Author Topic: ground vehicle armour  (Read 2093 times)

Offline jamdive

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ground vehicle armour
« on: March 05, 2012, 06:45:42 PM »
Just how does the game percieve the armour on each tank and what is considered a kill shot? Why does a sherman take 3 hits in the side from a panther and not die? Why does a panther take 4 hits in the side and not die but from the same distance kills another panter head on with one shot? I think the modeling is shot from the hip and not fair for all players. You should at lease have close to the same result when using the same tank against other tanks, not 20 richochets and you get one shot. Whats the deal? I should be able to repeat the same shot over and over again on the same tank and not have drastically different results. If I shoot a deer with a 30-06 in the heart it dies, not die one time then gallop away on a different occation. The modeling for the ground vehicles is hoaky at best.

Offline Arlo

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Offline 4Prop

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Re: ground vehicle armour
« Reply #2 on: March 05, 2012, 08:19:35 PM »
The modeling for the ground vehicles is hoaky at best.

been sayin that since I started

Offline B-17

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Re: ground vehicle armour
« Reply #3 on: March 05, 2012, 08:19:46 PM »
LOL wtf was that?!

Offline Butcher

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Re: ground vehicle armour
« Reply #4 on: March 05, 2012, 08:21:14 PM »
Just how does the game percieve the armour on each tank and what is considered a kill shot? Why does a sherman take 3 hits in the side from a panther and not die? Why does a panther take 4 hits in the side and not die but from the same distance kills another panter head on with one shot? I think the modeling is shot from the hip and not fair for all players. You should at lease have close to the same result when using the same tank against other tanks, not 20 richochets and you get one shot. Whats the deal? I should be able to repeat the same shot over and over again on the same tank and not have drastically different results. If I shoot a deer with a 30-06 in the heart it dies, not die one time then gallop away on a different occation. The modeling for the ground vehicles is hoaky at best.

I've seen far to many variables lately, I have a high end PC on extremely stable internet - I know where I place my shots and sometimes I'm bewildered what I Kill and what kills me.

Had a Panther destroyed at over 2k yards from the front by a Panzer F - lower front hull shot. <--showed a few documents that show most late war tanks couldn't even penetrate this under 1k let alone the so common practice in aces high - mainly because of the angle of attack, only if someone was climbing a hill can I understand this being vulnerable - however I have yet to see a Panther knocked out from the lower front hull in hundreds of war photos, if it was so vulnerable why is there no documents from the american/british and russians explaining to aim for it when facing a panther? clearly states to flank the tank for any chance for a kill shot.


At 1.2k a Panther shot to the rear of a T34 will deflected 2 in 10 rounds, I know my aim and I nail tanks at 3-4k away like candy, why would 8 be kill shots and 2 either do absolutely no damage or bounce off?

I'm starting to believe the more times I kill someone, the more of an anomoly I will get eventually (Turret side hit and no damage, tank keeps going) or for example Front hull hit on a T34/85 at 800 yards in a panther - NO DAMAGE, he fires HVAP and I die.

I'm also poised the further OUT I shoot at someone, the more of a chance I get a kill shot then some varied "miss" - which shouldn't it be the other way around? Long range shots should have a higher chance for hitting trackers then hull or turrets, instead I seem to nail tanks quite fine at 3k out rather then 1k out.

« Last Edit: March 05, 2012, 08:24:45 PM by Butcher »
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Offline Debrody

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Re: ground vehicle armour
« Reply #5 on: March 06, 2012, 08:57:45 AM »
I'm starting to believe the more times I kill someone, the more of an anomoly I will get eventually (Turret side hit and no damage, tank keeps going) or for example Front hull hit on a T34/85 at 800 yards in a panther - NO DAMAGE, he fires HVAP and I die.
Somehting very simmilar happened to me about 2 months ago. Seen a t34 coming towards me, about 1500 out, i shot his turret, he absorbed my round, no damage. Shot his frontal hull 4 times when he was getting closer, 2 ricochets, 2 absorbtions, no damage. Then when he got under 1000, his first HVAP got my panthers frontal armor.
Yes, was IraqVet. Yes, he was riding on it for like 2 hours, how lame i am.

Very simmilar thing happened yesterday. TWCCABOB's t34 vs my panther. I shot the upper side of his hull 2 times (not his track), rectangular impact not counting the sloping of the hull, 2 absorbtions, no damage, his first HVAP killed my panthers frontal armor. I wasnt pinged ("softened") before, in either case.
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Offline Karnak

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Re: ground vehicle armour
« Reply #6 on: March 06, 2012, 09:43:18 AM »
Somehting very simmilar happened to me about 2 months ago. Seen a t34 coming towards me, about 1500 out, i shot his turret, he absorbed my round, no damage. Shot his frontal hull 4 times when he was getting closer, 2 ricochets, 2 absorbtions, no damage. Then when he got under 1000, his first HVAP got my panthers frontal armor.
Yes, was IraqVet. Yes, he was riding on it for like 2 hours, how lame i am.

