That is what I thought but when I try it says " It is not A recognizable Format". Maybe I need a newer version? Mine is 2003.
Yeah I used excel 2010. You might be able to download a patch from the microsoft office homepage to bridge the formatting between 2003 and 2010.
The main thing I'd like to see added to the 88mm flak HUD is an angle gauge to display the gun's angle of elevation (between 0-90 degrees i guess, I don't know if the gun could be aimed below 0 degrees.) If we had the angle, we could accurately determine the altitude of incoming aircraft and the shell drop. The shell velocity and drops rate is different based on the angle of the gun. (straight up at a 90 degree angle and with no wind, the shell doesn't drop at all.)
If we knew the angle of the gun and the distance to the enemy buffs it was pointing at, we can determine the altitude of those buffs. By knowing the altitude of the target, we could find the distance setting and shell drop based on any degree of elevation. Also, if we know the altitude and aircraft type, we could get an estimate on the rate at which the target is closing to your position (derived from the speed charts).
Think of all of this as an "analog" targeting system. The trick is can we compute the range and lead settings fast enough to stay ahead of the target while it is constantly moving. The best thing to do is to fire shells in the path of the bombers and hope they fly into the flak. After pass the point of impact, reset and recalibrate to a new position in front of their path. Where this all goes to hell is if the target is not flying directly at you, so the path and closure rate would hard to determine.