I'm not saying that the one proves, or even hints at, the other, but that the one is an indicator that there could potentially be an issue with the other.
And Karnak, I'm not entirely sure a hitpoint system isn't modeled. Now I'm not saying anything on how they actually do have it modeled, but I for all the evidence I've seen that says they don't use an HP system, I've seen a roughly equal amount that says they don't use a critical component based system either.
I mean if it was purely component based, a shot to the side at very close range with a high penetrating gun (KwK 36, 17lber, KwK 42. But NOT the KwK 43, because it used an APCBC-HE shell) the odds are greater that you will just penetrate both side plates, doing no damage. It would also stand to reason that a tank empty on ammunition would only be killed by a hit taking out the driver, or a hit that ignites the engine (depending on where it hits the engine, this would only be possible when its running).
However, this doesn't appear to be the case in AH. Now granted that its possible they simply don't model the complexity of critical components to such a degree, it IS suggestive of an HP bases system.
And on the other side of things, a tank doesn't always die from the first engine hit, and sometimes it does. Now this could indicate that we have a fairly complex engine model, meaning that some parts are 'tougher' than others, that you simply have to destroy the engine first before damage done goes to the tank's overall HP pool, and that sometimes a shell just hits a very soft part of the engine that takes little damage to destroy, and the shell has enough damage left over to destroy the tank as well as the engine in a single hit.
It could also indicate that our component modeling goes beyond the engine itself, and that there is a possibility that a damaged engine won't catch fire (crew wouldn't have to bail out). And beyond that, it could also show that as long as the engine doesn't catch fire, it gives some added armor protection to the crew compartment infront of it (although this is also refuted by the fact that penetrated armor doesn't seem to be any easier to penetrate with a following shell, as would be nessecary for the engine-armor theory to be true).
Also look at the fact that a Tiger I can take a ton of 76mm HVAP rounds to the front without dying. This is very strong support for an HP-based system. On the (admitedly old) round-damage comparison chart on the AH trainer's web page, the 76mm HVAP shell does less damage than the AP shell. When you look at the two together, the only logical conclusion is that HTC uses an HP based system, with the damage done by a shell being reduced by the thickness of armor that is penetrated, and that the 100mm of armor on the Tiger I absorbs almost all of the damage done by the HVAP shell, which results in very little damage per penetration being done to the vehicle itself.