Author Topic: Suggestions for Storch  (Read 2071 times)

Offline coombz

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Re: Suggestions for Storch
« Reply #15 on: January 26, 2012, 02:28:56 PM »
Yup.  The next two or three guys got me were equally as skilled, apparently.   :salute

On that, there was not even a ping...it was tower. lol

must be your bad connection dd  :(  :cry
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Offline flatiron1

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Re: Suggestions for Storch
« Reply #16 on: January 26, 2012, 03:44:44 PM »
the storch has a dirty secret. :noid

Offline Daddkev

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Re: Suggestions for Storch
« Reply #17 on: January 26, 2012, 03:49:41 PM »
 :banana: :banana: FireBombs! :rock :rock :rock :rock
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Offline Baumer

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Re: Suggestions for Storch
« Reply #18 on: January 26, 2012, 04:18:11 PM »
Here's a few Ideas I had for the Storch. The first two ideas are really the critical ones, the others will take more time and data to see if they are necessary.

  • Storch icons should be the same range as GV icons, making them harder to spot for fighters and such
  • Storch base warning range should be tied to GV not bomber distance, this way supporting Storchs don't flash an enemy base near a GV battle
  • Maybe look at bullet dispersion of the pintle guns on tanks, Storch should and does go down easy, but I've been killed at 800+ yards several times
  • Maybe look at forcing tracers turned on for all machine guns on tanks

 :salute
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Offline Klam

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Re: Suggestions for Storch
« Reply #19 on: January 26, 2012, 04:22:02 PM »
Had a blast in TT last night.
Took a break from the furball and manned an 88 flack gun for a while to watch the Storch-fest.
I thought the many plumes of orange made the place look quite pretty.
Didn't notice how long the smoke bombs remain active but with so many, the whole place was fazed with the stuff.
It made the new Sun look amazing through orange tinted 88flack sights.

After a near 2hr download (I know I should have gone a different route), it was well worth the wait.

HTC :salute
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Offline pd37

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Re: Suggestions for Storch
« Reply #20 on: January 26, 2012, 05:26:09 PM »
thinking Klingon cloaking device for the stork!

Offline Zeagle

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Re: Suggestions for Storch
« Reply #21 on: January 27, 2012, 07:18:50 AM »
+150 for the black cat
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Offline dirtdart

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Re: Suggestions for Storch
« Reply #22 on: January 27, 2012, 07:44:15 AM »
must be your bad connection dd  :(  :cry

If I had a heart beat that looked like my net stats, I would be in the ER.   :cry

I blame HTC for the fact that my ISP is awful.  It is all HTCs fault that I get hit three seconds after guys fly by me, end up in the tower before I spawn in a GV, and lose packets (bullets).  <-------- Extreme sarcasm.

Remember, Viperius and I have the same stats and he is in switzerland...lol. 
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Offline Rob52240

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Re: Suggestions for Storch
« Reply #23 on: January 27, 2012, 07:46:40 AM »
I bet the storch is awesome @ TT.

On maps where TT is inaccessable from the air, maybe restricting flaks/m16s would make it more fun.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Gemini

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Re: Suggestions for Storch
« Reply #24 on: January 27, 2012, 10:38:34 AM »
If I had a heart beat that looked like my net stats, I would be in the ER.   :cry

I blame HTC for the fact that my ISP is awful.  It is all HTCs fault that I get hit three seconds after guys fly by me, end up in the tower before I spawn in a GV, and lose packets (bullets).  <-------- Extreme sarcasm.

Remember, Viperius and I have the same stats and he is in switzerland...lol. 

tell me about it

Offline grumpy37

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Re: Suggestions for Storch
« Reply #25 on: January 27, 2012, 10:59:27 AM »
dont forget it can be upped even if all hangers are down.  Its like the redheaded stepchild of AH, it has its own rules which are different from any other craft in the game.
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Offline FLS

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Re: Suggestions for Storch
« Reply #26 on: January 27, 2012, 11:30:17 AM »
dont forget it can be upped even if all hangers are down.  Its like the redheaded stepchild of AH, it has its own rules which are different from any other craft in the game.

Give it a rest already. You posted it in the bug forum. You could have skipped all the sturm and drang. You made your point several times.  You're upset. We get it. Get over it. Move on.

Offline The Fugitive

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Re: Suggestions for Storch
« Reply #27 on: January 27, 2012, 11:47:04 AM »
But life is about the game!!!   :rolleyes:

Offline grumpy37

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Re: Suggestions for Storch
« Reply #28 on: January 27, 2012, 11:58:17 AM »
Give it a rest already. You posted it in the bug forum. You could have skipped all the sturm and drang. You made your point several times.  You're upset. We get it. Get over it. Move on.

got your attention obviously,  point made.


I honestly dont think the storch available with all hangers down is a bug, I do think that HTC may not have thought players would exploit this ability the way it has been.  They give some of their customers way to much credit.....
« Last Edit: January 27, 2012, 12:00:28 PM by grumpy37 »
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Offline FLS

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Re: Suggestions for Storch
« Reply #29 on: January 27, 2012, 12:06:23 PM »
It's been ONE DAY since a NEW TYPE of aircraft was introduced and you posted the same complaint in how many forums? Did you get enough attention yet?