Author Topic: Update version 2.27 Patch 2  (Read 2350 times)

Offline OOZ662

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Re: Update version 2.27 Patch 2
« Reply #30 on: February 02, 2012, 11:41:05 AM »
Maybe it might be a good idea to get some friendly GVs in the town then.
you know. That whole boots on the ground thing.

Whoa, and you're calling me dated? How long has it been since a vehicle base had a town? :D

Plus, add in the arguments that GVs can't spawn everywhere and my favorite crap point that "this is Aces HIGH!" I mean, why else would one capture a vehicle base besides to deny the enemy access to anything but furballs, right? :noid
« Last Edit: February 02, 2012, 11:42:56 AM by OOZ662 »
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline DREDIOCK

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Re: Update version 2.27 Patch 2
« Reply #31 on: February 02, 2012, 09:59:19 PM »
Whoa, and you're calling me dated? How long has it been since a vehicle base had a town? :D

Plus, add in the arguments that GVs can't spawn everywhere and my favorite crap point that "this is Aces HIGH!" I mean, why else would one capture a vehicle base besides to deny the enemy access to anything but furballs, right? :noid

Ok my bad on the VH. But your he one talking about people bailing out and hiding everywhere which led me to think towns.

You run in shoot up the map room and let troops out. Same as its always been done. Bring in n M3 and its even better to shoot all those boogiemen who are hiding everywhere
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