Author Topic: POW Camps  (Read 1021 times)

Offline AKKuya

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POW Camps
« on: March 05, 2012, 01:40:58 AM »
This will add some extra flavor to the game.

Each country will have equal number of POW camps.  These camps would be like something similar to a strat system.  The POW camps would be used for increasing and decreasing morale for each country.

When one country liberates an opposing country's POW camp, that camp switches to the country that liberated it.  That liberation will increase the morale of that country that liberated it.  The country that loses the POW camp loses morale.

Morale would be used to increase or decrease a country's rebuild time for destroyed objects.  At the start of a new map, each country has 100% morale.  100% morale will be the arena settings for the map.  The higher the morale, the quicker for hangars, strats, guns, and buildings to re-generate.  The lower the morale, the longer the rebuild time.

Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline MAINER

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Re: POW Camps
« Reply #1 on: March 05, 2012, 06:42:01 AM »
+1
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Offline Bruv119

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Re: POW Camps
« Reply #2 on: March 05, 2012, 06:50:27 AM »
can we lock up the people we don't like (spies)? and are there any exchange of prisoners?  Maybe a Perk dividend to all of the opposing team upon release.  

Bounty hunters maybe.  You shot down Bruv and captured him alive   +1000 points.  

Brits get a +10 ability to escape via tunnels.  
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Offline PanosGR

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Re: POW Camps
« Reply #3 on: March 05, 2012, 07:24:20 AM »
can we lock up the people we don't like (spies)? and are there any exchange of prisoners?  Maybe a Perk dividend to all of the opposing team upon release.  

Bounty hunters maybe.  You shot down Bruv and captured him alive   +1000 points.  

Brits get a +10 ability to escape via tunnels.  
:rofl :rofl :rofl

Offline titanic3

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Re: POW Camps
« Reply #4 on: March 05, 2012, 07:24:47 AM »
How are we gonna take it? Bomb the crap out of the prisoners? Or if that's political incorrect, they'll be sheep! Can you imagine the awesomeness of all the sheeps running free when you bust the gates down?  :x

  the game is concentrated on combat, not on shaking the screen.

semp

Offline thndregg

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Re: POW Camps
« Reply #5 on: March 05, 2012, 08:30:53 AM »
can we lock up the people we don't like (spies)?

 :x :aok
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Offline waystin2

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Re: POW Camps
« Reply #6 on: March 05, 2012, 08:49:51 AM »
Darn!  I thought we would be able to have squaddies locked up... :D
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Offline Bino

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Re: POW Camps
« Reply #7 on: March 05, 2012, 10:16:52 AM »
can we lock up the people we don't like (spies)? and are there any exchange of prisoners?  Maybe a Perk dividend to all of the opposing team upon release.  

Bounty hunters maybe.  You shot down Bruv and captured him alive   +1000 points.  

Brits get a +10 ability to escape via tunnels.  

Brits have to create vegetable gardens first, THEN get a +10 ability to escape via tunnels.    ;)


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Offline matt

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Re: POW Camps
« Reply #8 on: March 05, 2012, 10:34:11 AM »
can we lock up the people we don't like (spies)? and are there any exchange of prisoners?  Maybe a Perk dividend to all of the opposing team upon release.  

Bounty hunters maybe.  You shot down Bruv and captured him alive   +1000 points.  

Brits get a +10 ability to escape via tunnels.  
+1

Offline Chilli

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Re: POW Camps
« Reply #9 on: March 05, 2012, 11:35:21 AM »
........ they'll be sheep! Can you imagine the awesomeness of all the sheeps running free when you bust the gates down?  :x
baaa-a-aaaa  I mean :aok +1  .... My morale has improved already just thinking about it!

Offline Krusty

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Re: POW Camps
« Reply #10 on: March 05, 2012, 11:49:54 AM »
Buildings, guns, and hangars downtimes are already modified by existing strat objects. Not sure what this adds...?

Offline guncrasher

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Re: POW Camps
« Reply #11 on: March 05, 2012, 05:23:42 PM »
If you want pow camps, you gotta have motorcycles too.   The great Escape wouldn't be the same without the bike.


semp
you dont want me to ho, dont point your plane at me.

Offline Chilli

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Re: POW Camps
« Reply #12 on: March 05, 2012, 05:50:20 PM »
Buildings, guns, and hangars downtimes are already modified by existing strat objects. Not sure what this adds...?

Sheep maybe?

If you want pow camps, you gotta have motorcycles too.   The great Escape wouldn't be the same without the bike.


semp

Maybe even sheep with mortorcycles  :rock

Offline AKKuya

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Re: POW Camps
« Reply #13 on: March 05, 2012, 07:06:48 PM »
How are we gonna take it?

Real simple.  Each POW camp has it's own buildings and guns plus the POW Commandant Room.  Once the pre-determined buildings and guns are destroyed, then 10 paratroopers run in and capture the Commandant's Room.

POW camps would be dispersed around the map away from close airfields and bases.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline B-17

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Re: POW Camps
« Reply #14 on: March 05, 2012, 07:12:47 PM »
Real simple.  Each POW camp has it's own buildings and guns plus the POW Commandant Room.  Once the pre-determined buildings and guns are destroyed, then 10 paratroopers run in and capture the Commandant's Room.

POW camps would be dispersed around the map away from close airfields and bases.

More than 10, I say. At least 2 goon loads.

And maybe to add to the number of "prisoners" available for capture, the number of pilots that bail and recieve the "you have been captured" could affect it.?