Author Topic: How infantry might be implemented.  (Read 1636 times)

Offline jimson

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How infantry might be implemented.
« on: February 20, 2012, 12:56:50 AM »
This could be a modified rifle squad with say seven riflemen armed with M1 garand, one BAR gunner, one mortarman and one anti tank man (bazooka)

There would be a defensive rifle squad choice that would spawn somewhat near the maproom, but would still have to move into position for defense.

Also, along with the "troop" loadout there would be an offensive rifle squad load out

When the player selects a troop carrier and chooses "troops",  it is the same as it is now. Troops have no action but to run to the maproom.

If the player selects Rifle squad, as soon as the squad is deployed, the carrying vehicle disappears and the player becomes the squad leader with 9 "drones" so to speak. The drones advance with and cover the squad leader and drop to a defensive prone position each time the leader stops.

The player could switch positions as they do with bomber drones and the selected position becomes the squad leader. If the squad leader is killed, he rotates to the next position as happens currently with bomber drones.

In the case of a "manned" squad, only the squad leader needs to enter the maproom for a successful capture, however defensive squads cannot be elminated by porking the barracks, so the defenders will always retain this capability until the base is captured by the enemy.

Once the defensive squad is all killed however, they may not be able to respawn and get into position quickly enough to prevent capture.

Offline Tank-Ace

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Re: How infantry might be implemented.
« Reply #1 on: February 20, 2012, 01:40:55 AM »
I like it, minus the Bazooka guy. Tanks have a hard enough time being effective on the offensive without 60mm shaped charge rockets flying out of the undestroyed barns.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline coombz

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Re: How infantry might be implemented.
« Reply #2 on: February 20, 2012, 01:49:08 AM »
How infantry might be implemented, but will not be.
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Offline Jayhawk

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Re: How infantry might be implemented.
« Reply #3 on: February 20, 2012, 01:59:51 AM »
How infantry might be implemented, but will not be.

Productive comment.

Aces High will probably have infantry someday, I know HTC has said he wants it.  Something to the effect of fighting your way to the maproom, which is similar to what you've mentioned.

How cool would this be!?
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Offline Chilli

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Re: How infantry might be implemented.
« Reply #4 on: February 20, 2012, 02:32:05 AM »
 :aok  Ace, you are looking at this from only one perspective.  Infantry dispersed along side of friendly tanks was a tactic developed to combat the anti tank personnel.  The blade cuts both ways, hidden forward observers with anti tank possibilities could be as much of an advantage as deterent.  Every bush, every hill, every bombed out building would present a threat.  Infantry could advance ahead and clear the way.

Offline guncrasher

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Re: How infantry might be implemented.
« Reply #5 on: February 20, 2012, 03:03:56 AM »
:aok  Ace, you are looking at this from only one perspective.  Infantry dispersed along side of friendly tanks was a tactic developed to combat the anti tank personnel.  The blade cuts both ways, hidden forward observers with anti tank possibilities could be as much of an advantage as deterent.  Every bush, every hill, every bombed out building would present a threat.  Infantry could advance ahead and clear the way.

true but they had a lot more players in ww2 than what we have in one afternoon here.  and the troops will more than likely kill the tank wars. 


semp
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Offline jimson

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Re: How infantry might be implemented.
« Reply #6 on: February 20, 2012, 09:08:09 AM »
So? adjust it so it takes a particularly precise bazooka hit, or more than one to kill a tank.
« Last Edit: February 20, 2012, 09:09:48 AM by jimson »

Offline SmokinLoon

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Re: How infantry might be implemented.
« Reply #7 on: February 20, 2012, 09:13:30 AM »
Currently, the infantry is hard coded to run to the MR once deployed.  I think the best way to implement infantry first is to have them coded to run to ack guns, ammo depots, barracks, etc, or whatever destroyable OBJ HTC wants to program in to the coding and start with that.  Code it so that if 5 infantry arrive at the nearest OBJ it goes boom, or something of the sort. 

I vote to keep the infantry out of the anti-tank role for the moment.  I would like to see the role of infantry expanded though, and it seems as if implementing what I suggested would be the easiest.  *shrugs*   
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Offline BrockS

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Re: How infantry might be implemented.
« Reply #8 on: February 20, 2012, 09:15:33 AM »
How infantry might be implemented, but will not be.
Why does every post have "this guy"?

Offline jimson

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Re: How infantry might be implemented.
« Reply #9 on: February 20, 2012, 09:18:50 AM »
Why does every post have "this guy"?

He may not have read the posts where hitech mentions he would like the game to eventually include some infantry aspect.

Currently, the infantry is hard coded to run to the MR once deployed.  I think the best way to implement infantry first is to have them coded to run to ack guns, ammo depots, barracks, etc, or whatever destroyable OBJ HTC wants to program in to the coding and start with that.  Code it so that if 5 infantry arrive at the nearest OBJ it goes boom, or something of the sort.  

I vote to keep the infantry out of the anti-tank role for the moment.  I would like to see the role of infantry expanded though, and it seems as if implementing what I suggested would be the easiest.  *shrugs*  

Interesting. I would like to see infantry expanded beyond AI and be player controlled.

My original post was just a late night musing of how it might be done in a way that would fit how the game currently operates.
« Last Edit: February 20, 2012, 09:32:07 AM by jimson »

Offline BrockS

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Re: How infantry might be implemented.
« Reply #10 on: February 20, 2012, 09:31:55 AM »
He may not have read the posts where hitech mentions he would like the game to eventually include some infantry aspect.

Or maybe rather than explaining a logical pro or con of the wish, instead makes some little punk comment.

Offline jimson

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Re: How infantry might be implemented.
« Reply #11 on: February 20, 2012, 09:35:37 AM »
Or maybe rather than explaining a logical pro or con of the wish, instead makes some little punk comment.

LOL point taken, but coming from this meat grinder BBS, that mild comment wasn't even enough to raise my hackles.

Offline BrockS

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Re: How infantry might be implemented.
« Reply #12 on: February 20, 2012, 09:42:26 AM »
LOL point taken, but coming from this meat grinder BBS, that mild comment wasn't even enough to raise my hackles.
You are right. I guess I have been reading the bbs too much. I read to be informed,discuss, get some answers and maybe help someone and my tolerance of the smug "I'm smarter than you" and snide remarks from the  "E-thugs" (it's too dangerous talking smack in person) are getting to me.

Offline jimson

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Re: How infantry might be implemented.
« Reply #13 on: February 20, 2012, 09:45:55 AM »
You are right. I guess I have been reading the bbs too much. I read to be informed,discuss, get some answers and maybe help someone and my tolerance of the smug "I'm smarter than you" and snide remarks from the  "E-thugs" (it's too dangerous talking smack in person) are getting to me.

LOL, I think I've become a little desensitized as I expected to see a lot worse this morning.

 :salute

« Last Edit: February 20, 2012, 09:47:37 AM by jimson »

Offline redcatcherb412

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Re: How infantry might be implemented.
« Reply #14 on: February 20, 2012, 11:01:11 AM »
As an ex-infantryman, I enjoy the warm comfy feeling in my m4 when all you hear when being strafed is bb's bouncing off. A luxury you do not have in the open with only a fatigue shirts thickness between you and the pointy fast flying metal bits flying around.
Ground Pounders ...