about perk points?   What a sad comment on their silly little lives if so :)

Unless I'm missing something.  Fairly regularly it seems to me if a win can be seen from a little ways off, the winning side seems to balloon in numbers.

what if the perk cost of witching to the winning side increased as the winning side got closer to wining, up to the point where the cost was the same as the gain from the war win.

All I'm saying is, that's already how it works now.  If you qualify, it comes up with 'You've been awarded perks.'  If you don't, you don't get that message, or perks.  I'm just saying it would be nice to add this message so they would know that their switch didn't get them win the war perks, and might stop the switching when one country gets on a roll.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline SPKmes

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Re: Pros and Cons on the 12 Hour Horse
« Reply #110 on: January 20, 2012, 05:19:24 PM »
I think people did/do swap for that reason (war win perks) but I do believe you needed to be on the winning side for a minimum of 12 hrs to receive perks.
In my opinion this 12 hour switch rule doesn't stop spies/hordes/etc etc...I feel it actually endorses them and you are finding more and more guys that used to be found in other areas of game play joining the band wagon and getting sucked into it .... often you would find the muppets and few other squads and a lot of individuals would all converge on the low number/out numbered side (sometimes you may have more numbers but two fronts are full on attack causing less due to having to split between forces) ... now I find that I don't fly with the same guys as often as I did and find them loitering around with the group because they don't want to change and can't find another place to fight .... it seems gone are the days that you can fly to a base by yourself and have 1-2 uppers to have a fight with who are likeminded and there for a good dance (it happens but with way less frequency) now you will get 1-2 then all of a sudden 5-6-7 all biting and scratching to get that scalp...also if you do (like me) up from such a base thinking this con is here to get away from the (what I consider) sad play 8 times out of 10 they don't want an even match up...all they want is an easy kill or two and never let you get even alt or E .... Now before you go on about that's what the DA I say Meh .... I learn't due to this style of play....every body seems so focused and starved of kills and notoriety that they will do anything to get it

Don't get me wrong...there are still those guys out there that are for the fight and the team..let's not leave that out ... but they are becoming far and few between and it is a little sad .... new gamer style... gratification because we want and need it ...not deserve it...

Well that's my little bleat....hope it can be deciphered and understood for what it is.... I know those that can make sense of it know what I am saying  :D 
« Last Edit: January 20, 2012, 05:22:00 PM by SPKmes »

Offline JUGgler

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Re: Pros and Cons on the 12 Hour Horse
« Reply #111 on: January 20, 2012, 05:29:03 PM »

EDIT: After 4 pages Jug was never in my intention to troll but if thats how it fell my bad.  :D


Umm, your troll was on the 1st page! 


just saying


 :salute



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Offline guncrasher

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Re: Pros and Cons on the 12 Hour Horse
« Reply #112 on: January 20, 2012, 05:36:53 PM »
individuals.......

had NOTHING to do with the Muppets.


just because.............ehh you know what it hurts my brain thinking down to your level......piss off  :aok
 

just pointing out that you guys are just like the rest of us, "individuals and human" like you say.  and it doesnt hurt your brain, you live for this crap.  you guys love arguing in the bb, along with intimidating people, bulling....



Before BabyBone had a tantrum because he wanted all the attention, we were 'debating'/'Joking' with semp and the likes about 12 hour time change. So, back to that...

Semp,
Can you post a video of people suddenly changing sides to get 'perk points' from a potential war win?

What about charging perks to join the most numbered side?

Would that quell the concerns?

and yes, you are correct, I was only telling a 1/2 truth... you are a picker and a vulcher  :D

bunnies sure I'll post one as soon as you post the following videos that you promised:

-"I cant find a fight so I must switch countries video"
-"12 hour limit is ruining my life so I must quit aces high forever (or 'till the weekend)"
-"I only switch to help the low side"
-"I quit the muppets and formed my own squad"  part 1
-"If I kiss and make up will I be a muppet or a drunken church lady?" part 2

and my favorite:

-"everybody picks except for me and my monkey (a parody of "everybody has something to hide except for me and my monkey")"

semp
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Offline ink

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Re: Pros and Cons on the 12 Hour Horse
« Reply #113 on: January 20, 2012, 05:43:00 PM »
just pointing out that you guys are just like the rest of us, "individuals and human" like you say.  and it doesnt hurt your brain, you live for this crap.  you guys love arguing in the bb, along with intimidating people, bulling....


