Author Topic: Runway Cratering  (Read 1685 times)

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Runway Cratering
« Reply #15 on: February 15, 2012, 05:28:35 PM »
could make the craters act like speed bumps so if ya go over it slow enough it wont cause damage.

+1 I like it.. Drop one every 100 ft and laugh hysterically from 20,000 ft

Offline Scotty55OEFVet

  • Nickel Member
  • ***
  • Posts: 628
Re: Runway Cratering
« Reply #16 on: February 15, 2012, 11:04:29 PM »
Forgot who said it (and I am very leery of this comment), but I was told that I think it would take 200,000 lbs of ord to "negate a runway in AH," lol. To which I made the comment (due to my utter disbelief that this was even remotely possible) "well, why don't you find 10 friends who can all line up perfectly down the Axis of a runway, all upping B29's, and all dropping all 40 of your 500 lbers on the runway, while not allowing 1 to miss and tell me what happens." The reply I recieved was, "Ya, your probably right, that was a dumb idea." I think that if this were to be somehow implemented, then why not drop a bombin front of and behin d the spawn Hangar of a V base, or take some MANaLANCS to the Vehicle Spawn and saturate the spawn point with 1k bombs and then troll above it to see the 10 or 15 GVers all flipped on their backs like a turtle with bad luck.

BAD IDEA -100
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



RedDevil

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Re: Runway Cratering
« Reply #17 on: February 16, 2012, 07:35:42 AM »
Requsted before. Denied before. No.
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Runway Cratering
« Reply #18 on: February 17, 2012, 08:47:13 AM »
Forgot who said it (and I am very leery of this comment), but I was told that I think it would take 200,000 lbs of ord to "negate a runway in AH," lol. To which I made the comment (due to my utter disbelief that this was even remotely possible) "well, why don't you find 10 friends who can all line up perfectly down the Axis of a runway, all upping B29's, and all dropping all 40 of your 500 lbers on the runway, while not allowing 1 to miss and tell me what happens." The reply I recieved was, "Ya, your probably right, that was a dumb idea." I think that if this were to be somehow implemented, then why not drop a bombin front of and behin d the spawn Hangar of a V base, or take some MANaLANCS to the Vehicle Spawn and saturate the spawn point with 1k bombs and then troll above it to see the 10 or 15 GVers all flipped on their backs like a turtle with bad luck.

BAD IDEA -100

You don't even need 10, only 3 and a couple of B-17s ;)

Or just 11 B-17 pilots with formations :devil

Offline USBP1969

  • Zinc Member
  • *
  • Posts: 93
Re: Runway Cratering
« Reply #19 on: February 19, 2012, 09:48:43 PM »
Well, here we are again with "Realism Vs "Gamism".  (probably not a real word, but...)

Yes AH is a game, but it prides itself on realistic flight models and reaistic damage models. Cratering (not catering) is real, but for reasons stated is not permitted because of the "game balance" aspect, or possibly more accurately as seen by AH as "game abuse" aspects.

I first flew AH in about 2000 and then from 2004 on.  I believe what I have witnessed is a shift from realism towards gameism, though AH is still #1.

I once asked an AH exec about why the Ki-43 was not represented when so many were in service in WW-II.  He stated that they would then have to introduce another plane to "counter" the Ki-43 to keep a "balance" in the game  No clue on that one.

My vote FWIW is to keep it real as possible, except for having only one life.

Offline RedBull1

  • Gold Member
  • *****
  • Posts: 2769
Re: Runway Cratering
« Reply #20 on: February 20, 2012, 05:16:54 PM »
+1!
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: Runway Cratering
« Reply #21 on: February 21, 2012, 04:19:15 PM »
I once asked an AH exec about why the Ki-43 was not represented when so many were in service in WW-II.  He stated that they would then have to introduce another plane to "counter" the Ki-43 to keep a "balance" in the game  No clue on that one.

By that logic, we should be getting the Meteor and the He-177... :rolleyes

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: Runway Cratering
« Reply #22 on: February 21, 2012, 04:47:38 PM »
I've always wanted runways that are damageable.  (Not like "craters" last in this game for more than a few generous minutes anyways)

No, this would make shutting a base down a lot easier.  Just one crater on each spawn point and in front of each fighter hangar and presto, no more airplanes.

