Just how does the game percieve the armour on each tank and what is considered a kill shot? Why does a sherman take 3 hits in the side from a panther and not die? Why does a panther take 4 hits in the side and not die but from the same distance kills another panter head on with one shot? I think the modeling is shot from the hip and not fair for all players. You should at lease have close to the same result when using the same tank against other tanks, not 20 richochets and you get one shot. Whats the deal? I should be able to repeat the same shot over and over again on the same tank and not have drastically different results. If I shoot a deer with a 30-06 in the heart it dies, not die one time then gallop away on a different occation. The modeling for the ground vehicles is hoaky at best.
I've seen far to many variables lately, I have a high end PC on extremely stable internet - I know where I place my shots and sometimes I'm bewildered what I Kill and what kills me.
Had a Panther destroyed at over 2k yards from the front by a Panzer F - lower front hull shot. <--showed a few documents that show most late war tanks couldn't even penetrate this under 1k let alone the so common practice in aces high - mainly because of the angle of attack, only if someone was climbing a hill can I understand this being vulnerable - however I have yet to see a Panther knocked out from the lower front hull in hundreds of war photos, if it was so vulnerable why is there no documents from the american/british and russians explaining to aim for it when facing a panther? clearly states to flank the tank for any chance for a kill shot.
At 1.2k a Panther shot to the rear of a T34 will deflected 2 in 10 rounds, I know my aim and I nail tanks at 3-4k away like candy, why would 8 be kill shots and 2 either do absolutely no damage or bounce off?
I'm starting to believe the more times I kill someone, the more of an anomoly I will get eventually (Turret side hit and no damage, tank keeps going) or for example Front hull hit on a T34/85 at 800 yards in a panther - NO DAMAGE, he fires HVAP and I die.
I'm also poised the further OUT I shoot at someone, the more of a chance I get a kill shot then some varied "miss" - which shouldn't it be the other way around? Long range shots should have a higher chance for hitting trackers then hull or turrets, instead I seem to nail tanks quite fine at 3k out rather then 1k out.