Very simmilar thing happened yesterday. TWCCABOB's t34 vs my panther. I shot the upper side of his hull 2 times (not his track), rectangular impact not counting the sloping of the hull, 2 absorbtions, no damage, his first HVAP killed my panthers frontal armor. I wasnt pinged ("softened") before, in either case.
My T-34's always seem to be free kills to anything better than an M4A3(75).  Almost may as well not be armored.
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Offline hitech

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Re: ground vehicle armour
« Reply #7 on: March 06, 2012, 09:52:25 AM »
If you think you  see an issue, film it and send it in. We can see exactly what happens to an impact with a film from the shooters view.

Angle of impact on the surface the shell hits has a large effect on what happens. And that includes how he, or his turret is turned to you.

HiTech


Offline MK-84

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Re: ground vehicle armour
« Reply #8 on: March 06, 2012, 12:33:21 PM »
Heres an example.  A t34/85 at a roughly 45% angle to you makes for a rather nasty target to hit, as anything you aim at is going to be a deflection shot except perhaps the turret, if it's aimed at you, but that has 100mm and is round. (again with the deflection)  I've found trying for the side is the best bet, but even then it might be a better to move and try to get a better firing angle.

Offline MK-84

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Re: ground vehicle armour
« Reply #9 on: March 06, 2012, 12:39:21 PM »
One oddity I have noticed is that a frontal shot on any tank is much more effective if you hit em very low, like where the glacias meets the bottom hull.  That seems weird to me.

Offline 4Prop

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Re: ground vehicle armour
« Reply #10 on: March 06, 2012, 03:53:02 PM »
If you think you  see an issue, film it and send it in. We can see exactly what happens to an impact with a film from the shooters view.

Angle of impact on the surface the shell hits has a large effect on what happens. And that includes how he, or his turret is turned to you.

HiTech



like the film i sent in about how rounds pass right in between the hull and turret of the T34's

Offline Tank-Ace

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Re: ground vehicle armour
« Reply #11 on: March 06, 2012, 06:48:53 PM »
Mk-84, I've only noticed that with T-34's and M4's. And thats because the armor is at a gentler slope down there, and so the effective thickness is less.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline SmokinLoon

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Re: ground vehicle armour
« Reply #12 on: March 07, 2012, 10:53:57 AM »
I sent in a video of a M4/76 AP penetrating and destroying the Panther I was in from 2800 yards out and the next patch there was a note in the change log saying a "damage issue with the Panther was corrected".  I'll go find the exact patch.

Also, remember that even after all those years of people submitting videos and other such evidence regarding the T34's turret front being paper of cheese, HTC finally corrected that issue here within the last year or so.  It takes time, but HTC does address it as they are able to.

One last thing...  remember that armor sometimes just works.   ;)  The first thing I say to people when I hear/read a statement regarding '"I've hit him 5 times and he hits me once and kills me", is that angle of impact and range are the 2 trump cards.  Most people think that a hit should be a kill.  Beyond 1600 yards the angle of impact really becomes factor.  Try this sometime: take a Panzer IV H and nail a Panther at 600 yards straight up to the front armor.  Odds are the rounds deflect.  Now back off to 1200 to 1600 yards and hit that same Panther straight up.  That same AP that deflected at 600 yards now more like to bust through because the angle of impact is more perpendicular thanks to the trajectory.   :aok   Food for thought. 
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Offline chris3

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Re: ground vehicle armour
« Reply #13 on: March 08, 2012, 10:21:08 AM »
moin

i have something to say about the tank kill modell in AH. AH is mainly a Flight Simulator, in the years it becomes one of the best tank simulators too.
I knew alot of people who are complaining about the tank kill model, becaouse thay need to hit 4 times and the enmy only one time, mostly i start a large explanation about ww2 tank combat and that these hit things are not so easy as the most other games shows. there is no live bare over tank like in comand and conqer who you can say the tank is dad after 5 hits from a other.
alot of things are modeled right in AH tank damage model. The engery of a shell, the armor, the armor angel, and weeknes points, all these thing made the simulation realy realistk.
there are alot of reports fromm ww2 were a crew need alot of rounds to take out a enemy tank, the first rounds did not have any evect to the tank but the last hit the right point and got the kill. I tank combat you need to knew were to hit the enemy, a good hand to hit it were its need and at the end luck. The AH tank combat is everything but its not gamy. way to go for that work HTC.

christian

Offline MK-84

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Re: ground vehicle armour
« Reply #14 on: March 08, 2012, 05:18:49 PM »
It's probably important to state that a "solid" hit does not always mean a kill like it appears many people do.

I.E. dont assume you must deserve a kill, just because you hit the side armor of a sherman at 800 out in your panther with 0 deflection.  Are you likely to destroy it?  Yes, is it a 100% sure thing? No.  Is it supposed to be 100%  No.

Kinda how when you penetrate a plane with a bullet or shell it does not always insta kill the aircraft.