Author Topic: Game crashes  (Read 721 times)

Offline AKShrddr

  • Zinc Member
  • *
  • Posts: 18
Game crashes
« on: February 29, 2012, 03:59:49 PM »
Is there a way to keep the game from crashing. Or will I have to just reinstall the game. Thx for any help.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18260
      • Fugi's Aces Help
Re: Game crashes
« Reply #1 on: February 29, 2012, 04:09:36 PM »
It depends on what is causing the crashes, and how it is crashing. More details are needed.

Does the game lock up?
Does it load and then crash when you log in?
Does it crash before you even get the game started?
Does it crash when your trying to land a spit?

The more iformation you can give the better the suggestions for a fix.

Offline AKShrddr

  • Zinc Member
  • *
  • Posts: 18
Re: Game crashes
« Reply #2 on: February 29, 2012, 04:23:01 PM »
It crashes after logging right before the game comes up.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18260
      • Fugi's Aces Help
Re: Game crashes
« Reply #3 on: February 29, 2012, 04:27:04 PM »
can you run the game off line?

Offline AKShrddr

  • Zinc Member
  • *
  • Posts: 18
Re: Game crashes
« Reply #4 on: February 29, 2012, 04:28:48 PM »
nope, the sign on screen comes back and is enlarged

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18260
      • Fugi's Aces Help
Re: Game crashes
« Reply #5 on: February 29, 2012, 04:38:10 PM »
That sounds to me like some corrupted files, but I'm only guessing. I would try deleting the video8.cfg file in the settings fold of the game. restart the game. It will put in a new video8 file. I would start there because it's the easiest, and because you said the picture comes up big.

If that doesn't work I'd make a copy of the "skins""settings""ahterrains""sites" folders from the game folder, uninstall the game, remove the desktop icon for the game, and then download a fresh copy and install it. Once the new install is up and running you can copy the folders you saved to the new game files to get all the terrains and setting back that you had.

Good luck!

Offline AKShrddr

  • Zinc Member
  • *
  • Posts: 18
Re: Game crashes
« Reply #6 on: February 29, 2012, 04:55:03 PM »
I will try that...thx

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Game crashes
« Reply #7 on: March 04, 2012, 06:43:02 AM »
If you are still having troubles, a DXDIAG output would be helpful.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline SpankyMc

  • Zinc Member
  • *
  • Posts: 12
Re: Game crashes
« Reply #8 on: March 07, 2012, 08:52:56 PM »
------------------
System Information
------------------
Time of this report: 3/7/2012, 16:20:38
       Machine name: RON-PC
   Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111025-1505)
           Language: English (Regional Setting: English)
System Manufacturer: GATEWA
       System Model: GM5407E
               BIOS: Default System BIOS
          Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs), ~2.8GHz
             Memory: 4096MB RAM
Available OS Memory: 3326MB RAM
          Page File: 3680MB used, 2970MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 96 DPI (100 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce 9500 GT
       Manufacturer: NVIDIA
          Chip type: GeForce 9500 GT
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_00000000&REV_A1
     Display Memory: 2414 MB
   Dedicated Memory: 1007 MB
      Shared Memory: 1406 MB
       Current Mode: 1680 x 1050 (32 bit) (59Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SP2208WFP
         Monitor Id: DEL4039
        Native Mode: 1680 x 1050(p) (59.954Hz)
        Output Type: DVI
        Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 8.17.0012.7533 (English)
     Driver Version: 8.17.12.7533
        DDI Version: 10
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 5/24/2011 22:09:05, 11992680 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-4500-11CF-DD7E-0C201FC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x0640
          SubSys ID: 0x00000000
        Revision ID: 0x00A1
 Driver Strong Name: oem95.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section005:8.17.12.7533:pci\ven_10de&dev_0640
     Rank Of Driver: 00E60003
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0)

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Game crashes
« Reply #9 on: March 08, 2012, 06:33:12 AM »
Nice to have the DXDIAG, but what problem are you having?  Please be very specific.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline SpankyMc

  • Zinc Member
  • *
  • Posts: 12
Re: Game crashes
« Reply #10 on: March 08, 2012, 05:01:47 PM »
When I log on to an arena, the game crashes.  Window pops up saying "aceshigh.exe has stopped working  Windows will close the program and notify you if a solution is available"

I have uninstalled game, then re-installed.  Same problem. And it does NOT work offline either.
« Last Edit: March 08, 2012, 05:23:47 PM by SpankyMc »

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Game crashes
« Reply #11 on: March 08, 2012, 07:32:52 PM »
I need to see the rest of the DXDIAG.

Basically you are saying the game will not run at all, other than the main menu.

Are you still running version 2.27 Patch 2?  If so, you need to go ahead and grab 2.27 Patch 3 and try it.
« Last Edit: March 08, 2012, 07:35:14 PM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline SpankyMc

  • Zinc Member
  • *
  • Posts: 12
Re: Game crashes
« Reply #12 on: March 09, 2012, 09:20:10 PM »
I have uninstalled, re-downloaded newest version, and re-installed Still crashes as soon as i try to log into an arena or to run game offline. :bhead :bhead

Offline AKShrddr

  • Zinc Member
  • *
  • Posts: 18
Re: Game crashes
« Reply #13 on: March 10, 2012, 12:24:26 AM »
I just had to restart my computer and that fixed mine. But thx for the help all.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Game crashes
« Reply #14 on: March 10, 2012, 04:50:55 AM »
Spanky, try renaming the games "settings" folder.  I still would like to see the rest of the DXDIAG output.  Particularly, the "sound" device section.
Roy "Skuzzy" Neese
support@hitechcreations.com