Author Topic: a simple rule for gunnery range?  (Read 1647 times)

Offline lulu

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a simple rule for gunnery range?
« on: March 11, 2012, 06:04:44 AM »
More high is your speed approach to the target, more less gunnery convergence must be.

It's right?

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Offline B-17

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Re: a simple rule for gunnery range?
« Reply #1 on: March 11, 2012, 07:36:46 AM »
it sorta makes sense.. do you mean that the fast you are going, the closer the guns will converge?

Offline Karnak

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Re: a simple rule for gunnery range?
« Reply #2 on: March 11, 2012, 08:51:46 AM »
More high is your speed approach to the target, more less gunnery convergence must be.

It's right?

 :salute
Not significantly, no.
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Offline lulu

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Re: a simple rule for gunnery range?
« Reply #3 on: March 11, 2012, 11:29:10 AM »
"it sorta makes sense.. do you mean that the fast you are going, the closer the guns will converge?"

i thought yes


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Offline mtnman

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Re: a simple rule for gunnery range?
« Reply #4 on: March 11, 2012, 12:54:58 PM »
More high is your speed approach to the target, more less gunnery convergence must be.

It's right?

 :salute

I would not agree with this as a "simple rule".
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Offline 4Prop

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Re: a simple rule for gunnery range?
« Reply #5 on: March 11, 2012, 01:07:49 PM »
if you fire on a target that is D400 out...and you are going 500...they will still converge at D400.

if you fire on a target that is D400 out and you are going 200..they will converge at D400.
assuming your convergence is set to 400

it just means you will be closer to your target when they converge and hit

Offline curry1

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Re: a simple rule for gunnery range?
« Reply #6 on: March 11, 2012, 02:58:40 PM »
if you fire on a target that is D400 out...and you are going 500...they will still converge at D400.

if you fire on a target that is D400 out and you are going 200..they will converge at D400.
assuming your convergence is set to 400

it just means you will be closer to your target when they converge and hit


This is the way I think it is.  I'm pretty sure I am right too.  Seems to me if your convergence is at D400 out the bullets will ALWAYS cross at D400 out no matter your plane's speed, if that speed is kept constant and you are flying level.


F = bullet speed when leaving your plane using the ground as a reference frame
p= speed of plane
m= muzzle velocity of your bullet

F = p + m
« Last Edit: March 11, 2012, 03:04:32 PM by curry1 »
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Offline 4Prop

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Re: a simple rule for gunnery range?
« Reply #7 on: March 11, 2012, 09:06:32 PM »

This is the way I think it is.  I'm pretty sure I am right too.  Seems to me if your convergence is at D400 out the bullets will ALWAYS cross at D400 out no matter your plane's speed, if that speed is kept constant and you are flying level.


F = bullet speed when leaving your plane using the ground as a reference frame
p= speed of plane
m= muzzle velocity of your bullet

F = p + m


no matter what it will always converge at D400 from where ever the position of the plane is and where the bullet leaves the muzzle. thats because at that exact point the bullet starts its "life" its "life" is to converge with the other guns at D400.


so if  :airplane: is flying at 500 MPH and is aiming at a target D400 (with convergence at D400 of course) those bullets will converge with eachother D400 out from where they left the muzzle.

really all speed has to do with gunnery is how big your window of opportunity is to hit the target as he's passing into your pipper.

Offline Vinkman

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Re: a simple rule for gunnery range?
« Reply #8 on: March 12, 2012, 10:29:50 AM »
I think the convergence is a function of speed, assuming no aerodynamic affects.


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Offline hitech

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Re: a simple rule for gunnery range?
« Reply #9 on: March 12, 2012, 11:34:01 AM »
I think the convergence is a function of speed, assuming no aerodynamic affects.


(Image removed from quote.)

Yes but this is from the point it was fired not from the relative point of the plane.

In the .419 secs of travel time ,the plane traveled. 102 yards. I.E. they still crossed at 400 yards relative to the plane.

______________

With drag taken into account as the plane travels faster the bullets deceleration is greater because it is a function of V^2, hence it takes longer to reach the convergence point. So they will converge at less then 400 yards relative to the plane as your speed increases.

HiTech
« Last Edit: March 12, 2012, 11:38:13 AM by hitech »

Offline Vinkman

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Re: a simple rule for gunnery range?
« Reply #10 on: March 12, 2012, 11:51:21 AM »
Yes but this is from the point it was fired not from the relative point of the plane.

In the .419 secs of travel time ,the plane traveled. 102 yards. I.E. they still crossed at 400 yards relative to the plane.

______________

With drag taken into account as the plane travels faster the bullets deceleration is greater because it is a function of V^2, hence it takes longer to reach the convergence point. So they will converge at less then 400 yards relative to the plane as your speed increases.

HiTech

True. Thanks for the calrification.   :salute


Many answered that it 400 "from the point fired, regardless". I just wanted to correct that. I think the original question was for attacking a stationary target from planes at various speeds, so I answered relative to a fixed object. It would matter, but I don't recommend waiting to pull the trigger at 400ydrs if you are travelling at 500mph when pointing at a ground target.  :D
« Last Edit: March 12, 2012, 12:20:19 PM by Vinkman »
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Offline Shuffler

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Re: a simple rule for gunnery range?
« Reply #11 on: March 12, 2012, 12:18:22 PM »
Yes but this is from the point it was fired not from the relative point of the plane.

In the .419 secs of travel time ,the plane traveled. 102 yards. I.E. they still crossed at 400 yards relative to the plane.

______________

With drag taken into account as the plane travels faster the bullets deceleration is greater because it is a function of V^2, hence it takes longer to reach the convergence point. So they will converge at less then 400 yards relative to the plane as your speed increases.

HiTech

So if your going fast enough... you can shoot yourself down  :neener:
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Offline curry1

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Re: a simple rule for gunnery range?
« Reply #12 on: March 12, 2012, 12:27:34 PM »

no matter what it will always converge at D400 from where ever the position of the plane is and where the bullet leaves the muzzle. thats because at that exact point the bullet starts its "life" its "life" is to converge with the other guns at D400.


so if  :airplane: is flying at 500 MPH and is aiming at a target D400 (with convergence at D400 of course) those bullets will converge with eachother D400 out from where they left the muzzle.

really all speed has to do with gunnery is how big your window of opportunity is to hit the target as he's passing into your pipper.

No they won't cross D400 out from where the left the muzzle.  They with cross D400 out from the muzzle of the gun.  Meaning the speed of the plane is added to the speed of the bullets.
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Offline Vinkman

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Re: a simple rule for gunnery range?
« Reply #13 on: March 12, 2012, 12:55:17 PM »
Yes but this is from the point it was fired not from the relative point of the plane.

In the .419 secs of travel time ,the plane traveled. 102 yards. I.E. they still crossed at 400 yards relative to the plane.

______________

With drag taken into account as the plane travels faster the bullets deceleration is greater because it is a function of V^2, hence it takes longer to reach the convergence point. So they will converge at less then 400 yards relative to the plane as your speed increases.

HiTech

Another thought on Aerodynamics: I actually wondered if the bullet would "slide" that distance or if Aero forces would cause it to curve onto the path which it is pointing along.
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Offline 4Prop

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Re: a simple rule for gunnery range?
« Reply #14 on: March 15, 2012, 01:24:55 PM »
No they won't cross D400 out from where the left the muzzle.  They with cross D400 out from the muzzle of the gun.  Meaning the speed of the plane is added to the speed of the bullets.

yes. thats what I was saying..I wasnt talking about the muzzle of the landing gear LOL