Author Topic: Version 2.27 Patch 0  (Read 16798 times)

Offline Shuffler

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Re: Version 2.27 Patch 0
« Reply #30 on: January 25, 2012, 04:39:53 PM »
OMG a Vally Tech for sure.
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Offline RedBull1

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Re: Version 2.27 Patch 0
« Reply #31 on: January 25, 2012, 04:42:14 PM »
Ok so I normally download anything at nearly 600 Kb/s ... why is 2.27 downloading at 30 Kb/s ???  :bhead  :furious :mad:
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline titanic3

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Re: Version 2.27 Patch 0
« Reply #32 on: January 25, 2012, 04:44:28 PM »
Ok so I normally download anything at nearly 600 Kb/s ... why is 2.27 downloading at 30 Kb/s ???  :bhead  :furious :mad:

Other people are downloading at the same time. Try the alternate mirror.

And holy hell, I just restarted my PC because I wanted to see if I couldn't run the game fully maxed (I could before but with 10-20 FPS), the moment I clicked 8192 shadows, the whole game stopped (I had 4 kills  :cry), the PC froze, then it restarted. Must have overloaded my GPU or something.  :uhoh All is back to normal though. I won't be doing that again.  :bolt:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline MarineUS

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Re: Version 2.27 Patch 0
« Reply #33 on: January 25, 2012, 04:45:03 PM »
"Added 88mm flak at all bases.  The AA round of the 88 uses a variable fuze to set the distance at which the round detonates.  The distance is displayed on the left side of the screen and uses the tank sight range keys (c and v) to change the distance.  The mouse wheel can also be used for fine adjustment if it is not mapped to anything else.  It can also switch to AP rounds for use against tanks."

Best part  :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil :devil
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline Butcher

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Re: Version 2.27 Patch 0
« Reply #34 on: January 25, 2012, 04:54:40 PM »
Yes,..oops.

:furious Oops is right! I've been sucking up to Hitech all day hoping for Me410 and this is what I get? :furious
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Offline Pigslilspaz

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Re: Version 2.27 Patch 0
« Reply #35 on: January 25, 2012, 05:06:57 PM »
Quote
Planes below radar alt have their icon distance cut in half.

Being stopped on the ground cuts your icon distance in half.  This works for planes and vehicles. 

Question, does that mean a plane on the runway/ground (except carrier) has their icon reduced to 1/4? Do the effects stack?

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Offline JOACH1M

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Re: Version 2.27 Patch 0
« Reply #36 on: January 25, 2012, 05:07:36 PM »
Other people are downloading at the same time. Try the alternate mirror.

And holy hell, I just restarted my PC because I wanted to see if I couldn't run the game fully maxed (I could before but with 10-20 FPS), the moment I clicked 8192 shadows, the whole game stopped (I had 4 kills  :cry), the PC froze, then it restarted. Must have overloaded my GPU or something.  :uhoh All is back to normal though. I won't be doing that again.  :bolt:
:rofl should have used the beta!  :aok
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Offline M0nkey_Man

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Re: Version 2.27 Patch 0
« Reply #37 on: January 25, 2012, 05:13:35 PM »
88 is going to need some practice
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Offline Nutzoid

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Re: Version 2.27 Patch 0
« Reply #38 on: January 25, 2012, 05:14:46 PM »
Sun shining through hills fix.  Excellent!

Icon changes across the board are going to make for some interesting gameplay...  In particular:

Planes below radar alt have their icon distance cut in half.
Being stopped on the ground cuts your icon distance in half.  This works for planes and vehicles.  

Goon hunting is going to be different.

Curious to see how things develop in practice.

Re:410-  Er... guys, you do realize they said 'next open vehicle slot' right?  They didn't say 'next update' or 'this is the next vehicle we will release'.

Wiley.

RE: ER......you do realize the ME 410 is a plane, right?
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Offline Butcher

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Re: Version 2.27 Patch 0
« Reply #39 on: January 25, 2012, 05:15:49 PM »
RE: ER......you do realize the ME 410 is a plane, right?

The Me410 is a plane?!?!?!?! I thought it was a train all this time. :furious
JG 52

Offline GNucks

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Re: Version 2.27 Patch 0
« Reply #40 on: January 25, 2012, 05:17:19 PM »
Still haven't heard anybody complain about how the new icon settings will make NOE sneak attacks and running away from a fight easier. What's wrong with you guys? :headscratch:

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Offline zack1234

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Re: Version 2.27 Patch 0
« Reply #41 on: January 25, 2012, 05:17:45 PM »
Not flown Bombers for month because pc froze now it freezes with fighter  :)
There are no pies stored in this plane overnight

                          
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Offline Wiley

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Re: Version 2.27 Patch 0
« Reply #42 on: January 25, 2012, 05:20:07 PM »
RE: ER......you do realize the ME 410 is a plane, right?

Vehicle is a generic term for something you get in that transports you, but you're right, it has a more specific meaning in this context.  All I meant was they said it would be in the next open development slot, not that it would be the next one they release, or that it would be in the next update.

Still haven't heard anybody complain about how the new icon settings will make NOE sneak attacks and running away from a fight easier. What's wrong with you guys? :headscratch:

Have no fear, that'll come in a couple hours when people have had a chance to see it happen a couple times.

Wiley.
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Offline GNucks

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Re: Version 2.27 Patch 0
« Reply #43 on: January 25, 2012, 05:21:37 PM »
The game doesn't run on my calculator anymore, I guess I'm going to have to make the jump to Game Boy.

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Offline Pigslilspaz

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Re: Version 2.27 Patch 0
« Reply #44 on: January 25, 2012, 05:33:39 PM »
The game doesn't run on my calculator anymore, I guess I'm going to have to make the jump to Game Boy.

 :aok :rofl

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