Author Topic: Mute checkbox  (Read 961 times)

Offline TnDep

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Mute checkbox
« on: January 21, 2012, 07:33:05 PM »
When you pull up the radio to be able to hit a checkbox under either channel or range for mute.  If you checked them both, both channels would be muted, if you just checked range ( you would hear no range vox ).  So many annoying people these days, would be a great addition. 

Discuss...
~XO Top Gun~ Retired
When you think you know it all, someone almost always proves you wrong.  Always strive to be better then who you are as a person, a believer, a husband, a father, and a friend.  May peace be in your life and God Bless - TnDep

Offline Butcher

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Re: Mute checkbox
« Reply #1 on: January 21, 2012, 07:53:54 PM »
+1

Tankers would much prefer this option, nothing sucks more then trying to listen for enemy tanks, and a dozen people are talking on range.
JG 52

Offline AWwrgwy

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Re: Mute checkbox
« Reply #2 on: January 21, 2012, 07:57:36 PM »
+1

Tankers would much prefer this option, nothing sucks more then trying to listen for enemy tanks, and a dozen people are talking on range.


Someone sitting right next to you with their engine running while they bounce off trees sucks more.

 :cry

 :aok


wrongway
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Offline Butcher

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Re: Mute checkbox
« Reply #3 on: January 21, 2012, 07:58:43 PM »
Someone sitting right next to you with their engine running while they bounce off trees sucks more.

 :cry

 :aok
wrongway

LOL you mean bounce off trees while rolling down hills? :D gee I wonder who you are talking about!
JG 52

Offline PuppetZ

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Re: Mute checkbox
« Reply #4 on: January 21, 2012, 08:29:56 PM »
I agree with the OP. Sometimes it may take 10-15 seconds for comms to get through when alot of people are on range. You could either allow us to mute range or prioritize tuned channel over range. Many times what your squad say will be more relevant to your situation than the chatter of random friendlies.
LCDR. Frank 'PuppetZ' Perreault, Squadron intelligence officer

VF-17 Jolly Rogers
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Offline AKP

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Re: Mute checkbox
« Reply #5 on: January 21, 2012, 10:11:32 PM »
 :pray  Please... oh please...  :aok

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Offline guncrasher

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Re: Mute checkbox
« Reply #6 on: January 21, 2012, 10:25:44 PM »
seems reasonable and has been asked many times.


semp
you dont want me to ho, dont point your plane at me.

Offline Chilli

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Re: Mute checkbox
« Reply #7 on: January 22, 2012, 11:15:27 PM »
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications. 

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.

Offline TnDep

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Re: Mute checkbox
« Reply #8 on: January 22, 2012, 11:25:48 PM »
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications. 

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.

Either way just as long as you can completely turn it off.   I like this idea as well although if in flight it would be quicker under the radio.
~XO Top Gun~ Retired
When you think you know it all, someone almost always proves you wrong.  Always strive to be better then who you are as a person, a believer, a husband, a father, and a friend.  May peace be in your life and God Bless - TnDep

Offline GNucks

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Re: Mute checkbox
« Reply #9 on: January 22, 2012, 11:49:35 PM »
Another way to achieve the same, would be to give them volume sliders under game sounds.  One could turn the range volume lower, or completely off.  I would prefer a lower volume, this way it could be balanced against the annoyance and neccessity of range communications.  

It would kinda suck if a guy was not able to warn a friendly that he was hiding troops, and to please change course to avoid unwanted attention (one example) because others were chewing the fat, or carrying conversation unsuited for speaker play on a family computer.

That wouldn't solve the problem of not being able to hear one person over another.

If you ever notice, nobody's voice is ever played over somebody else's. You can't interrupt someone on VOX. All transmissions are recorded in their entirety and then sent to the other players on channel. On the receiving end all the transmissions "wait in line" in the order they were received and play one after the other. In a busy environment a bunch of rowdy chatters can literally clog up the comms. A buddy can give you a check call and you might not hear it until 10 seconds after you've already been shot down. It can get so bad that you might hear a transmission that's several minutes old, or they can back up so far as to crash the program. I've never experienced the last two scenarios myself, thank God.

If we could have a hot-key to de-tune range when things things get too hectic the squads that depend on good communications would be much happier. We can't have every player in the came learn brevity and syntax and exercise better voice-comm discipline, but we can't turn them off either. Unless you want to ".mute twerp1 .mute twerp2 .mute twerp3 etc." in the middle of dogfight. Have a purple M or something in the top left of the screen when Range is muted like the red R that's up there when you're recording.

Most squads, or at least every squad that I've met, have given up on VOX and have their own private Vent and TS servers (including my squad), and I think that's telling. Now let's give the players that don't have the resources (or know how) to run their own servers the same capabilities (or close to it) as those who do. Maybe in these times some players will decide to save some money and let their servers go if VOX's most agonizing moments can be stopped with a simple button press.

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Offline colmbo

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Re: Mute checkbox
« Reply #10 on: January 23, 2012, 07:30:34 AM »
+ Many

While built in voice comms is a big plus for Aces High, it is also one of it's biggest minuses.
Columbo

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Offline AKP

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Re: Mute checkbox
« Reply #11 on: January 23, 2012, 07:45:05 AM »
Unless you want to ".mute twerp1 .mute twerp2 .mute twerp3 etc." in the middle of dogfight.

Had to do this last night in the middle of a tank fight.  Not a lot of fun when you cant hear the tanks coming at you just on the other side of a ridge because people are cluttering range vox with war stories.  

It's right up there with someone pulling up next to you, leaving their tank engine running and sitting there.

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Offline thndregg

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Re: Mute checkbox
« Reply #12 on: January 23, 2012, 08:23:02 AM »
I'm a p!ss poor tanker, but I agree with this. Mute the vox. If someone needs to communicate with you, range/country/squad text is always there.
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Offline VonMessa

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Re: Mute checkbox
« Reply #13 on: January 23, 2012, 08:33:51 AM »
I like this idea  :aok
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Offline BowHTR

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Re: Mute checkbox
« Reply #14 on: January 23, 2012, 09:05:51 AM »
+1!!!! :aok
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