Author Topic: Side switch time  (Read 2547 times)

Offline Flench

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Re: Side switch time
« Reply #30 on: February 27, 2012, 12:09:14 PM »

Shame there hasn't been a poll about it
Yeah it is a shame but we already know what the out come would be .
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Offline VonMessa

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Re: Side switch time
« Reply #31 on: February 27, 2012, 12:15:33 PM »
Yeah it is a shame but we already know what the out come would be .

Beats counting yea or nay posts, and is completely anonymous  :aok
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Offline Flench

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Re: Side switch time
« Reply #32 on: February 27, 2012, 12:19:36 PM »
Beats counting yea or nay posts, and is completely anonymous  :aok
I wish HT would make a poll . Wounder how many more people we are going to lose the way it's going .
Army of Muppets-"Failure is impossible"-Death before dishonor
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Offline VonMessa

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Re: Side switch time
« Reply #33 on: February 27, 2012, 12:38:58 PM »
Yes I believe it is a HUGE DEAL!!!!!

HiTech

Outstanding policy and well understood, but to what extent?

There seems to be a lot of folks that do not like the length of time to switch.  If it is 12 ours to curb rule #4 violations, then it is a case of punishing more than just the violators.  In the real world, punishing the platoon for the actions of one may precipitate the platoon schooling the violator.  Here, not so effective.

Is there no way that Rule #4 violations cannot be dealt with on an individual basis?

Is there a reason that a poll of active paying subscribers would not be a fair way to see which amount of time that the community agrees upon by popular vote?
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Offline VonMessa

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Re: Side switch time
« Reply #34 on: February 27, 2012, 12:39:38 PM »
Yes I believe it is a HUGE DEAL!!!!!

HiTech

Outstanding policy and well understood, but to what extent?

There seems to be a lot of folks that do not like the length of time to switch.  If it is 12 ours to curb rule #7 violations, then it is a case of punishing more than just the violators.  In the real world, punishing the platoon for the actions of one may precipitate the platoon schooling the violator.  Here, not so effective.

Is there no way that Rule #7 violations cannot be dealt with on an individual basis?

Is there a reason that a poll of active paying subscribers would not be a fair way to see which amount of time that the community agrees upon by popular vote?
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline VonMessa

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Re: Side switch time
« Reply #35 on: February 27, 2012, 12:46:00 PM »
Yes I believe it is a HUGE DEAL!!!!!

HiTech


Outstanding policy and well understood, but to what extent?

There seems to be a lot of folks that do not like the length of time to switch.  If it is 12 ours to curb rule #7 violations, then it is a case of punishing more than just the violators.  In the real world, punishing the platoon for the actions of one may precipitate the platoon schooling the violator.  Here, not so effective.

Is there no way that Rule #7 violations cannot be dealt with on an individual basis?

Is there a reason that a poll of active paying subscribers would not be a fair way to see which amount of time that the community agrees upon by popular vote?
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline caldera

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Re: Side switch time
« Reply #36 on: February 27, 2012, 12:54:37 PM »
For every one person who hates the 12 hour switch, there are probably 20 paranoid horde mongers who would rather lose an eye than switch sides.
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Offline Flench

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Re: Side switch time
« Reply #37 on: February 27, 2012, 01:13:37 PM »
For every one person who hates the 12 hour switch, there are probably 20 paranoid horde mongers who would rather lose an eye than switch sides.
That's where a poll would be nice , just to see infact that is true .
Army of Muppets-"Failure is impossible"-Death before dishonor
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Offline VonMessa

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Re: Side switch time
« Reply #38 on: February 27, 2012, 01:23:05 PM »
Yes I believe it is a HUGE DEAL!!!!!

HiTech


Outstanding policy and well understood, but to what extent?

There seems to be a lot of folks that do not like the length of time to switch.  If it is 12 ours to curb rule #7 violations, then it is a case of punishing more than just the violators.  In the real world, punishing the platoon for the actions of one may precipitate the platoon schooling the violator.  Here, not so effective.

Is there no way that Rule #7 violations cannot be dealt with on an individual basis?

Is there a reason that a poll of active paying subscribers would not be a fair way to see which amount of time that the community agrees upon by popular vote?
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline FLOTSOM

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Re: Side switch time
« Reply #39 on: February 27, 2012, 02:15:14 PM »
i don't remember who's idea it was, but the best idea i have heard is a 1-4 hour switch time with a perk charge. if you wait till 4 hours or more after switching sides there is no charge to switch again. but to switch earlier costs perks based on the time remaining. additionally it would cost more to switch to higher numbers side than lower numbers side with a 1 hour delay minimum......

