Author Topic: Bombs take too long to arm  (Read 1472 times)

Offline guncrasher

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Re: Bombs take too long to arm
« Reply #15 on: February 12, 2012, 03:43:14 AM »
When Dropping on GVs, ever since a few tankers complained the GV icon distance down to a small number.  It is very difficult to see them from an altitude that allows bombs to arm.

So I'm going to fight fire with fire and start complaining about this.

when was the last time you guys fought anything?


semp
you dont want me to ho, dont point your plane at me.

Offline Rob52240

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Re: Bombs take too long to arm
« Reply #16 on: February 12, 2012, 04:01:53 AM »
Why not just make a custom arena where there is absolutely no one to oppose you and you don't have to worry about someone defending?

You should start a custom forum to piss on other squads with.  You can make things up just like you do now but you'll be able to make even more ridiculously inaccurate comments.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline guncrasher

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Re: Bombs take too long to arm
« Reply #17 on: February 12, 2012, 04:44:34 AM »
You should start a custom forum to piss on other squads with.  You can make things up just like you do now but you'll be able to make even more ridiculously inaccurate comments.

didnt you guys last night switched to hitting undefended bases after we busted several of your "missions"?  and even then it took you guys about 15 or 20 guys to attack gv bases dive crashing yourselves in there while your fearless leader vdallas was hoing and running away from every fight.



semp
you dont want me to ho, dont point your plane at me.

Offline Rob52240

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Re: Bombs take too long to arm
« Reply #18 on: February 12, 2012, 05:36:53 AM »
Are any other squads held responsible for the # of defenders at their targets? :neener:

All you got is "attack undefended bases, HO, attack more undefended bases".  Pathetic.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline redcatcherb412

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Re: Bombs take too long to arm
« Reply #19 on: February 12, 2012, 10:35:21 AM »
Looking at my 'killed by',  25% of my deaths in gv's have come from above. It seems acft bombing me aren't having much problems with bombs arming.  :airplane: :old: :old: :old:
Ground Pounders ...

Offline Max

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Re: Bombs take too long to arm
« Reply #20 on: February 12, 2012, 11:18:13 AM »
HTC could provide free subscriptions and get everyone laid...

WHAT....no SCOTCH!?! :cry

Offline DREDIOCK

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Re: Bombs take too long to arm
« Reply #21 on: February 12, 2012, 11:55:43 AM »
When Dropping on GVs, ever since a few tankers complained the GV icon distance down to a small number.  It is very difficult to see them from an altitude that allows bombs to arm.

So I'm going to fight fire with fire and start complaining about this.

I've had no problem blowing them up other then the same problem I had before. Hitting them
But when I've hit them I've killed them.

You can usually see the GV before you see the icon. Just gotta know its not a friendly GV
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Offline CAV

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Re: Bombs take too long to arm
« Reply #22 on: February 12, 2012, 12:56:56 PM »


The thing that bugs me, I can see the GV from a long ways out. But I have to do a recon pass to see if it's a friend or a bad guy.

The ^%$# Flak Pz on the ground knows I am a target at 6K out..................

I think it needs to work both ways.   

He!!.......... I work at a airport, at 6K I can't tell you if a 747 has "United" markings or if it is "Airforce One".

Cav
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Offline DREDIOCK

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Re: Bombs take too long to arm
« Reply #23 on: February 12, 2012, 01:09:07 PM »

The thing that bugs me, I can see the GV from a long ways out. But I have to do a recon pass to see if it's a friend or a bad guy.

The ^%$# Flak Pz on the ground knows I am a target at 6K out..................

I think it needs to work both ways.   

He!!.......... I work at a airport, at 6K I can't tell you if a 747 has "United" markings or if it is "Airforce One".

Cav

I think the markings on a 747 are slightly more distinguishable at long range then those of a GV 1/10 the size
It shouldnt bug you. Thats how things were and are. How is it you think we end up with friendly fire incidents even today?
Death is no easy answer
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Ask those who have been before you
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It ain't pretty

Offline CAV

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Re: Bombs take too long to arm
« Reply #24 on: February 12, 2012, 05:21:23 PM »
Quote
I think the markings on a 747 are slightly more distinguishable at long range then those of a GV 1/10 the size
It shouldnt bug you. Thats how things were and are. How is it you think we end up with friendly fire incidents even today?


Where I was going with this is............

I am OK with the short GV icon range and having to ID my targets when I am flying.

What don't like is that the manned guns & Flak panzers with "Iron Sights" can still ID me as a bad guy 6K out from them.

Friendly fire incidents should be happen both ways.

Cav
"THE BATTLE Of BRITIAN" Scenario - RAF 41 Squadron

Offline crazyivan

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Re: Bombs take too long to arm
« Reply #25 on: February 12, 2012, 06:17:06 PM »
Might as well start a wish list thread asking for laser guided bombs.
Funny, I was going to comment being a vguy himself. He could just cruise missle into gvs like they do the hangars. Heaven forbid learning to dive bomb and not following your ord into the ground 2 seconds later.
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Offline Tank-Ace

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Re: Bombs take too long to arm
« Reply #26 on: February 12, 2012, 06:53:10 PM »
The thing that bugs me, I can see the GV from a long ways out. But I have to do a recon pass to see if it's a friend or a bad guy.

The ^%$# Flak Pz on the ground knows I am a target at 6K out..................

I think it needs to work both ways.   

He!!.......... I work at a airport, at 6K I can't tell you if a 747 has "United" markings or if it is "Airforce One".

Cav
On the grounds of fairness, I agree. But its less realistic than the shortened GV icons. I mean if you see an aircraft coming in from the direction of an enemy base, and hes lining up for either a bomb run or a recon pass on you..... well lets just say the odds aren't too good that a friendly saved some ords after he hit the base.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline thndregg

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Re: Bombs take too long to arm
« Reply #27 on: February 13, 2012, 07:33:26 AM »
It is very difficult to see them from an altitude that allows bombs to arm.

Hence the word "challenge."  ;)

The learning curve is steep, and that is one reason why the game is fun in it's own right. I wouldn't play it if it were too easy to win.
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Offline Shuffler

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Re: Bombs take too long to arm
« Reply #28 on: February 13, 2012, 09:30:48 AM »
I go into SAPP mode and early in my dive I release the bomb to arm then reattach it to finish guiding it to target. Simply be off the throttle when you drop it the first time then throttle as necessary to stay close and reaquire the bomb.
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Offline VonMessa

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Re: Bombs take too long to arm
« Reply #29 on: February 13, 2012, 10:23:54 AM »
I go into SAPP mode and early in my dive I release the bomb to arm then reattach it to finish guiding it to target. Simply be off the throttle when you drop it the first time then throttle as necessary to stay close and reaquire the bomb.

 :rofl
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