.......

you obviously have me mistaken for someone else........I do not troll threads..... if there is a topic I am interested in I reply, yes I will goof off here and there but sorry I do not come here to start trouble.

I used to intimidate/enforce in the real world.....I have no interest with that here.   :aok

Offline caldera

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Re: Pros and Cons on the 12 Hour Horse
« Reply #114 on: January 20, 2012, 05:47:36 PM »
Unless I'm missing something.  Fairly regularly it seems to me if a win can be seen from a little ways off, the winning side seems to balloon in numbers.

Are you certain it is not the losing side's players logging off for being steamrolled?
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Offline Ardy123

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Re: Pros and Cons on the 12 Hour Horse
« Reply #115 on: January 20, 2012, 05:52:07 PM »
Rhetorical questions, but I'll response none-the-less

-"I cant find a fight so I must switch countries video" -Sure will do as soon as I start playing again
-"12 hour limit is ruining my life so I must quit aces high forever (or 'till the weekend)" -Ruining my life? no AH is not capable of doing that
-"I only switch to help the low side" -not sure how I post this, you want a video of every time I have played for the last 3+ years?

No one is bulling you, judging by the tone of your response, it sure looks like you want it to start.

EDIT: I posted some suggestions, you posted emotional dribble... try responding to the suggestions or suggest your own ideas. The other members are able to.
« Last Edit: January 20, 2012, 05:54:47 PM by Ardy123 »
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Offline Wiley

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Re: Pros and Cons on the 12 Hour Horse
« Reply #116 on: January 20, 2012, 06:00:02 PM »
Are you certain it is not the losing side's players logging off for being steamrolled?

boobs....


Er... When I've noticed it the winning side's absolute numbers had gone up from when I'd previously looked.  Possibly coincidental timing but I'd doubt it.

Wiley.


...boobs.
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Offline Ardy123

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Re: Pros and Cons on the 12 Hour Horse
« Reply #117 on: January 20, 2012, 06:01:44 PM »
boobs....


Er... When I've noticed it the winning side's absolute numbers had gone up from when I'd previously looked.  Possibly coincidental timing but I'd doubt it.

Wiley.


...boobs.

ok what about the various proposed suggestions, charging perks for changing to the high numbers side, etc...
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Offline crazyivan

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Re: Pros and Cons on the 12 Hour Horse
« Reply #118 on: January 20, 2012, 06:07:49 PM »
Semp,
Can you post a video of people suddenly changing sides to get 'perk points' from a potential war win?

What about charging perks to join the most numbered side?

Well afew months back on Midano, hate that map. I witnessed some Vguys changing sides one asking on range if he would get perks for the win. So yes Ardy, it happens.

I wouldn't care if they charged perks to pile on the winz war team. But you already have to be on the winz war team for over an hour. To get said perks, to the dismay  of the Vturkey.

We play a game/cartoon simulation so someone will always find a way to game it. Whether it's changing sides to change course of carriers, or seeing a mission, changing, and then upping a 262 from an adjacent field to intercept it. I would like to see the change rule come down to a fair amount of time like 3-4 hrs. thank you.
And to that SEMP, guy.Stop trying to steal my killz turd. :devil
« Last Edit: January 20, 2012, 06:17:10 PM by crazyivan »
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Offline Wiley

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Re: Pros and Cons on the 12 Hour Horse
« Reply #119 on: January 20, 2012, 06:09:17 PM »
ok what about the various proposed suggestions, charging perks for changing to the high numbers side, etc...

...Why perks?  All that does is allow the more skilled to switch at will and leave the vast majority out in the cold.

My opinion on it is simple.  2 hour switch limit, that's a reasonable compromise between ability to fly with squaddies/find the fight you want and paranoia about spies.  It doesn't need to be any more complex than that.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11