Author Topic: enginers  (Read 1457 times)

Offline surfinn

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enginers
« on: January 28, 2012, 01:05:48 PM »
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)
« Last Edit: January 28, 2012, 01:09:22 PM by surfinn »

Offline wil3ur

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Re: enginers
« Reply #1 on: January 28, 2012, 01:07:57 PM »
I actually think this would be a pretty neat idea on some of the larger maps.  That Australia New Guinea map would be one that would really benefit from something like this.  Too few Carriers, and too far to fly for most fights would be negated by something like this.

A very interesting thought.

+1   :aok
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Offline Karnak

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Re: enginers
« Reply #2 on: January 28, 2012, 01:46:33 PM »
It could be a fun idea, but I don't think limiting it to early war aircraft would be a good thing.  I'd rather see it limited to single engined aircraft instead.
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Offline Butcher

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Re: enginers
« Reply #3 on: January 28, 2012, 02:24:33 PM »
If it helps promote game play I'd vote on it, great idea!  :old:
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Offline Karnak

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Re: enginers
« Reply #4 on: January 28, 2012, 02:36:33 PM »
I would also say that such bases should only be buildable in friendly territory and hangars or fuel/ammo/troop facilities destroyed at the base would be permanently gone with no respawn or resupply as an option.  These "forward bases" would not be capturable, but rather they would be destroyable.

You'd probably want to require more than three troop transports to build it too.

EDIT:

Or have it be the purpose of specialized engineering vehicles and or Me323s.  Take the existing troop transports completely out of the picture.
« Last Edit: January 28, 2012, 02:38:10 PM by Karnak »
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Offline Zeagle

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Re: enginers
« Reply #5 on: January 29, 2012, 12:08:06 PM »
 :aok
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Offline mbailey

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Re: enginers
« Reply #6 on: January 29, 2012, 12:51:13 PM »
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)

Cleaver idea :aok
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Offline TheRhino

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Re: enginers
« Reply #7 on: January 29, 2012, 03:26:53 PM »
similar to an idea I posted a while ago, however I still agree with it  :aok

+1
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Offline Volron

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Re: enginers
« Reply #8 on: January 29, 2012, 04:19:21 PM »
I like how this idea sounds.  The question is, what would the hardness of the hangers be?  I honestly do not think it should be what a permanent field is at.  Maybe 1/4 or 1/3 of what is required to take it down.  Being able to build inside enemy territory would be neat.  If you think about it, there is that risk of having to fly x amount of goons into said territory to drop.  Maybe for added zest, the goon pilots would have to get a successful landing message for the SeaBees to keep working (or to fly around for 30 minutes if that's your boat)?  So in other words, no "bomb n bail" then 30 minutes later there are 10+ temp bases all over the place.  On the ack, I'd bump it up to 3 or 4 to make up for the lack of GV's.

I would also say that such bases should only be buildable in friendly territory and hangars or fuel/ammo/troop facilities destroyed at the base would be permanently gone with no respawn or resupply as an option.  These "forward bases" would not be capturable, but rather they would be destroyable.

You'd probably want to require more than three troop transports to build it too.

EDIT:

Or have it be the purpose of specialized engineering vehicles and or Me323s.  Take the existing troop transports completely out of the picture.

I think this is the first time I seen you support the Me 323. :O  But something like this WOULD give the large transports a better SOLID role in AH.



Considering what is being brought up, would 3 323's worth of cargo be considered too much to bring a temp base online?  I would rough guess 3 C-47's = 1 Me 323.  9 C-47's (maybe fewer Ju-52's) to bring one of these temp bases online based off that guess.  While it may seem a bit harsh, having that ability to bring it up just about anywhere you please, makes up for the effort required. :aok  I can see it now, people NOE 9 C-47's to just outside an enemy HQ's flash range and start making the magic happen.  30 minutes later, the same group attacks the HQ... :devil
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Offline Rob52240

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Re: enginers
« Reply #9 on: January 29, 2012, 04:55:54 PM »
A dozer sherman could dig its own reventment.

A hedge chopper sherman would be nice to have in towns.

A flamethrower sherman would be perfect for that one guy who's always telling us what Aces High Is lacking.

A tank that can flatten downed pilots is exactly what we need for that vImposter that's always being a jerk and flying our colors.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline clerick

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Re: enginers
« Reply #10 on: January 29, 2012, 08:15:16 PM »
I can see it now... Some griefer goes and seeds a sector with 30 of these things...

Offline matt

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Re: enginers
« Reply #11 on: January 30, 2012, 01:52:36 AM »
A dozer sherman could dig its own reventment.

A hedge chopper sherman would be nice to have in towns.

A flamethrower sherman would be perfect for that one guy who's always telling us what Aces High Is lacking.

A tank that can flatten downed pilots is exactly what we need for that vImposter that's always being a jerk and flying our colors.
+1

Offline Selino631

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Re: enginers
« Reply #12 on: January 30, 2012, 01:57:59 AM »
this is a cool idea, but it'll never happen.
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Offline tmetal

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Re: enginers
« Reply #13 on: January 30, 2012, 09:54:07 AM »
I like the idea, but would ask for a few modifications.
1-Limit the number of these bases a country can have deployed at one time
2-Put a "vote to disband" feature on the temporary bases. Example - enough knight players vote to disband knight temp base #1, a text message shows up on country text channel saying "temp base 1 will shut down in 5 minutes" (this will give the players a way to combat the griefers who would set up all the temp bases waaaaaay back in friendly territory; similar to what was happening with the off map CV parking)
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline Rob52240

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Re: enginers
« Reply #14 on: January 30, 2012, 12:32:07 PM »
I thought we limited stuff like this by perking it.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.