Author Topic: high frequency radio ability  (Read 2544 times)

Offline davidwales

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high frequency radio ability
« on: January 26, 2012, 12:52:55 PM »
do you think it possible if we could have hfr tranmissions on country , to warn players who are not in range , and direct the radio waves to a particular base for example , say for example a player has just taken off , and he is in a comprimising position , ie trying to use his/hers controls or guns to warn off attacking aircraft and a mission , flys over him , and he is attacked on all fronts , would it not be a good thing to radio to the base in which the mission is heading , to get a scramble up , with hands free , rather than trying to type and opperate the guns and fly aircraft etc  :salute

Offline AWwrgwy

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Re: high frequency radio ability
« Reply #1 on: January 26, 2012, 12:54:54 PM »
Ch. 2 -->  Country Channel -- > The Green one.

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Offline 4Prop

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Re: high frequency radio ability
« Reply #2 on: January 26, 2012, 12:57:18 PM »
prime example showing you that he is yet to fly the game

Offline davidwales

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Re: high frequency radio ability
« Reply #3 on: January 26, 2012, 12:59:48 PM »
you cant direct radio waves to country though can you only type , ive never heard anyone radio in only room , range , or chanell :headscratch:

Offline davidwales

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Re: high frequency radio ability
« Reply #4 on: January 26, 2012, 01:00:47 PM »
so you can talk to the entire contry through your headset dot ?????

Offline ImADot

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Re: high frequency radio ability
« Reply #5 on: January 26, 2012, 01:01:15 PM »
You guys need reading comprehension.  The OP is asking for HANDS FREE radio - you know, like a special country vox channel.

I say, NOPE. Bad enough you can't squelch range vox to drown out the play-by-play of how much some dude drank last night. Having squeekers flood a country-wide vox channel would be much much worse than the current range vox.
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Offline 4Prop

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Re: high frequency radio ability
« Reply #6 on: January 26, 2012, 01:02:51 PM »
that would cause waay to much radio clutter and information would be lagged. if theres 20 people talking for 4 seconds at one time, it would take at least 30 seconds before something is relayed and by then its to late.

theres reasons stuff is how it is in the game. if you want all these dumb ideas I suggest you make your own game. until then stop asking for things like nooks and flying wings

Offline dirtdart

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Re: high frequency radio ability
« Reply #7 on: January 26, 2012, 01:04:04 PM »
there is 101.
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Offline davidwales

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Re: high frequency radio ability
« Reply #8 on: January 26, 2012, 01:05:29 PM »
but what if you could direct the waves to the bases you have just left , im sure fm travells straight rather in a radius  :headscratch:

Offline 4Prop

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Re: high frequency radio ability
« Reply #9 on: January 26, 2012, 01:07:21 PM »
then get a bunch of people in vox groups to relay messages.

Offline davidwales

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Re: high frequency radio ability
« Reply #10 on: January 26, 2012, 01:08:05 PM »
it was only a suggestion , i can understand you would get clutter , but what if we could have voice to text then , that would work , voice recognisation . :salute

Offline Raphael

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Re: high frequency radio ability
« Reply #11 on: January 26, 2012, 01:09:43 PM »
. . .
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Offline 4Prop

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Re: high frequency radio ability
« Reply #12 on: January 26, 2012, 01:12:28 PM »
it was only a suggestion

... you've seen how all your other ones have went. why dont you just stop

Offline davidwales

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Re: high frequency radio ability
« Reply #13 on: January 26, 2012, 01:16:20 PM »
are you refearing to my ideas , most off them have generated great interest , i cant wait till i get back on the game , then you wont have anything to wine about  :salute

Offline Raphael

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Re: high frequency radio ability
« Reply #14 on: January 26, 2012, 01:17:38 PM »
I'm not a big fan of wine  :frown:


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