Author Topic: Beyond DX9  (Read 2126 times)

Offline Penguin

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Beyond DX9
« on: January 21, 2012, 11:20:25 PM »
It seems that Skuzzy has stated that DX9 is the farthest that HTC would dare to tread for fear of losing XP customers.  While this concern is valid, there is another solution.  There could be multiple versions of AH2; the only difference being client-side DX10 and DX11 for some, and ported DX9 rendering for others.  All other elements would remain the same, and each version would send and receive the same packets to and from the server.  The only difference is that those with higher capabilities would be able to use them, with little to no cost to XP users.  Therefore, everyone would profit from better rendering or just regular updates, and the arenas would remain intact.

-Penguin

Offline EskimoJoe

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Re: Beyond DX9
« Reply #1 on: January 21, 2012, 11:40:09 PM »
Not worth the effort.
Put a +1 on your geekness atribute  :aok

Offline PFactorDave

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Re: Beyond DX9
« Reply #2 on: January 21, 2012, 11:42:17 PM »
HTC will make the jump when they think that it is a good business move...  Whenever that happens to be...

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Offline guncrasher

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Re: Beyond DX9
« Reply #3 on: January 22, 2012, 12:29:19 AM »
It seems that Skuzzy has stated that DX9 is the farthest that HTC would dare to tread for fear of losing XP customers.  While this concern is valid, there is another solution.  There could be multiple versions of AH2; the only difference being client-side DX10 and DX11 for some, and ported DX9 rendering for others.  All other elements would remain the same, and each version would send and receive the same packets to and from the server.  The only difference is that those with higher capabilities would be able to use them, with little to no cost to XP users.  Therefore, everyone would profit from better rendering or just regular updates, and the arenas would remain intact.

-Penguin

would it make a difference between dx9 and dx11? what is your opinion on it?  what could the game improve?


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Offline james

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Re: Beyond DX9
« Reply #4 on: January 22, 2012, 12:47:36 AM »
It seems that Skuzzy has stated that DX9 is the farthest that HTC would dare to tread for fear of losing XP customers.  While this concern is valid, there is another solution.  There could be multiple versions of AH2; the only difference being client-side DX10 and DX11 for some, and ported DX9 rendering for others.  All other elements would remain the same, and each version would send and receive the same packets to and from the server.  The only difference is that those with higher capabilities would be able to use them, with little to no cost to XP users.  Therefore, everyone would profit from better rendering or just regular updates, and the arenas would remain intact.

-Penguin

Are you throwing bait here?  :huh
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Offline Bino

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Re: Beyond DX9
« Reply #5 on: January 22, 2012, 06:02:04 AM »
It seems that Skuzzy has stated that DX9 is the farthest that HTC would dare to tread for fear of losing XP customers...

According to Microsoft, the "Extended Support End Date" for XP is April 08, 2014.



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Offline TwinBoom

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Re: Beyond DX9
« Reply #6 on: January 22, 2012, 07:47:48 AM »
It seems that Skuzzy has stated that DX9 is the farthest that HTC would dare to tread for fear of losing XP customers.  While this concern is valid, there is another solution.  There could be multiple versions of AH2; the only difference being client-side DX10 and DX11 for some, and ported DX9 rendering for others.  All other elements would remain the same, and each version would send and receive the same packets to and from the server.  The only difference is that those with higher capabilities would be able to use them, with little to no cost to XP users.  Therefore, everyone would profit from better rendering or just regular updates, and the arenas would remain intact.

-Penguin

Penguin its easy just cut checks for everyone on xp and then we can all switch
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Offline RTHolmes

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Re: Beyond DX9
« Reply #7 on: January 22, 2012, 07:54:35 AM »
isnt DX10 backwards compatible? ie. if the system doesnt support DX10 it just uses the equivalent DX9 library? :headscratch:
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Offline 715

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Re: Beyond DX9
« Reply #8 on: January 22, 2012, 01:08:29 PM »
Penguin its easy just cut checks for everyone on xp and then we can all switch

And not just $ for Win7 but also for replacements for all my old software that wouldn't be compatible with Win7 ;)

No one has yet enumerated what we'd gain by going to DX11.  I'd be interested to know.

Offline guncrasher

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Re: Beyond DX9
« Reply #9 on: January 22, 2012, 02:07:26 PM »
And not just $ for Win7 but also for replacements for all my old software that wouldn't be compatible with Win7 ;)

No one has yet enumerated what we'd gain by going to DX11.  I'd be interested to know.

wong skuzzy mentioned what the gain would be with dx11, not sure about the exact words as he was replaying to another of penguin's we need dx11 threads.  gain would be almost nothing.  just penguin doesnt want to mention it.  by the way did you notice that wop is being released using dx9?  or at least that is what is said in the youtube videos.


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Offline Infidelz

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Re: Beyond DX9
« Reply #10 on: January 22, 2012, 04:28:33 PM »
Gain is +2.

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Offline Ack-Ack

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Re: Beyond DX9
« Reply #11 on: January 22, 2012, 06:40:43 PM »
wong skuzzy mentioned what the gain would be with dx11, not sure about the exact words as he was replaying to another of penguin's we need dx11 threads.  gain would be almost nothing. 


semp

Depends on how DX 11 is implemented.

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Offline james

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Re: Beyond DX9
« Reply #12 on: January 22, 2012, 07:25:12 PM »
Would it make the game use all 4 cores of a newer computer? Would it make the headrest of the p51 and other planes look round instead of box shaped?
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Offline Penguin

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Re: Beyond DX9
« Reply #13 on: January 22, 2012, 07:26:17 PM »
wong skuzzy mentioned what the gain would be with dx11, not sure about the exact words as he was replaying to another of penguin's we need dx11 threads.  gain would be almost nothing.  just penguin doesnt want to mention it.  by the way did you notice that wop is being released using dx9?  or at least that is what is said in the youtube videos.


semp

Your spelling is so poor that I can't understand what you are saying.  I've never posted a DX9 thread before, so this thread wouldn't be "another one".  Mention what, exactly?  The gain would be having a higher quality front-end engine for later OS's.  You've also ignored -completely ignored, mind you- the fact that multiple versions would be released.

-Penguin

Offline curry1

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Re: Beyond DX9
« Reply #14 on: January 22, 2012, 07:30:12 PM »
Your spelling is so poor that I can't understand what you are saying.  I've never posted a DX9 thread before, so this thread wouldn't be "another one".  Mention what, exactly?  The gain would be having a higher quality front-end engine for later OS's.  You've also ignored -completely ignored, mind you- the fact that multiple versions would be released.

-Penguin

Lol I no rite?  SO easy to coad.
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