Author Topic: D-Fuse Bombs  (Read 1464 times)

Offline USBP1969

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D-Fuse Bombs
« on: February 26, 2012, 08:42:06 AM »
When Warbirds came up with the ".dfuse" command a lot of things changed.  Attack fighters could set the fuses before takeoff for 5,10,15, or 20 second delays.  They would then make a low, very high speed pass and drop. (That's a whole new skill set) Then "x" number secomnds later, ""BOOM!"

I hate to use this word again due to being pounced upon by some folks, but delayed fuses were "real" in WW-II.  I remember one "History Channel" presentation that duplicated a B-24 run where delayed fuse bombs were dropped at very low level.  Some of them were set for as much as 24 hours!  BIG surprise!

I first noticed the .dfuse addition when following a 190D at low level.  I was about 1,000 yards in trail at tree top height and saw a puff of dust below the 190.  I figured he has just jetesoned his bomb load, but seconds later my fighter blew up!(?)  After that, any dust puffs under a fighter at low level meant an immediate pullup.

It's real, it's was fun, and in fact, it's was real fun.

Offline Karnak

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Re: D-Fuse Bombs
« Reply #1 on: February 26, 2012, 10:19:09 AM »
Delayed fuses were common on the anti-Gestapo raids done at extremely low levels by Mosquito fighter-bombers.
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Offline B-17

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Re: D-Fuse Bombs
« Reply #2 on: February 26, 2012, 11:09:03 AM »
I'd like to see them in AH, but think about the GVs. Small puff of dirt beside you? .ef

:( it's what would happen.

Offline icepac

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Re: D-Fuse Bombs
« Reply #3 on: February 26, 2012, 11:25:21 AM »
I'm still tired of watching jabos in warbirds drag belly across the ground to drop bombs like a dragonfly sipping water from a pond because they lack the skill to properly use jabo.


Offline FLOTSOM

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Re: D-Fuse Bombs
« Reply #4 on: February 26, 2012, 12:31:33 PM »
I'm still tired of watching jabos in warbirds drag belly across the ground to drop bombs like a dragonfly sipping water from a pond because they lack the skill to properly use jabo.



and our current lanc-stuka's are any better?
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Offline AHTbolt

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Re: D-Fuse Bombs
« Reply #5 on: February 26, 2012, 01:00:32 PM »
I will have to try and find the picture of B-25s at low level dropping delayed action bombs, in the picture the bombs have no fins attached and are bouncing at odd angles.
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Offline Butcher

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Re: D-Fuse Bombs
« Reply #6 on: February 26, 2012, 01:14:46 PM »
I will have to try and find the picture of B-25s at low level dropping delayed action bombs, in the picture the bombs have no fins attached and are bouncing at odd angles.

I know para-frag bombs were very commonly dropped by B-25s over enemy airfields in the Pacific, the idea is they could drop quite a few small bombs in which would be used to damage/destroy aircraft.

The Japanese had a very huge problem with logistics when it comes to repairing aircraft, for example if 1 fighter was missing an engine, and they had 5 destroyed aircraft with working engines they were not allowed
to simply "Swap out" the engines, and fix up the plane without an engine.

This is what made the para-frag bombs so extremely valuable over the Pacific, I believe Wewak was one of the first airfields hit, I remember some 15x Ki-43s were disabled by one flight of B-25s on a low level pass.

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Offline Brownien

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Re: D-Fuse Bombs
« Reply #7 on: February 26, 2012, 02:51:29 PM »
+1      :aok

Offline smoe

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Re: D-Fuse Bombs
« Reply #8 on: February 26, 2012, 03:12:05 PM »
I would say (and from what I've seen on tv) delayed bombs were used mainly to protect the low flying planes from blowing themselves up.

Offline icepac

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Re: D-Fuse Bombs
« Reply #9 on: February 26, 2012, 05:05:24 PM »
and our current lanc-stuka's are any better?

Huge difference.


DFuse will be abused by having planes drop bombs with the belly 4 inches above the ground.

Offline Karnak

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Re: D-Fuse Bombs
« Reply #10 on: February 26, 2012, 05:32:58 PM »
Huge difference.


DFuse will be abused by having planes drop bombs with the belly 4 inches above the ground.
Easy to fix.  Still require the bombs to travel through a certain distance of air.
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Offline FLOTSOM

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Re: D-Fuse Bombs
« Reply #11 on: February 26, 2012, 05:37:15 PM »
Huge difference.


DFuse will be abused by having planes drop bombs with the belly 4 inches above the ground.

and they would become even easier targets for the anti-aircraft tankers. besides having a delay works both ways, you drop to far or set the fuse to long your target drives away before it detonates, you belly in for the drop and you are now at risk of hitting ground debris and the earth in the MA's has perfect ACM, and i am certain that the bounce would be modeled in...hell if i pop a tater into an enemy fighter and i am too close i get hit by the back blast....so if the plane is too low when it drops the bomb the bouncing baby will hit the plane that dropped it.

besides, if you really think on it, having to set your fuses at take off helps remove some of the gamey characteristics of the bombs. additionally until we have some kind of real infantry or similar targets added to the game delay blast bombs will have very little use. they will be a novelty at best...
FLOTSOM

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Offline Wiley

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Re: D-Fuse Bombs
« Reply #12 on: February 26, 2012, 05:49:35 PM »
and they would become even easier targets for the anti-aircraft tankers. besides having a delay works both ways, you drop to far or set the fuse to long your target drives away before it detonates, you belly in for the drop and you are now at risk of hitting ground debris and the earth in the MA's has perfect ACM, and i am certain that the bounce would be modeled in...hell if i pop a tater into an enemy fighter and i am too close i get hit by the back blast....so if the plane is too low when it drops the bomb the bouncing baby will hit the plane that dropped it.

besides, if you really think on it, having to set your fuses at take off helps remove some of the gamey characteristics of the bombs. additionally until we have some kind of real infantry or similar targets added to the game delay blast bombs will have very little use. they will be a novelty at best...

When I came over from the othe sim 2 years ago, I believe I can say without hyperbole that over half of jabo was done using dfuse.  If the bounce was modeled, I agree it would be a novelty because it would be unreliable.  Now if you could bounce it into a building and it would stop fairly reliably, that might change things a bit.

I personally didn't care for it too much because in the other game it seemed to lead to way more NOE bombing.  However, object hardness over there was significantly different than here.  I don't think it would have that much of an impact on things here.  I personally really like the idea of skip bombing ships, and think it would add to the game, but that's just me.

Wiley.
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Offline B-17

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Re: D-Fuse Bombs
« Reply #13 on: February 26, 2012, 06:35:05 PM »
Well, I still think it's not gonna matter for GVs.

As soon as the bomb hits the ground, the GV will simpley /.ef

Offline MAINER

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Re: D-Fuse Bombs
« Reply #14 on: February 26, 2012, 06:52:38 PM »
+1
Are those our bombers?-famous last words



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