IE if i switched sides and want to switch again i must wait 1 hour and lets say I'm going to a higher # side it would cost 50 perks, but if i went to a lower number side it would cost 40. or if i waited 2 hours it would cost 40 to go higher or 30 to go lower etc....

the cost would have to be reasonable but help prevent the bouncing to the WIN THE WAR side just before the change. if i only get 25 perks for being on the winning side but it will cost me 20 or more to get there then i have gained nothing in a gamey move.

spying is gunna happen no matter how long the time for switching is set for. no matter what you do about it a scumbag will find a way to be a scumbag. so punishing me and preventing me from enjoying the time i do get to play by preventing me from hanging with my squad or going where the fights are is in the end counter productive. i will eventually get frustrated and just stop bothering to show up very often, in a short period of time from that more and more of my squad, who are frustrated (because of flying alone cause they either cant switch to join their squaddies or cant switch to find a fight, or are alone cause the squad members don't bother to log in anymore for those reasons), follows suit and then its just a moment of frustration from there to cancel the account.

now i am not saying that i am quiting, my example is only stated to show to you what i have seen happen. there are Muppet's who haven't been on in months and this is a major part of the reason behind their disappearance, some have cancelled their accounts because who wants to continue to pay for something they aren't using or just dont enjoy anymore?
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Offline Debrody

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Re: Side switch time
« Reply #40 on: February 27, 2012, 02:25:44 PM »
I understand everything if there is one rational reason for it.

Havent heard one single rational reason why is it good when there are many, much better alternatives.

Theres an saying in Hungary: "The goat suffices yet the cabbage remains." Think about it.
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Offline guncrasher

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Re: Side switch time
« Reply #41 on: February 27, 2012, 03:24:25 PM »
i don't remember who's idea it was, but the best idea i have heard is a 1-4 hour switch time with a perk charge. if you wait till 4 hours or more after switching sides there is no charge to switch again. but to switch earlier costs perks based on the time remaining. additionally it would cost more to switch to higher numbers side than lower numbers side with a 1 hour delay minimum......

IE if i switched sides and want to switch again i must wait 1 hour and lets say I'm going to a higher # side it would cost 50 perks, but if i went to a lower number side it would cost 40. or if i waited 2 hours it would cost 40 to go higher or 30 to go lower etc....

the cost would have to be reasonable but help prevent the bouncing to the WIN THE WAR side just before the change. if i only get 25 perks for being on the winning side but it will cost me 20 or more to get there then i have gained nothing in a gamey move.

spying is gunna happen no matter how long the time for switching is set for. no matter what you do about it a scumbag will find a way to be a scumbag. so punishing me and preventing me from enjoying the time i do get to play by preventing me from hanging with my squad or going where the fights are is in the end counter productive. i will eventually get frustrated and just stop bothering to show up very often, in a short period of time from that more and more of my squad, who are frustrated (because of flying alone cause they either cant switch to join their squaddies or cant switch to find a fight, or are alone cause the squad members don't bother to log in anymore for those reasons), follows suit and then its just a moment of frustration from there to cancel the account.

now i am not saying that i am quiting, my example is only stated to show to you what i have seen happen. there are Muppet's who haven't been on in months and this is a major part of the reason behind their disappearance, some have cancelled their accounts because who wants to continue to pay for something they aren't using or just dont enjoy anymore?

there was 550+ players last night.  the number of players is increasing a bit every month.  with that many players is hard to say you cant find "any fights".  even late at night there hasnt been one night where I can honestly say there werent any fights.  all the way from 1 -2 to chasing the vtards around when they are attacking undefended bases. 

and when there was a 1 hour change, there were muppets who hadnt been around for months also.  some muppets have quit due to different circumstances than what you describe.

with all the players that posted about not finding a good fight, well you guys are pretty good sticks and I am pretty sure you arent all in the same country and since you like the same style of fight,  why not fight each other when it's slow?




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Offline caldera

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Re: Side switch time
« Reply #42 on: February 27, 2012, 03:29:23 PM »
The problem semp, is locating fights that aren't gigantic globs of players.  Those fights are few and far between.  Even farther still, when side switching is more or less neutralized (for fear that you'll be stuck in a bigger horde an hour after you switch).
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Offline FLOTSOM

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Re: Side switch time
« Reply #43 on: February 27, 2012, 03:45:52 PM »
 

and when there was a 1 hour change, there were muppets who hadnt been around for months also.  some muppets have quit due to different circumstances than what you describe.

semp

yes others had quit in years prior for many reasons, but lately the biggest reason for Muppet inactivity is related to time switching.

i had a choice a week ago, hang with my squadies who were playing but unfortunately were on the high number side (a mob showed up after they switched) or fly on a low side by myself. well im in a squad cause i like to fly with my squad not against them. although Muppetside is a very common event we would actually rather be on the same side working together instead of against each other.

waiting 12 hours so that we can be in the same country then being stuck with horde like country numbers because the tardlings sign on in mass is aggrivating and extremely frustrating.

you cant find a fight when everywhere you go 20 or more friendlies up behind you, you become a part of the horde you are attempting to avoid. i had green guys clear my 12 O'clock in 6 flights in a row, not because they were just being jerks, but because there were so few red guys that they swamed any that appeared no matter how many were already on it. lucky me, at the time i had only 9.5 hours remaining before i could switch again.
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Offline The Fugitive

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Re: Side switch time
« Reply #44 on: February 27, 2012, 03:50:27 PM »
I understand everything if there is one rational reason for it.

Havent heard one single rational reason why is it good when there are many, much better alternatives.

Theres an saying in Hungary: "The goat suffices yet the cabbage remains." Think about it.

The only reason I've ever seen for the 12 hour switch rule was Hitech saying thats what it was before the split arena days and when he went back to the single LW arena he had forgotten to reset it back to the 12 hours.

I wonder if anyone has ever talked with Hitech personally and asked him why he has it set for 12 hours. If there was a reason posted other than "because I said so" I'd be happy to stick with it.