If it's a large enough bomb/crater, the concept makes sence to me.  Make hangars immune to it though maybe so it's not absolutley debilitating? (so say it's a small runway, both spawns on teh main runway get shutdown, you can still spawn on the pad, even if the spawning hanger is bombed out, but other FHs are up)

The only con, and it's vaguely in support of your argument, is I think bomb/object damage value will need to be re-adjusted across most the scale - as two/three large bombs at a small field and you shut down the runway and can conentrate the vulch on the pads, and compared to the 2500lb min needed for a single hanger or 8500lb min for a single CV... well, it does seem too easy in perspective to alternatives.
« Last Edit: February 21, 2012, 04:50:12 PM by Babalonian »
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline USBP1969

  • Zinc Member
  • *
  • Posts: 93
Re: Runway Cratering
« Reply #23 on: February 22, 2012, 12:51:39 PM »
In reality (there's that word again) if one sees a crater in AH it would require taxiing (sp) around it or parellel to it to take off since all ground in AH is the same whether it's off-field grass or runway.  Every now and then I'll land on a high mesa to wait for enemy A/C to up for an and attack. (No Radar blip and no DAR Bar that-a-way.)

In another flight sim I used to fly, anything off runway was like trying to takeoff / land in loose sand or mud.  That was tricky as one could taxi at full power to get past the crater, but not take off except on the runway.  Many times I have had to pop flaps on landing to hop over a crater or take off with full flaps to get off before encounering a crater.

Just part of the challenge and saticfaction.

"Damage value" is something I never considered.  Thanks for bringing it up.  It's out of my pay grade I think.

Offline matt

  • Silver Member
  • ****
  • Posts: 1136
Re: Runway Cratering
« Reply #24 on: February 22, 2012, 01:31:07 PM »
In FA it was always fun to plant a 1000 pounder on the runway and watch the traffic jam. Then roll back in and drop your second bomb on the jam, most kills I got with 1 bomb was 9. You should have heard whines, it was epic.
+100 :rofl

Offline Cheese

  • Copper Member
  • **
  • Posts: 178
Re: Runway Cratering
« Reply #25 on: February 22, 2012, 02:00:59 PM »
+1 in FA it was just another tactic to 'delay' response, not shut it down entirely.  It was actually fairly easy to taxi around most of the craters.  Added a bit of realism we don't have here in AH.  Craters are just bmp's here.  You don't even feel a bump when you drive over them in a GV...LOL.

Runway cratering wasn't rampant, and you didn't get points for cratering the runway.  If I recall, rockets wouldn't actually crater the runways - it had to be an egg. The cratering culprits were usually easy prey for the CAP.   

I don't think they lasted 15 minutes though...more like 5.


Pigs on the Wing - Wing II
It's not Easy to be Cheesy!

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: Runway Cratering
« Reply #26 on: February 22, 2012, 06:22:16 PM »
I think there are two suggestions going on here now which are related but handled seperatley on the program's side - one is impactable runways, the other is physical craters (which can impact the operability of a runway).
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17423
Re: Runway Cratering
« Reply #27 on: February 23, 2012, 12:23:19 AM »
why can you guys just vulch like normal players do?  no need to be a dweeb about it  :angel:.


semp
you dont want me to ho, dont point your plane at me.

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: Runway Cratering
« Reply #28 on: February 24, 2012, 06:18:53 PM »
why can you guys just vulch like normal players do?  no need to be a dweeb about it  :angel:.


semp

but, but, but... nothing says vulch dweeb like a b-29 carpet bombing from one end of the tarmac to the other in a single pass.  :devil
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Online caldera

  • Platinum Member
  • ******
  • Posts: 6489
Re: Runway Cratering
« Reply #29 on: February 24, 2012, 07:04:50 PM »
but, but, but... nothing says vulch dweeb like a b-29 carpet bombing from one end of the tarmac to the other in a single pass.  :devil

That is the only way I vulch and the best use for the B-29.  :D
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!