Author Topic: towns  (Read 542 times)

Offline captain1ma

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towns
« on: February 18, 2012, 11:01:41 PM »
go back to smaller towns. maybe reduce what you have now. keep the 2 big centers, and get rid of out laying buildings maybe. just a suggestion.

Offline MachFly

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Re: towns
« Reply #1 on: February 18, 2012, 11:06:42 PM »
Why?
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Offline captain1ma

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Re: towns
« Reply #2 on: February 19, 2012, 12:26:45 AM »
would reduce hoarding.

Offline MachFly

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Re: towns
« Reply #3 on: February 19, 2012, 12:35:27 AM »
How?
We had hoarding long before we got new towns.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline matt

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Re: towns
« Reply #4 on: February 19, 2012, 01:15:28 AM »
new maps :bolt:

Offline talos

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Re: towns
« Reply #5 on: February 19, 2012, 02:49:57 AM »
How?

same here,

 I don't quite get how a smaller town would help  :huh
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Offline Rob52240

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Re: towns
« Reply #6 on: February 20, 2012, 04:48:07 AM »
I'd rather see Bigger Towns, a variety of towns, bigger airfields, more types of airfields and vehicle fields.
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Offline SELECTOR

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Re: towns
« Reply #7 on: February 20, 2012, 07:38:35 AM »
i would rather see no towns and bring back old system of destroying the base..

Offline titanic3

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Re: towns
« Reply #8 on: February 20, 2012, 07:54:51 AM »
Small towns at small airfields. Town we have now at mediums. Cities at large airfields. Or at least bigger than the current one.

  the game is concentrated on combat, not on shaking the screen.

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Offline Selino631

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Re: towns
« Reply #9 on: February 20, 2012, 09:56:13 AM »
i liked the idea someone posted a few weeks ago about having neutral airfields scattered through out the Map, and the other sides not knowing that you have captured it until they get within radar range and then that Airfields country shows up on the map.
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Offline matt

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Re: towns
« Reply #10 on: February 20, 2012, 10:52:15 AM »
i would rather see no towns and bring back old system of destroying the base..
so back in the day you droped troops on an airfield to get the capture?

Offline Volron

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Re: towns
« Reply #11 on: February 20, 2012, 10:56:22 AM »
so back in the day you droped troops on an airfield to get the capture?

If I remember right, from reading what others have posted, yes.  The Map Room was in the middle of the field.  You just had to deack the field and let em run.
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Offline Noir

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Re: towns
« Reply #12 on: February 20, 2012, 11:38:34 AM »
If I remember right, from reading what others have posted, yes.  The Map Room was in the middle of the field.  You just had to deack the field and let em run.

seems fair, a single 109 could prep a field  :lol
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Offline Rob52240

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Re: towns
« Reply #13 on: February 20, 2012, 11:39:21 AM »
The way vDOGFITE explained it to me:

First there were airfields with the maproom on the airfield.

Then: Ack was added to airfields.

Then: Towns were added to airfields.

Then: Ack was added to towns.

Then: Towns were made bigger.
 :noid :noid
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Offline Volron

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Re: towns
« Reply #14 on: February 20, 2012, 11:50:58 AM »
What if they were to add it so that you needed to drop at the town (10) AND field (10). 20 troops total for a base and/or made it to where it would require 10 for V-base, small field; 20 for Port and Med field, 30 for Large field?  Would likely increase the size of the horde though.

These are just questions, not a wish for implementation.


As mentioned earlier, it would be neat if the town sizes varied based off the field size. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.